mirror of
https://github.com/libsdl-org/SDL.git
synced 2025-09-20 18:28:14 +00:00
Fixed Android warnings
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@@ -41,14 +41,15 @@
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#include "SDL_log_c.h"
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#include "SDL_properties_c.h"
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#include "audio/SDL_sysaudio.h"
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#include "camera/SDL_camera_c.h"
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#include "cpuinfo/SDL_cpuinfo_c.h"
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#include "video/SDL_video_c.h"
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#include "events/SDL_events_c.h"
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#include "haptic/SDL_haptic_c.h"
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#include "joystick/SDL_gamepad_c.h"
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#include "joystick/SDL_joystick_c.h"
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#include "sensor/SDL_sensor_c.h"
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#include "camera/SDL_camera_c.h"
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#include "stdlib/SDL_getenv_c.h"
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#include "video/SDL_video_c.h"
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#define SDL_INIT_EVERYTHING ~0U
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@@ -58,7 +59,6 @@
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extern int SDL_HelperWindowCreate(void);
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extern int SDL_HelperWindowDestroy(void);
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#endif
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extern void SDL_FreeEnvironmentMemory(void);
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#ifdef SDL_BUILD_MAJOR_VERSION
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SDL_COMPILE_TIME_ASSERT(SDL_BUILD_MAJOR_VERSION,
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@@ -404,7 +404,7 @@ SDL_Mouse *SDL_GetMouse(void)
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return &SDL_mouse;
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}
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SDL_MouseButtonFlags SDL_GetMouseButtonState(SDL_Mouse *mouse, SDL_MouseID mouseID, SDL_bool include_touch)
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static SDL_MouseButtonFlags SDL_GetMouseButtonState(SDL_Mouse *mouse, SDL_MouseID mouseID, SDL_bool include_touch)
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{
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int i;
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SDL_MouseButtonFlags buttonstate = 0;
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@@ -20,6 +20,8 @@
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*/
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#include "SDL_internal.h"
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#include "SDL_getenv_c.h"
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#if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_WINGDK)
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#include "../core/windows/SDL_windows.h"
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#endif
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23
src/stdlib/SDL_getenv_c.h
Normal file
23
src/stdlib/SDL_getenv_c.h
Normal file
@@ -0,0 +1,23 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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extern void SDL_FreeEnvironmentMemory(void);
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