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Fix warning for Android NDK compiler: "function declaration without a prototype is deprecated in all versions of C [-Wstrict-prototypes]"
https://stackoverflow.com/questions/42125/warning-error-function-declaration-isnt-a-prototype In C int foo() and int foo(void) are different functions. int foo() accepts an arbitrary number of arguments, while int foo(void) accepts 0 arguments. In C++ they mean the same thing.
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@@ -52,9 +52,9 @@ void spawnTrailFromEmitter(struct particle *emitter);
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void spawnEmitterParticle(GLfloat x, GLfloat y);
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void explodeEmitter(struct particle *emitter);
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void initializeParticles(void);
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void initializeTexture();
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void initializeTexture(void);
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int nextPowerOfTwo(int x);
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void drawParticles();
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void drawParticles(void);
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void stepParticles(double deltaTime);
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/* helper function (used in texture loading)
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@@ -159,7 +159,7 @@ stepParticles(double deltaTime)
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This draws all the particles shown on screen
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*/
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void
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drawParticles()
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drawParticles(void)
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{
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/* draw the background */
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@@ -324,7 +324,7 @@ initializeParticles(void)
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loads the particle texture
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*/
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void
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initializeTexture()
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initializeTexture(void)
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{
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int bpp; /* texture bits per pixel */
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@@ -196,7 +196,7 @@ loadFont(void)
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}
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void
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draw()
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draw(void)
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{
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SDL_SetRenderDrawColor(renderer, bg_color.r, bg_color.g, bg_color.b, bg_color.a);
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SDL_RenderClear(renderer);
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