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Fix declaration-after-statement and remove tabs
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@@ -597,6 +597,9 @@ SW_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *te
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GeometryCopyData *ptr = (GeometryCopyData *) verts;
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for (i = 0; i < count; i++) {
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int j;
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float *xy_;
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SDL_Color col_;
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float *uv_;
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if (size_indice == 4) {
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j = ((const Uint32 *)indices)[i];
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} else if (size_indice == 2) {
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@@ -607,10 +610,10 @@ SW_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *te
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j = i;
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}
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float *xy_ = (float *)((char*)xy + j * xy_stride);
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SDL_Color col_ = *(SDL_Color *)((char*)color + j * color_stride);
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xy_ = (float *)((char*)xy + j * xy_stride);
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col_ = *(SDL_Color *)((char*)color + j * color_stride);
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float *uv_ = (float *)((char*)uv + j * uv_stride);
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uv_ = (float *)((char*)uv + j * uv_stride);
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ptr->src.x = uv_[0] * texture->w;
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ptr->src.y = uv_[1] * texture->h;
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@@ -628,6 +631,8 @@ SW_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *te
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for (i = 0; i < count; i++) {
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int j;
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float *xy_;
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SDL_Color col_;
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if (size_indice == 4) {
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j = ((const Uint32 *)indices)[i];
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} else if (size_indice == 2) {
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@@ -638,8 +643,8 @@ SW_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *te
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j = i;
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}
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float *xy_ = (float *)((char*)xy + j * xy_stride);
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SDL_Color col_ = *(SDL_Color *)((char*)color + j * color_stride);
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xy_ = (float *)((char*)xy + j * xy_stride);
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col_ = *(SDL_Color *)((char*)color + j * color_stride);
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ptr->dst.x = xy_[0] * scale_x + renderer->viewport.x;
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ptr->dst.y = xy_[1] * scale_y + renderer->viewport.y;
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