Mouse coordinates are floating point

You can get sub-pixel mouse coordinates and motion depending on the platform and display scaling.

Fixes https://github.com/libsdl-org/SDL/issues/2999
This commit is contained in:
Sam Lantinga
2022-12-29 19:31:12 -08:00
parent 8c3239dee5
commit cefbeb582f
52 changed files with 564 additions and 654 deletions

View File

@@ -254,12 +254,12 @@ class SDL_BApp : public BApplication
SDL_GetWindowPosition(win, &winPosX, &winPosY);
int dx = x - (winWidth / 2);
int dy = y - (winHeight / 2);
SDL_SendMouseMotion(0, win, 0, SDL_GetMouse()->relative_mode, dx, dy);
SDL_SendMouseMotion(0, win, 0, SDL_GetMouse()->relative_mode, (float)dx, (float)dy);
set_mouse_position((winPosX + winWidth / 2), (winPosY + winHeight / 2));
if (!be_app->IsCursorHidden())
be_app->HideCursor();
} else {
SDL_SendMouseMotion(0, win, 0, 0, x, y);
SDL_SendMouseMotion(0, win, 0, 0, (float)x, (float)y);
if (SDL_CursorVisible() && be_app->IsCursorHidden())
be_app->ShowCursor();
}

View File

@@ -448,7 +448,7 @@ void SDL_EVDEV_Poll(void)
case SYN_REPORT:
/* Send mouse axis changes together to ensure consistency and reduce event processing overhead */
if (item->mouse_x != 0 || item->mouse_y != 0) {
SDL_SendMouseMotion(SDL_EVDEV_GetEventTimestamp(event), mouse->focus, (SDL_MouseID)item->fd, item->relative_mouse, item->mouse_x, item->mouse_y);
SDL_SendMouseMotion(SDL_EVDEV_GetEventTimestamp(event), mouse->focus, (SDL_MouseID)item->fd, item->relative_mouse, (float)item->mouse_x, (float)item->mouse_y);
item->mouse_x = item->mouse_y = 0;
}
if (item->mouse_wheel != 0 || item->mouse_hwheel != 0) {

View File

@@ -100,12 +100,12 @@ void updateMouse(SDL_WSCONS_mouse_input_data *inputData)
} break;
case WSCONS_EVENT_MOUSE_DELTA_X:
{
SDL_SendMouseMotion(0, mouse->focus, mouse->mouseID, 1, events[i].value, 0);
SDL_SendMouseMotion(0, mouse->focus, mouse->mouseID, 1, (float)events[i].value, 0.0f);
break;
}
case WSCONS_EVENT_MOUSE_DELTA_Y:
{
SDL_SendMouseMotion(0, mouse->focus, mouse->mouseID, 1, 0, -events[i].value);
SDL_SendMouseMotion(0, mouse->focus, mouse->mouseID, 1, 0.0f, -(float)events[i].value);
break;
}
case WSCONS_EVENT_MOUSE_DELTA_W:

View File

@@ -547,7 +547,7 @@ void SDL_WinRTApp::OnWindowActivated(CoreWindow ^ sender, WindowActivatedEventAr
*/
#if (WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP) || (NTDDI_VERSION >= NTDDI_WINBLUE)
Point cursorPos = WINRT_TransformCursorPosition(window, sender->PointerPosition, TransformToSDLWindowSize);
SDL_SendMouseMotion(0, window, 0, 0, (int)cursorPos.X, (int)cursorPos.Y);
SDL_SendMouseMotion(0, window, 0, 0, cursorPos.X, cursorPos.Y);
#endif
/* TODO, WinRT: see if the Win32 bugfix from https://hg.libsdl.org/SDL/rev/d278747da408 needs to be applied (on window activation) */

