Use Apple's nomenclature for macOS and iOS

Fixes https://github.com/libsdl-org/SDL/issues/6621
This commit is contained in:
Sam Lantinga
2022-11-25 16:00:06 -08:00
parent 5fb3eb9475
commit cc1f9eb983
83 changed files with 291 additions and 296 deletions

View File

@@ -152,7 +152,7 @@
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@@ -528,7 +528,7 @@
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path = macosx;
path = macos;
sourceTree = "<group>";
};
564624341FF821B70074AC87 /* Frameworks */ = {
@@ -4528,19 +4528,19 @@
566E26CB246274AE00718109 /* locale */ = {
isa = PBXGroup;
children = (
566E26EA246274E800718109 /* macosx */,
566E26EA246274E800718109 /* macos */,
566E26CD246274CB00718109 /* SDL_locale.c */,
566E26CE246274CC00718109 /* SDL_syslocale.h */,
);
name = locale;
sourceTree = "<group>";
};
566E26EA246274E800718109 /* macosx */ = {
566E26EA246274E800718109 /* macos */ = {
isa = PBXGroup;
children = (
566E26CC246274CB00718109 /* SDL_syslocale.m */,
);
name = macosx;
name = macos;
sourceTree = "<group>";
};
75E09157241EA924004729E1 /* virtual */ = {
@@ -4944,10 +4944,10 @@
A7D8A79D23E2513E00DCD162 /* joystick */ = {
isa = PBXGroup;
children = (
A7D8A7AA23E2513E00DCD162 /* apple */,
A7D8A7CC23E2513E00DCD162 /* darwin */,
A7D8A79F23E2513E00DCD162 /* dummy */,
A7D8A7BE23E2513E00DCD162 /* hidapi */,
A7D8A7AA23E2513E00DCD162 /* iphoneos */,
A7D8A7A123E2513E00DCD162 /* steam */,
75E09157241EA924004729E1 /* virtual */,
A7D8A7AD23E2513E00DCD162 /* SDL_gamecontroller.c */,
@@ -4979,13 +4979,13 @@
path = steam;
sourceTree = "<group>";
};
A7D8A7AA23E2513E00DCD162 /* iphoneos */ = {
A7D8A7AA23E2513E00DCD162 /* apple */ = {
isa = PBXGroup;
children = (
F395C1B02569C6A000942BFF /* SDL_mfijoystick_c.h */,
F395C1AF2569C6A000942BFF /* SDL_mfijoystick.m */,
);
path = iphoneos;
path = apple;
sourceTree = "<group>";
};
A7D8A7BE23E2513E00DCD162 /* hidapi */ = {
@@ -5043,7 +5043,7 @@
A7D8A7DF23E2513F00DCD162 /* power */ = {
isa = PBXGroup;
children = (
A7D8A7EA23E2513F00DCD162 /* macosx */,
A7D8A7EA23E2513F00DCD162 /* macos */,
A7D8A7E023E2513F00DCD162 /* uikit */,
A7D8A7E723E2513F00DCD162 /* SDL_power.c */,
A7D8A7F423E2513F00DCD162 /* SDL_syspower.h */,
@@ -5060,12 +5060,12 @@
path = uikit;
sourceTree = "<group>";
};
A7D8A7EA23E2513F00DCD162 /* macosx */ = {
A7D8A7EA23E2513F00DCD162 /* macos */ = {
isa = PBXGroup;
children = (
A7D8A7EB23E2513F00DCD162 /* SDL_syspower.c */,
);
path = macosx;
path = macos;
sourceTree = "<group>";
};
A7D8A7F623E2513F00DCD162 /* filesystem */ = {
@@ -5221,7 +5221,7 @@
children = (
A7D8A8DE23E2514000DCD162 /* SDL_render_metal.m */,
A7D8A8DF23E2514000DCD162 /* SDL_shaders_metal_ios.h */,
A7D8A8E223E2514000DCD162 /* SDL_shaders_metal_osx.h */,
A7D8A8E223E2514000DCD162 /* SDL_shaders_metal_macos.h */,
A7D8A8E323E2514000DCD162 /* SDL_shaders_metal_tvos.h */,
A7D8A8E023E2514000DCD162 /* SDL_shaders_metal.metal */,
);
@@ -5399,7 +5399,7 @@
A75FCD0823E25AB700529352 /* SDL_atomic.h in Headers */,
F386F6F72884663E001840AA /* SDL_utils_c.h in Headers */,
A75FCD0923E25AB700529352 /* SDL_rect_c.h in Headers */,
A75FCD0B23E25AB700529352 /* SDL_shaders_metal_osx.h in Headers */,
A75FCD0B23E25AB700529352 /* SDL_shaders_metal_macos.h in Headers */,
F382072E284F3643004DD584 /* SDL_guid.h in Headers */,
