mirror of
https://github.com/libsdl-org/SDL.git
synced 2026-08-28 01:21:35 +00:00
Add headers for unsupported sources
This commit is contained in:
committed by
Anonymous Maarten
parent
f9f172cf60
commit
cdc4609993
@@ -20,6 +20,8 @@
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*/
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#include "SDL_internal.h"
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#include "SDL_video_unsupported.h"
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#ifndef SDL_VIDEO_DRIVER_WINDOWS
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#if defined(SDL_PLATFORM_WINDOWS)
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@@ -42,7 +44,6 @@ void SDL_SetWindowsMessageHook(SDL_WindowsMessageHook callback, void *userdata)
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#endif // defined(SDL_PLATFORM_WINDOWS)
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SDL_DECLSPEC bool SDLCALL SDL_GetDXGIOutputInfo(SDL_DisplayID displayID, int *adapterIndex, int *outputIndex);
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bool SDL_GetDXGIOutputInfo(SDL_DisplayID displayID, int *adapterIndex, int *outputIndex)
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{
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(void)displayID;
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@@ -51,7 +52,6 @@ bool SDL_GetDXGIOutputInfo(SDL_DisplayID displayID, int *adapterIndex, int *outp
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return SDL_Unsupported();
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}
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SDL_DECLSPEC int SDLCALL SDL_GetDirect3D9AdapterIndex(SDL_DisplayID displayID);
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int SDL_GetDirect3D9AdapterIndex(SDL_DisplayID displayID)
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{
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(void)displayID;
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@@ -61,7 +61,6 @@ int SDL_GetDirect3D9AdapterIndex(SDL_DisplayID displayID)
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#elif defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES)
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SDL_DECLSPEC int SDLCALL SDL_GetDirect3D9AdapterIndex(SDL_DisplayID displayID);
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int SDL_GetDirect3D9AdapterIndex(SDL_DisplayID displayID)
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{
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(void)displayID;
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@@ -73,8 +72,7 @@ int SDL_GetDirect3D9AdapterIndex(SDL_DisplayID displayID)
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#ifndef SDL_PLATFORM_GDK
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SDL_DECLSPEC bool SDLCALL SDL_GetGDKTaskQueue(void *outTaskQueue);
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bool SDL_GetGDKTaskQueue(void *outTaskQueue)
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bool SDL_GetGDKTaskQueue(XTaskQueueHandle *outTaskQueue)
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{
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(void)outTaskQueue;
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return SDL_Unsupported();
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@@ -82,9 +80,8 @@ bool SDL_GetGDKTaskQueue(void *outTaskQueue)
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#endif
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#ifndef SDL_VIDEO_DRIVER_UIKIT
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#if !defined(SDL_PLATFORM_IOS) || defined(SDL_PLATFORM_TVOS) || defined(SDL_PLATFORM_VISIONOS)
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SDL_DECLSPEC void SDLCALL SDL_OnApplicationDidChangeStatusBarOrientation(void);
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void SDL_OnApplicationDidChangeStatusBarOrientation(void)
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{
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SDL_Unsupported();
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@@ -95,7 +92,6 @@ void SDL_OnApplicationDidChangeStatusBarOrientation(void)
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#ifndef SDL_VIDEO_DRIVER_UIKIT
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typedef void (SDLCALL *SDL_iOSAnimationCallback)(void *userdata);
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SDL_DECLSPEC bool SDLCALL SDL_SetiOSAnimationCallback(SDL_Window *window, int interval, SDL_iOSAnimationCallback callback, void *callbackParam);
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bool SDL_SetiOSAnimationCallback(SDL_Window *window, int interval, SDL_iOSAnimationCallback callback, void *callbackParam)
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{
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(void)window;
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@@ -105,7 +101,6 @@ bool SDL_SetiOSAnimationCallback(SDL_Window *window, int interval, SDL_iOSAnimat
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return SDL_Unsupported();
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}
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SDL_DECLSPEC void SDLCALL SDL_SetiOSEventPump(bool enabled);
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void SDL_SetiOSEventPump(bool enabled)
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{
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(void)enabled;
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61
src/video/SDL_video_unsupported.h
Normal file
61
src/video/SDL_video_unsupported.h
Normal file
@@ -0,0 +1,61 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#if !defined(SDL_VIDEO_DRIVER_WINDOWS)
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#if defined(SDL_PLATFORM_WINDOWS)
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extern SDL_DECLSPEC bool SDLCALL SDL_RegisterApp(const char *name, Uint32 style, void *hInst);
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extern SDL_DECLSPEC void SDLCALL SDL_UnregisterApp(void);
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extern SDL_DECLSPEC void SDLCALL SDL_SetWindowsMessageHook(SDL_WindowsMessageHook callback, void *userdata);
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#endif /* SDL_PLATFORM_WINDOWS */
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extern SDL_DECLSPEC bool SDLCALL SDL_GetDXGIOutputInfo(SDL_DisplayID displayID, int *adapterIndex, int *outputIndex);
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extern SDL_DECLSPEC int SDLCALL SDL_GetDirect3D9AdapterIndex(SDL_DisplayID displayID);
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#elif defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES)
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extern SDL_DECLSPEC int SDLCALL SDL_GetDirect3D9AdapterIndex(SDL_DisplayID displayID);
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#endif /* !SDL_VIDEO_DRIVER_WINDOWS */
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#if !defined(SDL_PLATFORM_GDK)
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typedef struct XTaskQueueHandle XTaskQueueHandle;
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extern SDL_DECLSPEC bool SDLCALL SDL_GetGDKTaskQueue(XTaskQueueHandle *outTaskQueue);
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#endif /* !SDL_PLATFORM_GDK */
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#if !defined(SDL_PLATFORM_IOS) || defined(SDL_PLATFORM_TVOS) || defined(SDL_PLATFORM_VISIONOS)
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extern SDL_DECLSPEC void SDLCALL SDL_OnApplicationDidChangeStatusBarOrientation(void);
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#endif
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#if !defined(SDL_VIDEO_DRIVER_UIKIT)
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typedef void (SDLCALL *SDL_iOSAnimationCallback)(void *userdata);
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extern SDL_DECLSPEC bool SDLCALL SDL_SetiOSAnimationCallback(SDL_Window *window, int interval, SDL_iOSAnimationCallback callback, void *callbackParam);
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extern SDL_DECLSPEC void SDLCALL SDL_SetiOSEventPump(bool enabled);
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#endif
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