View File

@@ -317,7 +317,7 @@ SDL_DYNAPI_PROC(int,SDL_GetGamepadTouchpadFinger,(SDL_Gamepad *a, int b, int c,
SDL_DYNAPI_PROC(SDL_GamepadType,SDL_GetGamepadType,(SDL_Gamepad *a),(a),return)
SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadVendor,(SDL_Gamepad *a),(a),return)
SDL_DYNAPI_PROC(SDL_JoystickID*,SDL_GetGamepads,(int *a),(a),return)
SDL_DYNAPI_PROC(Uint32,SDL_GetGlobalMouseState,(int *a, int *b),(a,b),return)
SDL_DYNAPI_PROC(Uint32,SDL_GetGlobalMouseState,(float *a, float *b),(a,b),return)
SDL_DYNAPI_PROC(SDL_Window*,SDL_GetGrabbedWindow,(void),(),return)
SDL_DYNAPI_PROC(const char*,SDL_GetHint,(const char *a),(a),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_GetHintBoolean,(const char *a, SDL_bool b),(a,b),return)
@@ -360,7 +360,7 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_GetMasksForPixelFormatEnum,(Uint32 a, int *b, Uint3
SDL_DYNAPI_PROC(void,SDL_GetMemoryFunctions,(SDL_malloc_func *a, SDL_calloc_func *b, SDL_realloc_func *c, SDL_free_func *d),(a,b,c,d),)
SDL_DYNAPI_PROC(SDL_Keymod,SDL_GetModState,(void),(),return)
SDL_DYNAPI_PROC(SDL_Window*,SDL_GetMouseFocus,(void),(),return)
SDL_DYNAPI_PROC(Uint32,SDL_GetMouseState,(int *a, int *b),(a,b),return)
SDL_DYNAPI_PROC(Uint32,SDL_GetMouseState,(float *a, float *b),(a,b),return)
SDL_DYNAPI_PROC(int,SDL_GetNumAllocations,(void),(),return)
SDL_DYNAPI_PROC(int,SDL_GetNumAudioDevices,(int a),(a),return)
SDL_DYNAPI_PROC(int,SDL_GetNumAudioDrivers,(void),(),return)
@@ -396,7 +396,7 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_GetRectIntersectionFloat,(const SDL_FRect *a, const
SDL_DYNAPI_PROC(void,SDL_GetRectUnion,(const SDL_Rect *a, const SDL_Rect *b, SDL_Rect *c),(a,b,c),)
SDL_DYNAPI_PROC(void,SDL_GetRectUnionFloat,(const SDL_FRect *a, const SDL_FRect *b, SDL_FRect *c),(a,b,c),)
SDL_DYNAPI_PROC(SDL_bool,SDL_GetRelativeMouseMode,(void),(),return)
SDL_DYNAPI_PROC(Uint32,SDL_GetRelativeMouseState,(int *a, int *b),(a,b),return)
SDL_DYNAPI_PROC(Uint32,SDL_GetRelativeMouseState,(float *a, float *b),(a,b),return)
SDL_DYNAPI_PROC(void,SDL_GetRenderClipRect,(SDL_Renderer *a, SDL_Rect *b),(a,b),)
SDL_DYNAPI_PROC(int,SDL_GetRenderDrawBlendMode,(SDL_Renderer *a, SDL_BlendMode *b),(a,b),return)
SDL_DYNAPI_PROC(int,SDL_GetRenderDrawColor,(SDL_Renderer *a, Uint8 *b, Uint8 *c, Uint8 *d, Uint8 *e),(a,b,c,d,e),return)
@@ -628,7 +628,7 @@ SDL_DYNAPI_PROC(int,SDL_RenderLine,(SDL_Renderer *a, int b, int c, int d, int e)
SDL_DYNAPI_PROC(int,SDL_RenderLineFloat,(SDL_Renderer *a, float b, float c, float d, float e),(a,b,c,d,e),return)
SDL_DYNAPI_PROC(int,SDL_RenderLines,(SDL_Renderer *a, const SDL_Point *b, int c),(a,b,c),return)
SDL_DYNAPI_PROC(int,SDL_RenderLinesFloat,(SDL_Renderer *a, const SDL_FPoint *b, int c),(a,b,c),return)
SDL_DYNAPI_PROC(void,SDL_RenderLogicalToWindow,(SDL_Renderer *a, float b, float c, int *d, int *e),(a,b,c,d,e),)
SDL_DYNAPI_PROC(void,SDL_RenderLogicalToWindow,(SDL_Renderer *a, float b, float c, float *d, float *e),(a,b,c,d,e),)
SDL_DYNAPI_PROC(int,SDL_RenderPoint,(SDL_Renderer *a, int b, int c),(a,b,c),return)
SDL_DYNAPI_PROC(int,SDL_RenderPointFloat,(SDL_Renderer *a, float b, float c),(a,b,c),return)
SDL_DYNAPI_PROC(int,SDL_RenderPoints,(SDL_Renderer *a, const SDL_Point *b, int c),(a,b,c),return)
@@ -644,7 +644,7 @@ SDL_DYNAPI_PROC(int,SDL_RenderTexture,(SDL_Renderer *a, SDL_Texture *b, const SD
SDL_DYNAPI_PROC(int,SDL_RenderTextureFloat,(SDL_Renderer *a, SDL_Texture *b, const SDL_Rect *c, const SDL_FRect *d),(a,b,c,d),return)
SDL_DYNAPI_PROC(int,SDL_RenderTextureRotated,(SDL_Renderer *a, SDL_Texture *b, const SDL_Rect *c, const SDL_Rect *d, const double e, const SDL_Point *f, const SDL_RendererFlip g),(a,b,c,d,e,f,g),return)
SDL_DYNAPI_PROC(int,SDL_RenderTextureRotatedFloat,(SDL_Renderer *a, SDL_Texture *b, const SDL_Rect *c, const SDL_FRect *d, const double e, const SDL_FPoint *f, const SDL_RendererFlip g),(a,b,c,d,e,f,g),return)
SDL_DYNAPI_PROC(void,SDL_RenderWindowToLogical,(SDL_Renderer *a, int b, int c, float *d, float *e),(a,b,c,d,e),)
SDL_DYNAPI_PROC(void,SDL_RenderWindowToLogical,(SDL_Renderer *a, float b, float c, float *d, float *e),(a,b,c,d,e),)
SDL_DYNAPI_PROC(SDL_AssertState,SDL_ReportAssertion,(SDL_AssertData *a, const char *b, const char *c, int d),(a,b,c,d),return)
SDL_DYNAPI_PROC(void,SDL_ResetAssertionReport,(void),(),)
SDL_DYNAPI_PROC(SDL_bool,SDL_ResetHint,(const char *a),(a),return)
@@ -781,8 +781,8 @@ SDL_DYNAPI_PROC(void,SDL_Vulkan_UnloadLibrary,(void),(),)
SDL_DYNAPI_PROC(int,SDL_WaitEvent,(SDL_Event *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_WaitEventTimeout,(SDL_Event *a, Sint32 b),(a,b),return)
SDL_DYNAPI_PROC(void,SDL_WaitThread,(SDL_Thread *a, int *b),(a,b),)
SDL_DYNAPI_PROC(int,SDL_WarpMouseGlobal,(int a, int b),(a,b),return)
SDL_DYNAPI_PROC(void,SDL_WarpMouseInWindow,(SDL_Window *a, int b, int c),(a,b,c),)
SDL_DYNAPI_PROC(int,SDL_WarpMouseGlobal,(float a, float b),(a,b),return)
SDL_DYNAPI_PROC(void,SDL_WarpMouseInWindow,(SDL_Window *a, float b, float c),(a,b,c),)
SDL_DYNAPI_PROC(Uint32,SDL_WasInit,(Uint32 a),(a),return)
SDL_DYNAPI_PROC(size_t,SDL_WriteBE16,(SDL_RWops *a, Uint16 b),(a,b),return)
SDL_DYNAPI_PROC(size_t,SDL_WriteBE32,(SDL_RWops *a, Uint32 b),(a,b),return)

View File

@@ -300,19 +300,19 @@ static void SDL_LogEvent(const SDL_Event *event)
break;
SDL_EVENT_CASE(SDL_MOUSEMOTION)
(void)SDL_snprintf(details, sizeof(details), " (timestamp=%u windowid=%u which=%u state=%u x=%d y=%d xrel=%d yrel=%d)",
(void)SDL_snprintf(details, sizeof(details), " (timestamp=%u windowid=%u which=%u state=%u x=%g y=%g xrel=%g yrel=%g)",
(uint)event->motion.timestamp, (uint)event->motion.windowID,
(uint)event->motion.which, (uint)event->motion.state,
(int)event->motion.x, (int)event->motion.y,
(int)event->motion.xrel, (int)event->motion.yrel);
event->motion.x, event->motion.y,
event->motion.xrel, event->motion.yrel);
break;
#define PRINT_MBUTTON_EVENT(event) \
(void)SDL_snprintf(details, sizeof(details), " (timestamp=%u windowid=%u which=%u button=%u state=%s clicks=%u x=%d y=%d)", \
(void)SDL_snprintf(details, sizeof(details), " (timestamp=%u windowid=%u which=%u button=%u state=%s clicks=%u x=%g y=%g)", \
(uint)event->button.timestamp, (uint)event->button.windowID, \
(uint)event->button.which, (uint)event->button.button, \
event->button.state == SDL_PRESSED ? "pressed" : "released", \
(uint)event->button.clicks, (int)event->button.x, (int)event->button.y)
(uint)event->button.clicks, event->button.x, event->button.y)
SDL_EVENT_CASE(SDL_MOUSEBUTTONDOWN)
PRINT_MBUTTON_EVENT(event);
break;
@@ -322,10 +322,9 @@ static void SDL_LogEvent(const SDL_Event *event)
#undef PRINT_MBUTTON_EVENT
SDL_EVENT_CASE(SDL_MOUSEWHEEL)
(void)SDL_snprintf(details, sizeof(details), " (timestamp=%u windowid=%u which=%u x=%d y=%d preciseX=%f preciseY=%f direction=%s)",
(void)SDL_snprintf(details, sizeof(details), " (timestamp=%u windowid=%u which=%u x=%g y=%g direction=%s)",
(uint)event->wheel.timestamp, (uint)event->wheel.windowID,
(uint)event->wheel.which, (int)event->wheel.x, (int)event->wheel.y,
event->wheel.preciseX, event->wheel.preciseY,
(uint)event->wheel.which, event->wheel.x, event->wheel.y,
event->wheel.direction == SDL_MOUSEWHEEL_NORMAL ? "normal" : "flipped");
break;