A75FCD0C23E25AB700529352 /* SDL_shaders_metal_ios.h in Headers */,
A75FCD0D23E25AB700529352 /* SDL_offscreenwindow.h in Headers */,
@@ -5502,7 +5502,7 @@
A75FCD7323E25AB700529352 /* SDL_yuv_c.h in Headers */,
A75FCD7423E25AB700529352 /* scancodes_xfree86.h in Headers */,
A75FCD7523E25AB700529352 /* SDL_syspower.h in Headers */,
A75FDAFA23E35ED600529352 /* SDL_config_iphoneos.h in Headers */,
A75FDAFA23E35ED600529352 /* SDL_config_ios.h in Headers */,
A75FCD7723E25AB700529352 /* SDL_name.h in Headers */,
A75FCD7823E25AB700529352 /* eglext.h in Headers */,
A75FCD7923E25AB700529352 /* SDL_events_c.h in Headers */,
@@ -5628,7 +5628,7 @@
A75FCEC123E25AC700529352 /* SDL_atomic.h in Headers */,
F386F6F82884663E001840AA /* SDL_utils_c.h in Headers */,
A75FCEC223E25AC700529352 /* SDL_rect_c.h in Headers */,
A75FCEC423E25AC700529352 /* SDL_shaders_metal_osx.h in Headers */,
A75FCEC423E25AC700529352 /* SDL_shaders_metal_macos.h in Headers */,
A75FCEC523E25AC700529352 /* SDL_shaders_metal_ios.h in Headers */,
A75FCEC623E25AC700529352 /* SDL_offscreenwindow.h in Headers */,
A75FCEC723E25AC700529352 /* SDL_audio.h in Headers */,
@@ -5731,7 +5731,7 @@
A75FCF2C23E25AC700529352 /* SDL_yuv_c.h in Headers */,
A75FCF2D23E25AC700529352 /* scancodes_xfree86.h in Headers */,
A75FCF2E23E25AC700529352 /* SDL_syspower.h in Headers */,
A75FDAFB23E35ED700529352 /* SDL_config_iphoneos.h in Headers */,
A75FDAFB23E35ED700529352 /* SDL_config_ios.h in Headers */,
A75FCF3023E25AC700529352 /* SDL_name.h in Headers */,
A75FCF3123E25AC700529352 /* eglext.h in Headers */,
A75FCF3223E25AC700529352 /* SDL_events_c.h in Headers */,
@@ -5850,7 +5850,7 @@
A769B08D23E259AE00872273 /* SDL_shape_internals.h in Headers */,
A769B08E23E259AE00872273 /* SDL_glfuncs.h in Headers */,
A769B09023E259AE00872273 /* SDL_rect_c.h in Headers */,
A769B09223E259AE00872273 /* SDL_shaders_metal_osx.h in Headers */,
A769B09223E259AE00872273 /* SDL_shaders_metal_macos.h in Headers */,
A769B09323E259AE00872273 /* SDL_shaders_metal_ios.h in Headers */,
A769B09423E259AE00872273 /* SDL_offscreenwindow.h in Headers */,
A769B09623E259AE00872273 /* SDL_coremotionsensor.h in Headers */,
@@ -5927,7 +5927,7 @@
A769B0FB23E259AE00872273 /* SDL_yuv_c.h in Headers */,
A769B0FC23E259AE00872273 /* scancodes_xfree86.h in Headers */,
A769B0FD23E259AE00872273 /* SDL_syspower.h in Headers */,
A75FDAF923E35ED500529352 /* SDL_config_iphoneos.h in Headers */,
A75FDAF923E35ED500529352 /* SDL_config_ios.h in Headers */,
A769B10023E259AE00872273 /* eglext.h in Headers */,
A769B10123E259AE00872273 /* SDL_events_c.h in Headers */,
A769B10223E259AE00872273 /* math_private.h in Headers */,
@@ -6047,7 +6047,7 @@
A7D8AEE923E2514100DCD162 /* SDL_cocoavulkan.h in Headers */,
A7D8AEFB23E2514100DCD162 /* SDL_cocoawindow.h in Headers */,
A7D88A2323E2437C00DCD162 /* SDL_config.h in Headers */,
A75FDAF623E35EC400529352 /* SDL_config_iphoneos.h in Headers */,
A75FDAF623E35EC400529352 /* SDL_config_ios.h in Headers */,
A7D88A2523E2437C00DCD162 /* SDL_copying.h in Headers */,
A7D8B8CD23E2514400DCD162 /* SDL_coreaudio.h in Headers */,
A7D8A97023E2514000DCD162 /* SDL_coremotionsensor.h in Headers */,
@@ -6145,7 +6145,7 @@
A7D8BA5023E2514400DCD162 /* SDL_shaders_gles2.h in Headers */,
