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Added SDL_GetJoystickCaps() and SDL_GetGamepadCaps() to get the capabilities of controllers
Also added SDL_GAMEPAD_CAP_PLAYER_LED to let the application know if the controller has a visible player LED
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@@ -824,7 +824,7 @@ static int HIDAPI_DriverWii_RumbleJoystickTriggers(SDL_HIDAPI_Device *device, SD
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static Uint32 HIDAPI_DriverWii_GetJoystickCapabilities(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
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{
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return SDL_JOYCAP_RUMBLE;
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return SDL_JOYSTICK_CAP_RUMBLE;
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}
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static int HIDAPI_DriverWii_SetJoystickLED(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
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