View File

@@ -37,7 +37,7 @@ static SDL_Mouse SDL_mouse;
/* for mapping mouse events to touch */
static SDL_bool track_mouse_down = SDL_FALSE;
static int SDL_PrivateSendMouseMotion(Uint64 timestamp, SDL_Window *window, SDL_MouseID mouseID, int relative, int x, int y);
static int SDL_PrivateSendMouseMotion(Uint64 timestamp, SDL_Window *window, SDL_MouseID mouseID, int relative, float x, float y);
static void SDLCALL SDL_MouseDoubleClickTimeChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
{
@@ -305,15 +305,13 @@ void SDL_SetMouseFocus(SDL_Window *window)
}
/* Check to see if we need to synthesize focus events */
static SDL_bool SDL_UpdateMouseFocus(SDL_Window *window, int x, int y, Uint32 buttonstate, SDL_bool send_mouse_motion)
static SDL_bool SDL_UpdateMouseFocus(SDL_Window *window, float x, float y, Uint32 buttonstate, SDL_bool send_mouse_motion)
{
SDL_Mouse *mouse = SDL_GetMouse();
SDL_bool inWindow = SDL_TRUE;
if (window && ((window->flags & SDL_WINDOW_MOUSE_CAPTURE) == 0)) {
int w, h;
SDL_GetWindowSize(window, &w, &h);
if (x < 0 || y < 0 || x >= w || y >= h) {
if (x < 0.0f || y < 0.0f || x >= (float)window->w || y >= (float)window->h) {
inWindow = SDL_FALSE;
}
}
@@ -343,7 +341,7 @@ static SDL_bool SDL_UpdateMouseFocus(SDL_Window *window, int x, int y, Uint32 bu
return SDL_TRUE;
}
int SDL_SendMouseMotion(Uint64 timestamp, SDL_Window *window, SDL_MouseID mouseID, int relative, int x, int y)
int SDL_SendMouseMotion(Uint64 timestamp, SDL_Window *window, SDL_MouseID mouseID, int relative, float x, float y)
{
if (window && !relative) {
SDL_Mouse *mouse = SDL_GetMouse();
@@ -355,24 +353,7 @@ int SDL_SendMouseMotion(Uint64 timestamp, SDL_Window *window, SDL_MouseID mouseI
return SDL_PrivateSendMouseMotion(timestamp, window, mouseID, relative, x, y);
}
static int GetScaledMouseDelta(float scale, int value, float *accum)
{
if (value && scale != 1.0f) {
if ((value > 0) != (*accum > 0)) {
*accum = 0.0f;
}
*accum += scale * value;
if (*accum >= 0.0f) {
value = (int)SDL_floor(*accum);
} else {
value = (int)SDL_ceil(*accum);
}
*accum -= value;
}
return value;
}
static float CalculateSystemScale(SDL_Mouse *mouse, const int *x, const int *y)
static float CalculateSystemScale(SDL_Mouse *mouse, const float *x, const float *y)
{
int i;
int n = mouse->num_system_scale_values;
@@ -384,7 +365,7 @@ static float CalculateSystemScale(SDL_Mouse *mouse, const int *x, const int *y)
return v[0];
}
speed = SDL_sqrtf((float)(*x * *x) + (*y * *y));
speed = SDL_sqrtf((*x * *x) + (*y * *y));
for (i = 0; i < (n - 2); i += 2) {
if (speed < v[i + 2]) {
break;
@@ -398,7 +379,6 @@ static float CalculateSystemScale(SDL_Mouse *mouse, const int *x, const int *y)
coef = (speed - v[i]) / (v[i + 2] - v[i]);
scale = v[i + 1] + (coef * (v[i + 3] - v[i + 1]));
}
SDL_Log("speed = %.2f, scale = %.2f\n", speed, scale);
return scale;
}
@@ -444,39 +424,39 @@ int SDL_SetMouseSystemScale(int num_values, const float *values)
return 0;
}
static void GetScaledMouseDeltas(SDL_Mouse *mouse, int *x, int *y)
static void GetScaledMouseDeltas(SDL_Mouse *mouse, float *x, float *y)
{
if (mouse->relative_mode) {
if (mouse->enable_relative_speed_scale) {
*x = GetScaledMouseDelta(mouse->relative_speed_scale, *x, &mouse->scale_accum_x);
*y = GetScaledMouseDelta(mouse->relative_speed_scale, *y, &mouse->scale_accum_y);
*x *= mouse->relative_speed_scale;
*y *= mouse->relative_speed_scale;
} else if (mouse->enable_relative_system_scale && mouse->num_system_scale_values > 0) {
float relative_system_scale = CalculateSystemScale(mouse, x, y);
*x = GetScaledMouseDelta(relative_system_scale, *x, &mouse->scale_accum_x);
*y = GetScaledMouseDelta(relative_system_scale, *y, &mouse->scale_accum_y);
*x *= relative_system_scale;
*y *= relative_system_scale;
}
} else {
if (mouse->enable_normal_speed_scale) {
*x = GetScaledMouseDelta(mouse->normal_speed_scale, *x, &mouse->scale_accum_x);
*y = GetScaledMouseDelta(mouse->normal_speed_scale, *y, &mouse->scale_accum_y);
*x *= mouse->normal_speed_scale;
*y *= mouse->normal_speed_scale;
}
}
}
static int SDL_PrivateSendMouseMotion(Uint64 timestamp, SDL_Window *window, SDL_MouseID mouseID, int relative, int x, int y)
static int SDL_PrivateSendMouseMotion(Uint64 timestamp, SDL_Window *window, SDL_MouseID mouseID, int relative, float x, float y)
{
SDL_Mouse *mouse = SDL_GetMouse();
int posted;
int xrel = 0;
int yrel = 0;
float xrel = 0.0f;
float yrel = 0.0f;
/* SDL_HINT_MOUSE_TOUCH_EVENTS: controlling whether mouse events should generate synthetic touch events */
if (mouse->mouse_touch_events) {
if (mouseID != SDL_TOUCH_MOUSEID && !relative && track_mouse_down) {
if (window) {
float fx = (float)x / (float)window->w;
float fy = (float)y / (float)window->h;
SDL_SendTouchMotion(timestamp, SDL_MOUSE_TOUCHID, 0, window, fx, fy, 1.0f);
float normalized_x = x / (float)window->w;
float normalized_y = y / (float)window->h;
SDL_SendTouchMotion(timestamp, SDL_MOUSE_TOUCHID, 0, window, normalized_x, normalized_y, 1.0f);
}
}
}
@@ -489,11 +469,13 @@ static int SDL_PrivateSendMouseMotion(Uint64 timestamp, SDL_Window *window, SDL_
}
if (mouseID != SDL_TOUCH_MOUSEID && mouse->relative_mode_warp) {
int center_x = 0, center_y = 0;
SDL_GetWindowSize(window, &center_x, &center_y);
center_x /= 2;
center_y /= 2;
if (x == center_x && y == center_y) {
int w = 0, h = 0;
float center_x, center_y;
SDL_GetWindowSize(window, &w, &h);
center_x = (float)w / 2.0f;
center_y = (float)h / 2.0f;
if (x >= SDL_floorf(center_x) && x <= SDL_ceilf(center_x) &&
y >= SDL_floorf(center_y) && y <= SDL_ceilf(center_y)) {
mouse->last_x = center_x;
mouse->last_y = center_y;
if (!mouse->relative_mode_warp_motion) {
@@ -535,8 +517,8 @@ static int SDL_PrivateSendMouseMotion(Uint64 timestamp, SDL_Window *window, SDL_
/* Ignore relative motion positioning the first touch */
if (mouseID == SDL_TOUCH_MOUSEID && !GetButtonState(mouse, SDL_TRUE)) {
xrel = 0;
yrel = 0;
xrel = 0.0f;
yrel = 0.0f;
}
/* Update internal mouse coordinates */
@@ -551,14 +533,10 @@ static int SDL_PrivateSendMouseMotion(Uint64 timestamp, SDL_Window *window, SDL_
/* make sure that the pointers find themselves inside the windows,
unless we have the mouse captured. */
if (window && ((window->flags & SDL_WINDOW_MOUSE_CAPTURE) == 0)) {