A1BB8B6D27F6CF330057CFA8 /* SDL_list.h in Headers */,
A7D8B98D23E2514400DCD162 /* SDL_shaders_metal_ios.h in Headers */,
A7D8B99C23E2514400DCD162 /* SDL_shaders_metal_osx.h in Headers */,
A7D8B99C23E2514400DCD162 /* SDL_shaders_metal_macos.h in Headers */,
A7D8B9A223E2514400DCD162 /* SDL_shaders_metal_tvos.h in Headers */,
A7D88A5023E2437C00DCD162 /* SDL_shape.h in Headers */,
A7D8AC0A23E2514100DCD162 /* SDL_shape_internals.h in Headers */,
@@ -6281,7 +6281,7 @@
A7D8AEEA23E2514100DCD162 /* SDL_cocoavulkan.h in Headers */,
A7D8AEFC23E2514100DCD162 /* SDL_cocoawindow.h in Headers */,
A7D88BDA23E24BED00DCD162 /* SDL_config.h in Headers */,
A75FDAF723E35EC400529352 /* SDL_config_iphoneos.h in Headers */,
A75FDAF723E35EC400529352 /* SDL_config_ios.h in Headers */,
A7D88BDC23E24BED00DCD162 /* SDL_copying.h in Headers */,
A7D8B8CE23E2514400DCD162 /* SDL_coreaudio.h in Headers */,
A7D8A97123E2514000DCD162 /* SDL_coremotionsensor.h in Headers */,
@@ -6379,7 +6379,7 @@
A7D8BA5123E2514400DCD162 /* SDL_shaders_gles2.h in Headers */,
A1BB8B6E27F6CF330057CFA8 /* SDL_list.h in Headers */,
A7D8B98E23E2514400DCD162 /* SDL_shaders_metal_ios.h in Headers */,
A7D8B99D23E2514400DCD162 /* SDL_shaders_metal_osx.h in Headers */,
A7D8B99D23E2514400DCD162 /* SDL_shaders_metal_macos.h in Headers */,
A7D8B9A323E2514400DCD162 /* SDL_shaders_metal_tvos.h in Headers */,
A7D88C0A23E24BED00DCD162 /* SDL_shape.h in Headers */,
A7D8AC0B23E2514100DCD162 /* SDL_shape_internals.h in Headers */,
@@ -6487,7 +6487,7 @@
A7D8AC0D23E2514100DCD162 /* SDL_shape_internals.h in Headers */,
A7D8BA7D23E2514400DCD162 /* SDL_glfuncs.h in Headers */,
A7D8AC0723E2514100DCD162 /* SDL_rect_c.h in Headers */,
A7D8B99F23E2514400DCD162 /* SDL_shaders_metal_osx.h in Headers */,
A7D8B99F23E2514400DCD162 /* SDL_shaders_metal_macos.h in Headers */,
A7D8B99023E2514400DCD162 /* SDL_shaders_metal_ios.h in Headers */,
A7D8AB8923E2514100DCD162 /* SDL_offscreenwindow.h in Headers */,
A7D8A97323E2514000DCD162 /* SDL_coremotionsensor.h in Headers */,
@@ -6564,7 +6564,7 @@
A7D8B3B423E2514200DCD162 /* SDL_yuv_c.h in Headers */,
A7D8BBA323E2514500DCD162 /* scancodes_xfree86.h in Headers */,
A7D8B5D923E2514300DCD162 /* SDL_syspower.h in Headers */,
A75FDAF823E35ED500529352 /* SDL_config_iphoneos.h in Headers */,
A75FDAF823E35ED500529352 /* SDL_config_ios.h in Headers */,
A7D8B24623E2514200DCD162 /* eglext.h in Headers */,
A7D8BBA923E2514500DCD162 /* SDL_events_c.h in Headers */,
A7D8BAC523E2514500DCD162 /* math_private.h in Headers */,
@@ -6684,7 +6684,7 @@
A7D8AEE823E2514100DCD162 /* SDL_cocoavulkan.h in Headers */,
A7D8AEFA23E2514100DCD162 /* SDL_cocoawindow.h in Headers */,
AA75580A1595D4D800BBD41B /* SDL_config.h in Headers */,
AA7558081595D4D800BBD41B /* SDL_config_macosx.h in Headers */,
AA7558081595D4D800BBD41B /* SDL_config_macos.h in Headers */,
AA75580C1595D4D800BBD41B /* SDL_copying.h in Headers */,
A7D8B8CC23E2514400DCD162 /* SDL_coreaudio.h in Headers */,
A7D8A96F23E2514000DCD162 /* SDL_coremotionsensor.h in Headers */,
@@ -6782,7 +6782,7 @@
A7D8BA4F23E2514400DCD162 /* SDL_shaders_gles2.h in Headers */,
A1BB8B6C27F6CF330057CFA8 /* SDL_list.h in Headers */,
A7D8B98C23E2514400DCD162 /* SDL_shaders_metal_ios.h in Headers */,
