Fixed crash if joystick functions are passed a NULL joystick

In particular this affects the doomsday game engine if no joystick or
gamepad is attached.

(cherry picked from commit 0dfdf1f3f2)
[smcv: Also included minor adjustment from https://github.com/libsdl-org/SDL/pull/9233]
This commit is contained in:
Sam Lantinga
2023-12-27 11:25:54 -08:00
parent 528b71284f
commit cd197be53b

View File

@@ -1313,14 +1313,16 @@ const char *SDL_JoystickName(SDL_Joystick *joystick)
const SDL_SteamVirtualGamepadInfo *info; const SDL_SteamVirtualGamepadInfo *info;
SDL_LockJoysticks(); SDL_LockJoysticks();
{
CHECK_JOYSTICK_MAGIC(joystick, NULL);
info = SDL_GetJoystickInstanceVirtualGamepadInfo(joystick->instance_id); info = SDL_GetJoystickInstanceVirtualGamepadInfo(joystick->instance_id);
if (info) { if (info) {
retval = info->name; retval = info->name;
} else { } else {
CHECK_JOYSTICK_MAGIC(joystick, NULL);
retval = joystick->name; retval = joystick->name;
} }
}
SDL_UnlockJoysticks(); SDL_UnlockJoysticks();
/* FIXME: Really we should reference count this name so it doesn't go away after unlock */ /* FIXME: Really we should reference count this name so it doesn't go away after unlock */
@@ -3102,6 +3104,9 @@ Uint16 SDL_JoystickGetVendor(SDL_Joystick *joystick)
const SDL_SteamVirtualGamepadInfo *info; const SDL_SteamVirtualGamepadInfo *info;
SDL_LockJoysticks(); SDL_LockJoysticks();
{
CHECK_JOYSTICK_MAGIC(joystick, 0);
info = SDL_GetJoystickInstanceVirtualGamepadInfo(joystick->instance_id); info = SDL_GetJoystickInstanceVirtualGamepadInfo(joystick->instance_id);
if (info) { if (info) {
vendor = info->vendor_id; vendor = info->vendor_id;
@@ -3110,6 +3115,7 @@ Uint16 SDL_JoystickGetVendor(SDL_Joystick *joystick)
SDL_GetJoystickGUIDInfo(guid, &vendor, NULL, NULL, NULL); SDL_GetJoystickGUIDInfo(guid, &vendor, NULL, NULL, NULL);
} }
}
SDL_UnlockJoysticks(); SDL_UnlockJoysticks();
return vendor; return vendor;
@@ -3121,6 +3127,9 @@ Uint16 SDL_JoystickGetProduct(SDL_Joystick *joystick)
const SDL_SteamVirtualGamepadInfo *info; const SDL_SteamVirtualGamepadInfo *info;
SDL_LockJoysticks(); SDL_LockJoysticks();
{
CHECK_JOYSTICK_MAGIC(joystick, 0);
info = SDL_GetJoystickInstanceVirtualGamepadInfo(joystick->instance_id); info = SDL_GetJoystickInstanceVirtualGamepadInfo(joystick->instance_id);
if (info) { if (info) {
product = info->product_id; product = info->product_id;
@@ -3129,6 +3138,7 @@ Uint16 SDL_JoystickGetProduct(SDL_Joystick *joystick)
SDL_GetJoystickGUIDInfo(guid, NULL, &product, NULL, NULL); SDL_GetJoystickGUIDInfo(guid, NULL, &product, NULL, NULL);
} }
}
SDL_UnlockJoysticks(); SDL_UnlockJoysticks();
return product; return product;