int x_min = 0, x_max = 0;
int y_min = 0, y_max = 0;
int x_min = 0, x_max = window->w - 1;
int y_min = 0, y_max = window->h - 1;
const SDL_Rect *confine = SDL_GetWindowMouseRect(window);
SDL_GetWindowSize(window, &x_max, &y_max);
--x_max;
--y_max;
if (confine) {
SDL_Rect window_rect;
SDL_Rect mouse_rect;
@@ -575,18 +553,18 @@ static int SDL_PrivateSendMouseMotion(Uint64 timestamp, SDL_Window *window, SDL_
}
}
if (mouse->x > x_max) {
mouse->x = x_max;
if (mouse->x > (float)x_max) {
mouse->x = (float)x_max;
}
if (mouse->x < x_min) {
mouse->x = x_min;
if (mouse->x < (float)x_min) {
mouse->x = (float)x_min;
}
if (mouse->y > y_max) {
mouse->y = y_max;
if (mouse->y > (float)y_max) {
mouse->y = (float)y_max;
}
if (mouse->y < y_min) {
mouse->y = y_min;
if (mouse->y < (float)y_min) {
mouse->y = (float)y_min;
}
}
@@ -692,9 +670,9 @@ static int SDL_PrivateSendMouseButton(Uint64 timestamp, SDL_Window *window, SDL_
track_mouse_down = SDL_FALSE;
}
if (window) {
float fx = (float)mouse->x / (float)window->w;
float fy = (float)mouse->y / (float)window->h;
SDL_SendTouch(timestamp, SDL_MOUSE_TOUCHID, 0, window, track_mouse_down, fx, fy, 1.0f);
float normalized_x = mouse->x / (float)window->w;
float normalized_y = mouse->y / (float)window->h;
SDL_SendTouch(timestamp, SDL_MOUSE_TOUCHID, 0, window, track_mouse_down, normalized_x, normalized_y, 1.0f);
}
}
}
@@ -739,8 +717,8 @@ static int SDL_PrivateSendMouseButton(Uint64 timestamp, SDL_Window *window, SDL_
Uint64 now = SDL_GetTicks();
if (now >= (clickstate->last_timestamp + mouse->double_click_time) ||
SDL_abs(mouse->x - clickstate->last_x) > mouse->double_click_radius ||
SDL_abs(mouse->y - clickstate->last_y) > mouse->double_click_radius) {
SDL_fabs(mouse->x - clickstate->last_x) > mouse->double_click_radius ||
SDL_fabs(mouse->y - clickstate->last_y) > mouse->double_click_radius) {
clickstate->click_count = 0;
}
clickstate->last_timestamp = now;
@@ -800,7 +778,6 @@ int SDL_SendMouseWheel(Uint64 timestamp, SDL_Window *window, SDL_MouseID mouseID
{
SDL_Mouse *mouse = SDL_GetMouse();
int posted;
int integral_x, integral_y;
if (window) {
SDL_SetMouseFocus(window);
@@ -810,44 +787,6 @@ int SDL_SendMouseWheel(Uint64 timestamp, SDL_Window *window, SDL_MouseID mouseID
return 0;
}
if (x > 0.0f) {
if (mouse->accumulated_wheel_x < 0.0f) {
mouse->accumulated_wheel_x = 0.0f;
}
} else if (x < 0.0f) {
if (mouse->accumulated_wheel_x > 0.0f) {
mouse->accumulated_wheel_x = 0.0f;
}
}
mouse->accumulated_wheel_x += x;
if (mouse->accumulated_wheel_x > 0.0f) {
integral_x = (int)SDL_floor(mouse->accumulated_wheel_x);
} else if (mouse->accumulated_wheel_x < 0.0f) {
integral_x = (int)SDL_ceil(mouse->accumulated_wheel_x);
} else {
integral_x = 0;
}
mouse->accumulated_wheel_x -= integral_x;
if (y > 0.0f) {
if (mouse->accumulated_wheel_y < 0.0f) {
mouse->accumulated_wheel_y = 0.0f;
}
} else if (y < 0.0f) {
if (mouse->accumulated_wheel_y > 0.0f) {
mouse->accumulated_wheel_y = 0.0f;
}
}
mouse->accumulated_wheel_y += y;
if (mouse->accumulated_wheel_y > 0.0f) {
integral_y = (int)SDL_floor(mouse->accumulated_wheel_y);
} else if (mouse->accumulated_wheel_y < 0.0f) {
integral_y = (int)SDL_ceil(mouse->accumulated_wheel_y);
} else {
integral_y = 0;
}
mouse->accumulated_wheel_y -= integral_y;
/* Post the event, if desired */
posted = 0;
if (SDL_EventEnabled(SDL_MOUSEWHEEL)) {
@@ -856,10 +795,8 @@ int SDL_SendMouseWheel(Uint64 timestamp, SDL_Window *window, SDL_MouseID mouseID
event.common.timestamp = timestamp;
event.wheel.windowID = mouse->focus ? mouse->focus->id : 0;
event.wheel.which = mouseID;
event.wheel.x = integral_x;
event.wheel.y = integral_y;
event.wheel.preciseX = x;
event.wheel.preciseY = y;
event.wheel.x = x;
event.wheel.y = y;
event.wheel.direction = (Uint32)direction;
event.wheel.mouseX = mouse->x;
event.wheel.mouseY = mouse->y;
@@ -935,7 +872,7 @@ void SDL_QuitMouse(void)
}
Uint32
SDL_GetMouseState(int *x, int *y)
SDL_GetMouseState(float *x, float *y)
{
SDL_Mouse *mouse = SDL_GetMouse();
@@ -949,7 +886,7 @@ SDL_GetMouseState(int *x, int *y)
}
Uint32
SDL_GetRelativeMouseState(int *x, int *y)
SDL_GetRelativeMouseState(float *x, float *y)
{
SDL_Mouse *mouse = SDL_GetMouse();
@@ -959,18 +896,18 @@ SDL_GetRelativeMouseState(int *x, int *y)
if (y) {
*y = mouse->ydelta;
}
mouse->xdelta = 0;
mouse->ydelta = 0;
mouse->xdelta = 0.0f;
mouse->ydelta = 0.0f;
return GetButtonState(mouse, SDL_TRUE);
}
Uint32
SDL_GetGlobalMouseState(int *x, int *y)
SDL_GetGlobalMouseState(float *x, float *y)
{
SDL_Mouse *mouse = SDL_GetMouse();
if (mouse->GetGlobalMouseState) {
int tmpx, tmpy;
float tmpx, tmpy;
/* make sure these are never NULL for the backend implementations... */
if (x == NULL) {
@@ -980,7 +917,7 @@ SDL_GetGlobalMouseState(int *x, int *y)
y = &tmpy;
}
*x = *y = 0;
*x = *y = 0.0f;
return mouse->GetGlobalMouseState(x, y);
} else {
@@ -988,7 +925,7 @@ SDL_GetGlobalMouseState(int *x, int *y)
}
}
void SDL_PerformWarpMouseInWindow(SDL_Window *window, int x, int y, SDL_bool ignore_relative_mode)
void SDL_PerformWarpMouseInWindow(SDL_Window *window, float x, float y, SDL_bool ignore_relative_mode)
{
SDL_Mouse *mouse = SDL_GetMouse();
@@ -1033,12 +970,12 @@ void SDL_PerformWarpMouseInWindow(SDL_Window *window, int x, int y, SDL_bool ign
}
}
void SDL_WarpMouseInWindow(SDL_Window *window, int x, int y)
void SDL_WarpMouseInWindow(SDL_Window *window, float x, float y)
{
SDL_PerformWarpMouseInWindow(window, x, y, SDL_FALSE);
}
int SDL_WarpMouseGlobal(int x, int y)
int SDL_WarpMouseGlobal(float x, float y)
{
SDL_Mouse *mouse = SDL_GetMouse();
@@ -1083,8 +1020,6 @@ int SDL_SetRelativeMouseMode(SDL_bool enabled)
}
}
mouse->relative_mode = enabled;
mouse->scale_accum_x = 0.0f;
mouse->scale_accum_y = 0.0f;
if (enabled) {
/* Update cursor visibility before we potentially warp the mouse */
@@ -1095,7 +1030,9 @@ int SDL_SetRelativeMouseMode(SDL_bool enabled)
SDL_SetMouseFocus(focusWindow);
if (mouse->relative_mode_warp) {
SDL_PerformWarpMouseInWindow(focusWindow, focusWindow->w / 2, focusWindow->h / 2, SDL_TRUE);
float center_x = (float)focusWindow->w / 2.0f;
float center_y = (float)focusWindow->h / 2.0f;
SDL_PerformWarpMouseInWindow(focusWindow, center_x, center_y, SDL_TRUE);
}
}