A7D8B99B23E2514400DCD162 /* SDL_shaders_metal_osx.h in Headers */,
A7D8B99B23E2514400DCD162 /* SDL_shaders_metal_macos.h in Headers */,
A7D8B9A123E2514400DCD162 /* SDL_shaders_metal_tvos.h in Headers */,
AA7558481595D4D800BBD41B /* SDL_shape.h in Headers */,
A7D8AC0923E2514100DCD162 /* SDL_shape_internals.h in Headers */,
@@ -6889,7 +6889,7 @@
A7D8BA7C23E2514400DCD162 /* SDL_glfuncs.h in Headers */,
A7D8AC0623E2514100DCD162 /* SDL_rect_c.h in Headers */,
75E09166241EA924004729E1 /* SDL_virtualjoystick_c.h in Headers */,
A7D8B99E23E2514400DCD162 /* SDL_shaders_metal_osx.h in Headers */,
A7D8B99E23E2514400DCD162 /* SDL_shaders_metal_macos.h in Headers */,
A7D8B98F23E2514400DCD162 /* SDL_shaders_metal_ios.h in Headers */,
A7D8AB8823E2514100DCD162 /* SDL_offscreenwindow.h in Headers */,
A7D8A97223E2514000DCD162 /* SDL_coremotionsensor.h in Headers */,
@@ -7066,7 +7066,7 @@
F386F6F62884663E001840AA /* SDL_utils_c.h in Headers */,
75E09169241EA924004729E1 /* SDL_virtualjoystick_c.h in Headers */,
A7D8AC0823E2514100DCD162 /* SDL_rect_c.h in Headers */,
A7D8B9A023E2514400DCD162 /* SDL_shaders_metal_osx.h in Headers */,
A7D8B9A023E2514400DCD162 /* SDL_shaders_metal_macos.h in Headers */,
A7D8B99123E2514400DCD162 /* SDL_shaders_metal_ios.h in Headers */,
F382072D284F3643004DD584 /* SDL_guid.h in Headers */,
A7D8AB8A23E2514100DCD162 /* SDL_offscreenwindow.h in Headers */,
@@ -7084,7 +7084,7 @@
A7D8A96223E2514000DCD162 /* SDL_error_c.h in Headers */,
DB313FD017554B71006C0E22 /* SDL_config.h in Headers */,
A7D8B98523E2514400DCD162 /* SDL_d3dmath.h in Headers */,
DB313FCF17554B71006C0E22 /* SDL_config_macosx.h in Headers */,
DB313FCF17554B71006C0E22 /* SDL_config_macos.h in Headers */,
A7D8ABDE23E2514100DCD162 /* SDL_egl_c.h in Headers */,
DB313FD117554B71006C0E22 /* SDL_copying.h in Headers */,
F382338B2738EB8600F7F527 /* SDL_hidapi.h in Headers */,
@@ -7361,7 +7361,7 @@
);
buildRules = (
);
comments = "We recommend installing to /Library/Frameworks\nAn alternative is $(HOME)/Library/Frameworks for per-user if permissions are an issue.\n\nAdd the framework to the Groups & Files panel (under Linked Frameworks is a good place) and enable the check box for the targets that need to link to it. You can also manually add \"-framework SDL\" to your linker flags if you don't like the check box system.\n\nAdd /Library/Frameworks/SDL.framework/Headers to your header search path\nAdd /Library/Frameworks to your library search path\n(Adjust the two above if installed in $(HOME)/Library/Frameworks. You can also list both paths if you want robustness.)\n\nWe used to use an exports file. It was becoming a maintenance issue we kept neglecting, so we have removed it. If you need it back, set the \"Exported Symbols File\" option to:\n../../src/main/macosx/exports/SDL.x\n(You may need to regenerate the exports list. There is a Makefile in that directory that you can run from the command line to rebuild it.)\nLong term, we want to utilize gcc 4.0's new visibility feature (analogous to declspec on Windows). Other platforms would benefit from this change too. The downside is that we still use gcc 3.3 for the PowerPC build here so only our x86 builds will cull the symbols if we go down this route (and don't use the exports file).\n\n";
