Added SDL_GetJoystickCaps() and SDL_GetGamepadCaps() to get the capabilities of controllers

Also added SDL_GAMEPAD_CAP_PLAYER_LED to let the application know if the controller has a visible player LED
This commit is contained in:
Sam Lantinga
2024-01-22 19:07:33 -08:00
parent c88c12148d
commit cd231a65f6
36 changed files with 133 additions and 226 deletions

View File

@@ -353,7 +353,7 @@ int SDL_XINPUT_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumbl
Uint32 SDL_XINPUT_JoystickGetCapabilities(SDL_Joystick *joystick)
{
return SDL_JOYCAP_RUMBLE;
return SDL_JOYSTICK_CAP_RUMBLE;
}
void SDL_XINPUT_JoystickUpdate(SDL_Joystick *joystick)