View File

@@ -37,7 +37,7 @@ typedef struct
typedef struct
{
int last_x, last_y;
float last_x, last_y;
Uint64 last_timestamp;
Uint8 click_count;
} SDL_MouseClickState;
@@ -60,10 +60,10 @@ typedef struct
void (*FreeCursor)(SDL_Cursor *cursor);
/* Warp the mouse to (x,y) within a window */
void (*WarpMouse)(SDL_Window *window, int x, int y);
void (*WarpMouse)(SDL_Window *window, float x, float y);
/* Warp the mouse to (x,y) in screen space */
int (*WarpMouseGlobal)(int x, int y);
int (*WarpMouseGlobal)(float x, float y);
/* Set relative mode */
int (*SetRelativeMouseMode)(SDL_bool enabled);
@@ -72,18 +72,16 @@ typedef struct
int (*CaptureMouse)(SDL_Window *window);
/* Get absolute mouse coordinates. (x) and (y) are never NULL and set to zero before call. */
Uint32 (*GetGlobalMouseState)(int *x, int *y);
Uint32 (*GetGlobalMouseState)(float *x, float *y);
/* Data common to all mice */
SDL_MouseID mouseID;
SDL_Window *focus;
int x;
int y;
int xdelta;
int ydelta;
int last_x, last_y; /* the last reported x and y coordinates */
float accumulated_wheel_x;
float accumulated_wheel_y;
float x;
float y;
float xdelta;
float ydelta;
float last_x, last_y; /* the last reported x and y coordinates */
SDL_bool has_position;
SDL_bool relative_mode;
SDL_bool relative_mode_warp;
@@ -95,8 +93,6 @@ typedef struct
SDL_bool enable_relative_system_scale;
int num_system_scale_values;
float *system_scale_values;
float scale_accum_x;
float scale_accum_y;
Uint32 double_click_time;
int double_click_radius;
SDL_bool touch_mouse_events;
@@ -145,7 +141,7 @@ extern int SDL_UpdateMouseCapture(SDL_bool force_release);
extern int SDL_SetMouseSystemScale(int num_values, const float *values);
/* Send a mouse motion event */
extern int SDL_SendMouseMotion(Uint64 timestamp, SDL_Window *window, SDL_MouseID mouseID, int relative, int x, int y);
extern int SDL_SendMouseMotion(Uint64 timestamp, SDL_Window *window, SDL_MouseID mouseID, int relative, float x, float y);
/* Send a mouse button event */
extern int SDL_SendMouseButton(Uint64 timestamp, SDL_Window *window, SDL_MouseID mouseID, Uint8 state, Uint8 button);
@@ -157,7 +153,7 @@ extern int SDL_SendMouseButtonClicks(Uint64 timestamp, SDL_Window *window, SDL_M
extern int SDL_SendMouseWheel(Uint64 timestamp, SDL_Window *window, SDL_MouseID mouseID, float x, float y, SDL_MouseWheelDirection direction);
/* Warp the mouse within the window, potentially overriding relative mode */
extern void SDL_PerformWarpMouseInWindow(SDL_Window *window, int x, int y, SDL_bool ignore_relative_mode);
extern void SDL_PerformWarpMouseInWindow(SDL_Window *window, float x, float y, SDL_bool ignore_relative_mode);
/* TODO RECONNECT: Set mouse state to "zero" */
#if 0