comments = "We recommend installing to /Library/Frameworks\nAn alternative is $(HOME)/Library/Frameworks for per-user if permissions are an issue.\n\nAdd the framework to the Groups & Files panel (under Linked Frameworks is a good place) and enable the check box for the targets that need to link to it. You can also manually add \"-framework SDL\" to your linker flags if you don't like the check box system.\n\nAdd /Library/Frameworks/SDL.framework/Headers to your header search path\nAdd /Library/Frameworks to your library search path\n(Adjust the two above if installed in $(HOME)/Library/Frameworks. You can also list both paths if you want robustness.)\n\nWe used to use an exports file. It was becoming a maintenance issue we kept neglecting, so we have removed it.\n\n";
dependencies = (
);
name = "Framework-iOS";
@@ -7383,7 +7383,7 @@
);
buildRules = (
);
comments = "We recommend installing to /Library/Frameworks\nAn alternative is $(HOME)/Library/Frameworks for per-user if permissions are an issue.\n\nAdd the framework to the Groups & Files panel (under Linked Frameworks is a good place) and enable the check box for the targets that need to link to it. You can also manually add \"-framework SDL\" to your linker flags if you don't like the check box system.\n\nAdd /Library/Frameworks/SDL.framework/Headers to your header search path\nAdd /Library/Frameworks to your library search path\n(Adjust the two above if installed in $(HOME)/Library/Frameworks. You can also list both paths if you want robustness.)\n\nWe used to use an exports file. It was becoming a maintenance issue we kept neglecting, so we have removed it. If you need it back, set the \"Exported Symbols File\" option to:\n../../src/main/macosx/exports/SDL.x\n(You may need to regenerate the exports list. There is a Makefile in that directory that you can run from the command line to rebuild it.)\nLong term, we want to utilize gcc 4.0's new visibility feature (analogous to declspec on Windows). Other platforms would benefit from this change too. The downside is that we still use gcc 3.3 for the PowerPC build here so only our x86 builds will cull the symbols if we go down this route (and don't use the exports file).\n\n";
comments = "We recommend installing to /Library/Frameworks\nAn alternative is $(HOME)/Library/Frameworks for per-user if permissions are an issue.\n\nAdd the framework to the Groups & Files panel (under Linked Frameworks is a good place) and enable the check box for the targets that need to link to it. You can also manually add \"-framework SDL\" to your linker flags if you don't like the check box system.\n\nAdd /Library/Frameworks/SDL.framework/Headers to your header search path\nAdd /Library/Frameworks to your library search path\n(Adjust the two above if installed in $(HOME)/Library/Frameworks. You can also list both paths if you want robustness.)\n\nWe used to use an exports file. It was becoming a maintenance issue we kept neglecting, so we have removed it.\n\n";
dependencies = (
);
name = "Framework-tvOS";
@@ -7425,7 +7425,7 @@
);
buildRules = (
);
