Removed some uneeded 'unsigned': renderer.num_texture_format and SDL_Vulkan_GetInstanceExtensions() prototype

This commit is contained in:
Sylvain
2024-03-05 21:11:32 +01:00
committed by Sam Lantinga
parent 1e0bac288b
commit cea717e5d3
9 changed files with 21 additions and 21 deletions

View File

@@ -79,7 +79,7 @@ typedef struct SDL_RendererInfo
{
const char *name; /**< The name of the renderer */
Uint32 flags; /**< Supported ::SDL_RendererFlags */
Uint32 num_texture_formats; /**< The number of available texture formats */
int num_texture_formats; /**< The number of available texture formats */
Uint32 texture_formats[16]; /**< The available texture formats */
int max_texture_width; /**< The maximum texture width */
int max_texture_height; /**< The maximum texture height */

View File

@@ -141,7 +141,7 @@ extern DECLSPEC void SDLCALL SDL_Vulkan_UnloadLibrary(void);
* This should be called after either calling SDL_Vulkan_LoadLibrary() or
* creating an SDL_Window with the `SDL_WINDOW_VULKAN` flag.
*
* On return, the variable pointed to by `pCount` will be set to the number of
* On return, the variable pointed to by `count` will be set to the number of
* elements returned, suitable for using with
* VkInstanceCreateInfo::enabledExtensionCount, and the returned array can be
* used with VkInstanceCreateInfo::ppEnabledExtensionNames, for calling
@@ -149,7 +149,7 @@ extern DECLSPEC void SDLCALL SDL_Vulkan_UnloadLibrary(void);
*
* You should not free the returned array; it is owned by SDL.
*
* \param pCount A pointer to Uint32 that will be filled with the number of
* \param count A pointer to an int that will be filled with the number of
* extensions returned.
* \returns An array of extension name strings on success, NULL on error.
*
@@ -157,7 +157,7 @@ extern DECLSPEC void SDLCALL SDL_Vulkan_UnloadLibrary(void);
*
* \sa SDL_Vulkan_CreateSurface
*/
extern DECLSPEC char const* const* SDLCALL SDL_Vulkan_GetInstanceExtensions(Uint32 *pCount);
extern DECLSPEC char const* const* SDLCALL SDL_Vulkan_GetInstanceExtensions(int *count);
/**
* Create a Vulkan rendering surface for a window.