View File

@@ -260,19 +260,19 @@ int SDL_SendTouch(Uint64 timestamp, SDL_TouchID id, SDL_FingerID fingerid, SDL_W
if (window) {
if (down) {
if (finger_touching == SDL_FALSE) {
int pos_x = (int)(x * (float)window->w);
int pos_y = (int)(y * (float)window->h);
float pos_x = (x * (float)window->w);
float pos_y = (y * (float)window->h);
if (pos_x < 0) {
pos_x = 0;
}
if (pos_x > window->w - 1) {
pos_x = window->w - 1;
if (pos_x > (float)(window->w - 1)) {
pos_x = (float)(window->w - 1);
}
if (pos_y < 0) {
pos_y = 0;
if (pos_y < 0.0f) {
pos_y = 0.0f;
}
if (pos_y > window->h - 1) {
pos_y = window->h - 1;
if (pos_y > (float)(window->h - 1)) {
pos_y = (float)(window->h - 1);
}
SDL_SendMouseMotion(timestamp, window, SDL_TOUCH_MOUSEID, 0, pos_x, pos_y);
SDL_SendMouseButton(timestamp, window, SDL_TOUCH_MOUSEID, SDL_PRESSED, SDL_BUTTON_LEFT);
@@ -384,19 +384,19 @@ int SDL_SendTouchMotion(Uint64 timestamp, SDL_TouchID id, SDL_FingerID fingerid,
if (id != SDL_MOUSE_TOUCHID) {
if (window) {
if (finger_touching == SDL_TRUE && track_touchid == id && track_fingerid == fingerid) {
int pos_x = (int)(x * (float)window->w);
int pos_y = (int)(y * (float)window->h);
if (pos_x < 0) {
pos_x = 0;
float pos_x = (x * (float)window->w);
float pos_y = (y * (float)window->h);
if (pos_x < 0.0f) {
pos_x = 0.0f;
}
if (pos_x > window->w - 1) {
pos_x = window->w - 1;
if (pos_x > (float)(window->w - 1)) {
pos_x = (float)(window->w - 1);
}
if (pos_y < 0) {
pos_y = 0;
if (pos_y < 0.0f) {
pos_y = 0.0f;
}
if (pos_y > window->h - 1) {
pos_y = window->h - 1;
if (pos_y > (float)(window->h - 1)) {
pos_y = (float)(window->h - 1);
}
SDL_SendMouseMotion(timestamp, window, SDL_TOUCH_MOUSEID, 0, pos_x, pos_y);
}

View File

@@ -921,7 +921,7 @@ static void IOS_MFIJoystickUpdate(SDL_Joystick *joystick)
for (id key in controller.physicalInputProfile.axes) {
GCControllerAxisInput *axis = controller.physicalInputProfile.axes[key];
if (axis.value != 0.0f)
NSLog(@"Axis %@ = %.2f\n", key, axis.value);
NSLog(@"Axis %@ = %g\n", key, axis.value);
}
}
}

View File

@@ -759,21 +759,15 @@ static int SDLCALL SDL_RendererEventWatch(void *userdata, SDL_Event *event)
SDL_FPoint scale;
GetWindowViewportValues(renderer, &logical_w, &logical_h, &viewport, &scale);
if (logical_w) {
event->motion.x -= (int)(viewport.x * renderer->dpi_scale.x);
event->motion.y -= (int)(viewport.y * renderer->dpi_scale.y);
event->motion.x = (int)(event->motion.x / (scale.x * renderer->dpi_scale.x));
event->motion.y = (int)(event->motion.y / (scale.y * renderer->dpi_scale.y));
if (event->motion.xrel != 0 && renderer->relative_scaling) {
float rel = renderer->xrel + event->motion.xrel / (scale.x * renderer->dpi_scale.x);
float truncated = SDL_truncf(rel);
renderer->xrel = rel - truncated;
event->motion.xrel = (Sint32)truncated;
event->motion.x -= (float)(viewport.x * renderer->dpi_scale.x);
event->motion.y -= (float)(viewport.y * renderer->dpi_scale.y);
event->motion.x /= (scale.x * renderer->dpi_scale.x);
event->motion.y /= (scale.y * renderer->dpi_scale.y);
if (event->motion.xrel != 0.0f && renderer->relative_scaling) {
event->motion.xrel /= (scale.x * renderer->dpi_scale.x);
}
if (event->motion.yrel != 0 && renderer->relative_scaling) {
float rel = renderer->yrel + event->motion.yrel / (scale.y * renderer->dpi_scale.y);
float truncated = SDL_truncf(rel);
renderer->yrel = rel - truncated;
event->motion.yrel = (Sint32)truncated;
if (event->motion.yrel != 0.0f && renderer->relative_scaling) {
event->motion.yrel /= (scale.y * renderer->dpi_scale.y);
}
}
}
@@ -786,10 +780,24 @@ static int SDLCALL SDL_RendererEventWatch(void *userdata, SDL_Event *event)
SDL_FPoint scale;
GetWindowViewportValues(renderer, &logical_w, &logical_h, &viewport, &scale);
if (logical_w) {
event->button.x -= (int)(viewport.x * renderer->dpi_scale.x);
event->button.y -= (int)(viewport.y * renderer->dpi_scale.y);
event->button.x = (int)(event->button.x / (scale.x * renderer->dpi_scale.x));
event->button.y = (int)(event->button.y / (scale.y * renderer->dpi_scale.y));
event->button.x -= (float)(viewport.x * renderer->dpi_scale.x);
event->button.y -= (float)(viewport.y * renderer->dpi_scale.y);
event->button.x /= (scale.x * renderer->dpi_scale.x);
event->button.y /= (scale.y * renderer->dpi_scale.y);
}
}
} else if (event->type == SDL_MOUSEWHEEL) {
SDL_Window *window = SDL_GetWindowFromID(event->button.windowID);
if (window == renderer->window) {
int logical_w, logical_h;
SDL_DRect viewport;
SDL_FPoint scale;
GetWindowViewportValues(renderer, &logical_w, &logical_h, &viewport, &scale);
if (logical_w) {
event->wheel.mouseX -= (float)(viewport.x * renderer->dpi_scale.x);
event->wheel.mouseY -= (float)(viewport.y * renderer->dpi_scale.y);
event->wheel.mouseX /= (scale.x * renderer->dpi_scale.x);
event->wheel.mouseY /= (scale.y * renderer->dpi_scale.y);
}
}
} else if (event->type == SDL_FINGERDOWN ||
@@ -2510,14 +2518,14 @@ void SDL_GetRenderScale(SDL_Renderer *renderer, float *scaleX, float *scaleY)
}
}
void SDL_RenderWindowToLogical(SDL_Renderer *renderer, int windowX, int windowY, float *logicalX, float *logicalY)
void SDL_RenderWindowToLogical(SDL_Renderer *renderer, float windowX, float windowY, float *logicalX, float *logicalY)
{
float window_physical_x, window_physical_y;
CHECK_RENDERER_MAGIC(renderer, );
window_physical_x = ((float)windowX) / renderer->dpi_scale.x;
window_physical_y = ((float)windowY) / renderer->dpi_scale.y;
window_physical_x = (windowX / renderer->dpi_scale.x);
window_physical_y = (windowY / renderer->dpi_scale.y);
if (logicalX) {
*logicalX = (float)((window_physical_x - renderer->viewport.x) / renderer->scale.x);
@@ -2527,7 +2535,7 @@ void SDL_RenderWindowToLogical(SDL_Renderer *renderer, int windowX, int windowY,
}
}
void SDL_RenderLogicalToWindow(SDL_Renderer *renderer, float logicalX, float logicalY, int *windowX, int *windowY)
void SDL_RenderLogicalToWindow(SDL_Renderer *renderer, float logicalX, float logicalY, float *windowX, float *windowY)
{
float window_physical_x, window_physical_y;
@@ -2537,10 +2545,10 @@ void SDL_RenderLogicalToWindow(SDL_Renderer *renderer, float logicalX, float log
window_physical_y = (float)((logicalY * renderer->scale.y) + renderer->viewport.y);
if (windowX) {
*windowX = (int)(window_physical_x * renderer->dpi_scale.x);
*windowX = (window_physical_x * renderer->dpi_scale.x);
}
if (windowY) {
*windowY = (int)(window_physical_y * renderer->dpi_scale.y);
*windowY = (window_physical_y * renderer->dpi_scale.y);
}
}