comments = "We recommend installing to /Library/Frameworks\nAn alternative is $(HOME)/Library/Frameworks for per-user if permissions are an issue.\n\nAdd the framework to the Groups & Files panel (under Linked Frameworks is a good place) and enable the check box for the targets that need to link to it. You can also manually add \"-framework SDL\" to your linker flags if you don't like the check box system.\n\nAdd /Library/Frameworks/SDL.framework/Headers to your header search path\nAdd /Library/Frameworks to your library search path\n(Adjust the two above if installed in $(HOME)/Library/Frameworks. You can also list both paths if you want robustness.)\n\nWe used to use an exports file. It was becoming a maintenance issue we kept neglecting, so we have removed it. If you need it back, set the \"Exported Symbols File\" option to:\n../../src/main/macosx/exports/SDL.x\n(You may need to regenerate the exports list. There is a Makefile in that directory that you can run from the command line to rebuild it.)\nLong term, we want to utilize gcc 4.0's new visibility feature (analogous to declspec on Windows). Other platforms would benefit from this change too. The downside is that we still use gcc 3.3 for the PowerPC build here so only our x86 builds will cull the symbols if we go down this route (and don't use the exports file).\n\n";
comments = "We recommend installing to /Library/Frameworks\nAn alternative is $(HOME)/Library/Frameworks for per-user if permissions are an issue.\n\nAdd the framework to the Groups & Files panel (under Linked Frameworks is a good place) and enable the check box for the targets that need to link to it. You can also manually add \"-framework SDL\" to your linker flags if you don't like the check box system.\n\nAdd /Library/Frameworks/SDL.framework/Headers to your header search path\nAdd /Library/Frameworks to your library search path\n(Adjust the two above if installed in $(HOME)/Library/Frameworks. You can also list both paths if you want robustness.)\n\nWe used to use an exports file. It was becoming a maintenance issue we kept neglecting, so we have removed it.\n\n";
dependencies = (
);
name = Framework;

View File

@@ -1,6 +1,6 @@
Title SDL 3.0.0
Version 1
Description SDL Library for Mac OS X (http://www.libsdl.org)
Description SDL Library for macOS (http://www.libsdl.org)
DefaultLocation /Library/Frameworks
Diskname (null)
DeleteWarning

View File

@@ -9,7 +9,7 @@ This library is distributed under the terms of the zlib license:
http://zlib.net/zlib_license.html
This packages contains the SDL framework for OS X.
This packages contains the SDL framework for macOS.
Conforming with Apple guidelines, this framework
contains both the SDL runtime component and development header files.
@@ -35,10 +35,10 @@ https://cmake.org/cmake/help/latest/command/find_package.html#config-mode-search
Additional References:
- Screencast tutorials for getting started with OpenSceneGraph/Mac OS X are
- Screencast tutorials for getting started with OpenSceneGraph/macOS are
available at:
http://www.openscenegraph.org/projects/osg/wiki/Support/Tutorials/MacOSXTips
Though these are OpenSceneGraph centric, the same exact concepts apply to
SDL, thus the videos are recommended for everybody getting started with
developing on Mac OS X. (You can skim over the PlugIns stuff since SDL
developing on macOS. (You can skim over the PlugIns stuff since SDL
doesn't have any PlugIns to worry about.)

