Added SDL_GetJoystickCaps() and SDL_GetGamepadCaps() to get the capabilities of controllers

Also added SDL_GAMEPAD_CAP_PLAYER_LED to let the application know if the controller has a visible player LED
This commit is contained in:
Sam Lantinga
2024-01-22 19:07:33 -08:00
parent c88c12148d
commit cd231a65f6
36 changed files with 133 additions and 226 deletions

View File

@@ -800,7 +800,7 @@ static Uint32 WGI_JoystickGetCapabilities(SDL_Joystick *joystick)
if (hwdata->gamepad) {
/* FIXME: Can WGI even tell us if trigger rumble is supported? */
return SDL_JOYCAP_RUMBLE | SDL_JOYCAP_RUMBLE_TRIGGERS;
return (SDL_JOYSTICK_CAP_RUMBLE | SDL_JOYSTICK_CAP_TRIGGER_RUMBLE);
} else {
return 0;
}