View File

@@ -249,10 +249,6 @@ struct SDL_Renderer
/* List of triangle indices to draw rects */
int rect_index_order[6];
/* Remainder from scaled relative motion */
float xrel;
float yrel;
/* The list of textures */
SDL_Texture *textures;
SDL_Texture *target;

View File

@@ -1528,23 +1528,23 @@ static void SDLTest_PrintEvent(SDL_Event *event)
SDL_Log("SDL EVENT: Keymap changed");
break;
case SDL_MOUSEMOTION:
SDL_Log("SDL EVENT: Mouse: moved to %" SDL_PRIs32 ",%" SDL_PRIs32 " (%" SDL_PRIs32 ",%" SDL_PRIs32 ") in window %" SDL_PRIu32,
SDL_Log("SDL EVENT: Mouse: moved to %g,%g (%g,%g) in window %" SDL_PRIu32,
event->motion.x, event->motion.y,
event->motion.xrel, event->motion.yrel,
event->motion.windowID);
break;
case SDL_MOUSEBUTTONDOWN:
SDL_Log("SDL EVENT: Mouse: button %d pressed at %" SDL_PRIs32 ",%" SDL_PRIs32 " with click count %d in window %" SDL_PRIu32,
SDL_Log("SDL EVENT: Mouse: button %d pressed at %g,%g with click count %d in window %" SDL_PRIu32,
event->button.button, event->button.x, event->button.y, event->button.clicks,
event->button.windowID);
break;
case SDL_MOUSEBUTTONUP:
SDL_Log("SDL EVENT: Mouse: button %d released at %" SDL_PRIs32 ",%" SDL_PRIs32 " with click count %d in window %" SDL_PRIu32,
SDL_Log("SDL EVENT: Mouse: button %d released at %g,%g with click count %d in window %" SDL_PRIu32,
event->button.button, event->button.x, event->button.y, event->button.clicks,
event->button.windowID);
break;
case SDL_MOUSEWHEEL:
SDL_Log("SDL EVENT: Mouse: wheel scrolled %" SDL_PRIs32 " in x and %" SDL_PRIs32 " in y (reversed: %" SDL_PRIu32 ") in window %" SDL_PRIu32,
SDL_Log("SDL EVENT: Mouse: wheel scrolled %g in x and %g in y (reversed: %" SDL_PRIu32 ") in window %" SDL_PRIu32,
event->wheel.x, event->wheel.y, event->wheel.direction, event->wheel.windowID);
break;
case SDL_JOYDEVICEADDED:
@@ -2067,9 +2067,9 @@ void SDLTest_CommonEvent(SDLTest_CommonState *state, SDL_Event *event, int *done
case SDLK_a:
if (withControl) {
/* Ctrl-A reports absolute mouse position. */
int x, y;
float x, y;
const Uint32 mask = SDL_GetGlobalMouseState(&x, &y);
SDL_Log("ABSOLUTE MOUSE: (%d, %d)%s%s%s%s%s\n", x, y,
SDL_Log("ABSOLUTE MOUSE: (%g, %g)%s%s%s%s%s\n", x, y,
(mask & SDL_BUTTON_LMASK) ? " [LBUTTON]" : "",
(mask & SDL_BUTTON_MMASK) ? " [MBUTTON]" : "",
(mask & SDL_BUTTON_RMASK) ? " [RBUTTON]" : "",
@@ -2101,7 +2101,7 @@ void SDLTest_CommonEvent(SDLTest_CommonState *state, SDL_Event *event, int *done
char message[256];
SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
(void)SDL_snprintf(message, sizeof message, "(%" SDL_PRIs32 ", %" SDL_PRIs32 "), rel (%" SDL_PRIs32 ", %" SDL_PRIs32 ")\n",
(void)SDL_snprintf(message, sizeof message, "(%g, %g), rel (%g, %g)\n",
lastEvent.x, lastEvent.y, lastEvent.xrel, lastEvent.yrel);
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_INFORMATION, "Last mouse position", message, window);
break;
@@ -2170,6 +2170,7 @@ void SDLTest_CommonDrawWindowInfo(SDL_Renderer *renderer, SDL_Window *window, in
int textY = 0;
const int lineHeight = 10;
int x, y, w, h;
float fx, fy;
SDL_Rect rect;
SDL_DisplayMode mode;
float ddpi, hdpi, vdpi;
@@ -2314,14 +2315,14 @@ void SDLTest_CommonDrawWindowInfo(SDL_Renderer *renderer, SDL_Window *window, in
SDL_SetRenderDrawColor(renderer, 170, 170, 170, 255);
flags = SDL_GetMouseState(&x, &y);
(void)SDL_snprintf(text, sizeof text, "SDL_GetMouseState: %d,%d ", x, y);
flags = SDL_GetMouseState(&fx, &fy);
(void)SDL_snprintf(text, sizeof text, "SDL_GetMouseState: %g,%g ", fx, fy);
SDLTest_PrintButtonMask(text, sizeof text, flags);
SDLTest_DrawString(renderer, 0, textY, text);
textY += lineHeight;
flags = SDL_GetGlobalMouseState(&x, &y);
(void)SDL_snprintf(text, sizeof text, "SDL_GetGlobalMouseState: %d,%d ", x, y);
flags = SDL_GetGlobalMouseState(&fx, &fy);
(void)SDL_snprintf(text, sizeof text, "SDL_GetGlobalMouseState: %g,%g ", fx, fy);
SDLTest_PrintButtonMask(text, sizeof text, flags);
SDLTest_DrawString(renderer, 0, textY, text);
textY += lineHeight;

View File

@@ -1304,7 +1304,7 @@ SDL_GetWindowPixelFormat(SDL_Window *window)
static void SDL_RestoreMousePosition(SDL_Window *window)
{
int x, y;
float x, y;
if (window == SDL_GetMouseFocus()) {
SDL_GetMouseState(&x, &y);
@@ -2992,7 +2992,7 @@ void SDL_OnWindowFocusGained(SDL_Window *window)
if (mouse && mouse->relative_mode) {
SDL_SetMouseFocus(window);
if (mouse->relative_mode_warp) {
SDL_PerformWarpMouseInWindow(window, window->w / 2, window->h / 2, SDL_TRUE);
SDL_PerformWarpMouseInWindow(window, (float)window->w / 2.0f, (float)window->h / 2.0f, SDL_TRUE);
}
}