View File

@@ -3124,7 +3124,7 @@
buildSettings = {
GCC_PREPROCESSOR_DEFINITIONS = HAVE_OPENGL;
PRODUCT_NAME = testgl2;
SUPPORTED_PLATFORMS = macosx;
SUPPORTED_PLATFORMS = macos;
};
name = Debug;
};
@@ -3133,7 +3133,7 @@
buildSettings = {
GCC_PREPROCESSOR_DEFINITIONS = HAVE_OPENGL;
PRODUCT_NAME = testgl2;
SUPPORTED_PLATFORMS = macosx;
SUPPORTED_PLATFORMS = macos;
};
name = Release;
};
@@ -3225,7 +3225,7 @@
isa = XCBuildConfiguration;
buildSettings = {
PRODUCT_NAME = testnative;
SUPPORTED_PLATFORMS = macosx;
SUPPORTED_PLATFORMS = macos;
};
name = Debug;
};
@@ -3233,7 +3233,7 @@
isa = XCBuildConfiguration;
buildSettings = {
PRODUCT_NAME = testnative;
SUPPORTED_PLATFORMS = macosx;
SUPPORTED_PLATFORMS = macos;
};
name = Release;
};
@@ -3309,13 +3309,13 @@
INFOPLIST_KEY_UIApplicationSupportsIndirectInputEvents = YES;
IPHONEOS_DEPLOYMENT_TARGET = 9.0;
LD_RUNPATH_SEARCH_PATHS = "@executable_path/Frameworks";
"LD_RUNPATH_SEARCH_PATHS[sdk=macosx*]" = "@executable_path/../Frameworks";
"LD_RUNPATH_SEARCH_PATHS[sdk=macos*]" = "@executable_path/../Frameworks";
MACOSX_DEPLOYMENT_TARGET = 10.9;
MARKETING_VERSION = 1.0;
ONLY_ACTIVE_ARCH = YES;
OTHER_LDFLAGS = "$(CONFIG_FRAMEWORK_LDFLAGS)";
PRODUCT_BUNDLE_IDENTIFIER = "org.libsdl.$(PRODUCT_NAME)";
SUPPORTED_PLATFORMS = "macosx iphonesimulator iphoneos appletvsimulator appletvos";
SUPPORTED_PLATFORMS = "macos iphonesimulator iphoneos appletvsimulator appletvos";
SUPPORTS_MACCATALYST = YES;
TVOS_DEPLOYMENT_TARGET = 9.0;
};
@@ -3447,12 +3447,12 @@
INFOPLIST_KEY_UIApplicationSupportsIndirectInputEvents = YES;
IPHONEOS_DEPLOYMENT_TARGET = 9.0;
LD_RUNPATH_SEARCH_PATHS = "@executable_path/Frameworks";
"LD_RUNPATH_SEARCH_PATHS[sdk=macosx*]" = "@executable_path/../Frameworks";
"LD_RUNPATH_SEARCH_PATHS[sdk=macos*]" = "@executable_path/../Frameworks";
MACOSX_DEPLOYMENT_TARGET = 10.9;
MARKETING_VERSION = 1.0;
OTHER_LDFLAGS = "$(CONFIG_FRAMEWORK_LDFLAGS)";
PRODUCT_BUNDLE_IDENTIFIER = "org.libsdl.$(PRODUCT_NAME)";
SUPPORTED_PLATFORMS = "macosx iphonesimulator iphoneos appletvsimulator appletvos";
SUPPORTED_PLATFORMS = "macos iphonesimulator iphoneos appletvsimulator appletvos";
SUPPORTS_MACCATALYST = YES;
TVOS_DEPLOYMENT_TARGET = 9.0;
};
@@ -3632,7 +3632,7 @@
ALLOW_TARGET_PLATFORM_SPECIALIZATION = YES;
EXECUTABLE_PREFIX = lib;
PRODUCT_NAME = "$(TARGET_NAME)";
SUPPORTED_PLATFORMS = "watchsimulator watchos macosx iphonesimulator iphoneos driverkit appletvsimulator appletvos";
SUPPORTED_PLATFORMS = "watchsimulator watchos macos iphonesimulator iphoneos driverkit appletvsimulator appletvos";
SUPPORTS_MACCATALYST = YES;
};
name = Debug;
@@ -3643,7 +3643,7 @@
ALLOW_TARGET_PLATFORM_SPECIALIZATION = YES;
EXECUTABLE_PREFIX = lib;
PRODUCT_NAME = "$(TARGET_NAME)";
SUPPORTED_PLATFORMS = "watchsimulator watchos macosx iphonesimulator iphoneos driverkit appletvsimulator appletvos";
SUPPORTED_PLATFORMS = "watchsimulator watchos macos iphonesimulator iphoneos driverkit appletvsimulator appletvos";
SUPPORTS_MACCATALYST = YES;
};
name = Release;