Add headers for unsupported sources

This commit is contained in:
Anonymous Maarten
2025-09-25 23:34:09 +02:00
committed by Anonymous Maarten
parent f9f172cf60
commit cdc4609993
10 changed files with 153 additions and 57 deletions

View File

@@ -20,6 +20,8 @@
*/
#include "SDL_internal.h"
#include "SDL_video_unsupported.h"
#ifndef SDL_VIDEO_DRIVER_WINDOWS
#if defined(SDL_PLATFORM_WINDOWS)
@@ -42,7 +44,6 @@ void SDL_SetWindowsMessageHook(SDL_WindowsMessageHook callback, void *userdata)
#endif // defined(SDL_PLATFORM_WINDOWS)
SDL_DECLSPEC bool SDLCALL SDL_GetDXGIOutputInfo(SDL_DisplayID displayID, int *adapterIndex, int *outputIndex);
bool SDL_GetDXGIOutputInfo(SDL_DisplayID displayID, int *adapterIndex, int *outputIndex)
{
(void)displayID;
@@ -51,7 +52,6 @@ bool SDL_GetDXGIOutputInfo(SDL_DisplayID displayID, int *adapterIndex, int *outp
return SDL_Unsupported();
}
SDL_DECLSPEC int SDLCALL SDL_GetDirect3D9AdapterIndex(SDL_DisplayID displayID);
int SDL_GetDirect3D9AdapterIndex(SDL_DisplayID displayID)
{
(void)displayID;
@@ -61,7 +61,6 @@ int SDL_GetDirect3D9AdapterIndex(SDL_DisplayID displayID)
#elif defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES)
SDL_DECLSPEC int SDLCALL SDL_GetDirect3D9AdapterIndex(SDL_DisplayID displayID);
int SDL_GetDirect3D9AdapterIndex(SDL_DisplayID displayID)
{
(void)displayID;
@@ -73,8 +72,7 @@ int SDL_GetDirect3D9AdapterIndex(SDL_DisplayID displayID)
#ifndef SDL_PLATFORM_GDK
SDL_DECLSPEC bool SDLCALL SDL_GetGDKTaskQueue(void *outTaskQueue);
bool SDL_GetGDKTaskQueue(void *outTaskQueue)
bool SDL_GetGDKTaskQueue(XTaskQueueHandle *outTaskQueue)
{
(void)outTaskQueue;
return SDL_Unsupported();
@@ -82,9 +80,8 @@ bool SDL_GetGDKTaskQueue(void *outTaskQueue)
#endif
#ifndef SDL_VIDEO_DRIVER_UIKIT
#if !defined(SDL_PLATFORM_IOS) || defined(SDL_PLATFORM_TVOS) || defined(SDL_PLATFORM_VISIONOS)
SDL_DECLSPEC void SDLCALL SDL_OnApplicationDidChangeStatusBarOrientation(void);
void SDL_OnApplicationDidChangeStatusBarOrientation(void)
{
SDL_Unsupported();
@@ -95,7 +92,6 @@ void SDL_OnApplicationDidChangeStatusBarOrientation(void)
#ifndef SDL_VIDEO_DRIVER_UIKIT
typedef void (SDLCALL *SDL_iOSAnimationCallback)(void *userdata);
SDL_DECLSPEC bool SDLCALL SDL_SetiOSAnimationCallback(SDL_Window *window, int interval, SDL_iOSAnimationCallback callback, void *callbackParam);
bool SDL_SetiOSAnimationCallback(SDL_Window *window, int interval, SDL_iOSAnimationCallback callback, void *callbackParam)
{
(void)window;
@@ -105,7 +101,6 @@ bool SDL_SetiOSAnimationCallback(SDL_Window *window, int interval, SDL_iOSAnimat
return SDL_Unsupported();
}
SDL_DECLSPEC void SDLCALL SDL_SetiOSEventPump(bool enabled);
void SDL_SetiOSEventPump(bool enabled)
{
(void)enabled;

View File

@@ -0,0 +1,61 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#if !defined(SDL_VIDEO_DRIVER_WINDOWS)
#if defined(SDL_PLATFORM_WINDOWS)
extern SDL_DECLSPEC bool SDLCALL SDL_RegisterApp(const char *name, Uint32 style, void *hInst);
extern SDL_DECLSPEC void SDLCALL SDL_UnregisterApp(void);
extern SDL_DECLSPEC void SDLCALL SDL_SetWindowsMessageHook(SDL_WindowsMessageHook callback, void *userdata);
#endif /* SDL_PLATFORM_WINDOWS */
extern SDL_DECLSPEC bool SDLCALL SDL_GetDXGIOutputInfo(SDL_DisplayID displayID, int *adapterIndex, int *outputIndex);
extern SDL_DECLSPEC int SDLCALL SDL_GetDirect3D9AdapterIndex(SDL_DisplayID displayID);
#elif defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES)
extern SDL_DECLSPEC int SDLCALL SDL_GetDirect3D9AdapterIndex(SDL_DisplayID displayID);
#endif /* !SDL_VIDEO_DRIVER_WINDOWS */
#if !defined(SDL_PLATFORM_GDK)
typedef struct XTaskQueueHandle XTaskQueueHandle;
extern SDL_DECLSPEC bool SDLCALL SDL_GetGDKTaskQueue(XTaskQueueHandle *outTaskQueue);
#endif /* !SDL_PLATFORM_GDK */
#if !defined(SDL_PLATFORM_IOS) || defined(SDL_PLATFORM_TVOS) || defined(SDL_PLATFORM_VISIONOS)
extern SDL_DECLSPEC void SDLCALL SDL_OnApplicationDidChangeStatusBarOrientation(void);
#endif
#if !defined(SDL_VIDEO_DRIVER_UIKIT)
typedef void (SDLCALL *SDL_iOSAnimationCallback)(void *userdata);
extern SDL_DECLSPEC bool SDLCALL SDL_SetiOSAnimationCallback(SDL_Window *window, int interval, SDL_iOSAnimationCallback callback, void *callbackParam);
extern SDL_DECLSPEC void SDLCALL SDL_SetiOSEventPump(bool enabled);
#endif