Sync SDL3 wiki -> header

This commit is contained in:
SDL Wiki Bot
2024-05-10 14:30:13 +00:00
parent 7857d34d2c
commit cd45e0a1ed

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@@ -84,7 +84,8 @@ typedef Uint32 SDL_InitFlags;
* `flags` may be any of the following OR'd together: * `flags` may be any of the following OR'd together:
* *
* - `SDL_INIT_TIMER`: timer subsystem * - `SDL_INIT_TIMER`: timer subsystem
* - `SDL_INIT_AUDIO`: audio subsystem * - `SDL_INIT_AUDIO`: audio subsystem; automatically initializes the events
* subsystem
* - `SDL_INIT_VIDEO`: video subsystem; automatically initializes the events * - `SDL_INIT_VIDEO`: video subsystem; automatically initializes the events
* subsystem * subsystem
* - `SDL_INIT_JOYSTICK`: joystick subsystem; automatically initializes the * - `SDL_INIT_JOYSTICK`: joystick subsystem; automatically initializes the
@@ -93,7 +94,10 @@ typedef Uint32 SDL_InitFlags;
* - `SDL_INIT_GAMEPAD`: gamepad subsystem; automatically initializes the * - `SDL_INIT_GAMEPAD`: gamepad subsystem; automatically initializes the
* joystick subsystem * joystick subsystem
* - `SDL_INIT_EVENTS`: events subsystem * - `SDL_INIT_EVENTS`: events subsystem
* - `SDL_INIT_SENSOR`: sensor subsystem * - `SDL_INIT_SENSOR`: sensor subsystem; automatically initializes the events
* subsystem
* - `SDL_INIT_CAMERA`: camera subsystem; automatically initializes the events
* subsystem
* *
* Subsystem initialization is ref-counted, you must call SDL_QuitSubSystem() * Subsystem initialization is ref-counted, you must call SDL_QuitSubSystem()
* for each SDL_InitSubSystem() to correctly shutdown a subsystem manually (or * for each SDL_InitSubSystem() to correctly shutdown a subsystem manually (or