View File

@@ -224,7 +224,7 @@ void Android_OnMouse(SDL_Window *window, int state, int action, float x, float y
changes = state & ~last_state;
button = TranslateButton(changes);
last_state = state;
SDL_SendMouseMotion(0, window, 0, relative, (int)x, (int)y);
SDL_SendMouseMotion(0, window, 0, relative, x, y);
SDL_SendMouseButton(0, window, 0, SDL_PRESSED, button);
break;
@@ -232,13 +232,13 @@ void Android_OnMouse(SDL_Window *window, int state, int action, float x, float y
changes = last_state & ~state;
button = TranslateButton(changes);
last_state = state;
SDL_SendMouseMotion(0, window, 0, relative, (int)x, (int)y);
SDL_SendMouseMotion(0, window, 0, relative, x, y);
SDL_SendMouseButton(0, window, 0, SDL_RELEASED, button);
break;
case ACTION_MOVE:
case ACTION_HOVER_MOVE:
SDL_SendMouseMotion(0, window, 0, relative, (int)x, (int)y);
SDL_SendMouseMotion(0, window, 0, relative, x, y);
break;
case ACTION_SCROLL:

View File

@@ -230,13 +230,13 @@ static int Cocoa_ShowCursor(SDL_Cursor *cursor)
}
}
static SDL_Window *SDL_FindWindowAtPoint(const int x, const int y)
static SDL_Window *SDL_FindWindowAtPoint(const float x, const float y)
{
const SDL_Point pt = { x, y };
const SDL_FPoint pt = { x, y };
SDL_Window *i;
for (i = SDL_GetVideoDevice()->windows; i; i = i->next) {
const SDL_Rect r = { i->x, i->y, i->w, i->h };
if (SDL_PointInRect(&pt, &r)) {
const SDL_FRect r = { (float)i->x, (float)i->y, (float)i->w, (float)i->h };
if (SDL_PointInRectFloat(&pt, &r)) {
return i;
}
}
@@ -244,7 +244,7 @@ static SDL_Window *SDL_FindWindowAtPoint(const int x, const int y)
return NULL;
}
static int Cocoa_WarpMouseGlobal(int x, int y)
static int Cocoa_WarpMouseGlobal(float x, float y)
{
CGPoint point;
SDL_Mouse *mouse = SDL_GetMouse();
@@ -256,7 +256,7 @@ static int Cocoa_WarpMouseGlobal(int x, int y)
return 0;
}
}
point = CGPointMake((float)x, (float)y);
point = CGPointMake(x, y);
Cocoa_HandleMouseWarp(point.x, point.y);
@@ -285,7 +285,7 @@ static int Cocoa_WarpMouseGlobal(int x, int y)
return 0;
}
static void Cocoa_WarpMouse(SDL_Window *window, int x, int y)
static void Cocoa_WarpMouse(SDL_Window *window, float x, float y)
{
Cocoa_WarpMouseGlobal(window->x + x, window->y + y);
}
@@ -340,14 +340,14 @@ static int Cocoa_CaptureMouse(SDL_Window *window)
return 0;
}
static Uint32 Cocoa_GetGlobalMouseState(int *x, int *y)
static Uint32 Cocoa_GetGlobalMouseState(float *x, float *y)
{
const NSUInteger cocoaButtons = [NSEvent pressedMouseButtons];
const NSPoint cocoaLocation = [NSEvent mouseLocation];
Uint32 retval = 0;
*x = (int)cocoaLocation.x;
*y = (int)(CGDisplayPixelsHigh(kCGDirectMainDisplay) - cocoaLocation.y);
*x = cocoaLocation.x;
*y = (CGDisplayPixelsHigh(kCGDirectMainDisplay) - cocoaLocation.y);
retval |= (cocoaButtons & (1 << 0)) ? SDL_BUTTON_LMASK : 0;
retval |= (cocoaButtons & (1 << 1)) ? SDL_BUTTON_RMASK : 0;
@@ -495,7 +495,7 @@ void Cocoa_HandleMouseEvent(_THIS, NSEvent *event)
DLog("Motion was (%g, %g), offset to (%g, %g)", [event deltaX], [event deltaY], deltaX, deltaY);
}
SDL_SendMouseMotion(Cocoa_GetEventTimestamp([event timestamp]), mouse->focus, mouseID, 1, (int)deltaX, (int)deltaY);
SDL_SendMouseMotion(Cocoa_GetEventTimestamp([event timestamp]), mouse->focus, mouseID, 1, deltaX, deltaY);
}
void Cocoa_HandleMouseWheel(SDL_Window *window, NSEvent *event)

View File

@@ -53,7 +53,7 @@ typedef enum
PendingWindowOperation pendingWindowOperation;
BOOL isMoving;
NSInteger focusClickPending;
int pendingWindowWarpX, pendingWindowWarpY;
float pendingWindowWarpX, pendingWindowWarpY;
BOOL isDragAreaRunning;
}
@@ -71,7 +71,7 @@ typedef enum
- (BOOL)isMovingOrFocusClickPending;
- (void)setFocusClickPending:(NSInteger)button;
- (void)clearFocusClickPending:(NSInteger)button;
- (void)setPendingMoveX:(int)x Y:(int)y;
- (void)setPendingMoveX:(float)x Y:(float)y;
- (void)windowDidFinishMoving;
- (void)onMovingOrFocusClickPendingStateCleared;

View File

@@ -26,6 +26,8 @@
#error SDL for macOS must be built with a 10.7 SDK or above.
#endif /* MAC_OS_X_VERSION_MAX_ALLOWED < 1070 */
#include <float.h> /* For FLT_MAX */
#include "../SDL_sysvideo.h"
#include "../../events/SDL_keyboard_c.h"
#include "../../events/SDL_mouse_c.h"
@@ -170,7 +172,7 @@
NSArray *array;
NSPoint point;
SDL_Mouse *mouse;
int x, y;
float x, y;
if (desiredType == nil) {
return NO; /* can't accept anything that's being dropped here. */
@@ -187,9 +189,9 @@
/* Code addon to update the mouse location */
point = [sender draggingLocation];
mouse = SDL_GetMouse();
x = (int)point.x;
y = (int)(sdlwindow->h - point.y);
if (x >= 0 && x < sdlwindow->w && y >= 0 && y < sdlwindow->h) {
x = point.x;
y = (sdlwindow->h - point.y);
if (x >= 0.0f && x < (float)sdlwindow->w && y >= 0.0f && y < (float)sdlwindow->h) {
SDL_SendMouseMotion(0, sdlwindow, mouse->mouseID, 0, x, y);
}
/* Code addon to update the mouse location */
@@ -370,7 +372,7 @@ static SDL_bool ShouldAdjustCoordinatesForGrab(SDL_Window *window)
return SDL_FALSE;
}
static SDL_bool AdjustCoordinatesForGrab(SDL_Window *window, int x, int y, CGPoint *adjusted)
static SDL_bool AdjustCoordinatesForGrab(SDL_Window *window, float x, float y, CGPoint *adjusted)
{
if (window->mouse_rect.w > 0 && window->mouse_rect.h > 0) {
SDL_Rect window_rect;
@@ -382,10 +384,10 @@ static SDL_bool AdjustCoordinatesForGrab(SDL_Window *window, int x, int y, CGPoi
window_rect.h = window->h;
if (SDL_GetRectIntersection(&window->mouse_rect, &window_rect, &mouse_rect)) {
int left = window->x + mouse_rect.x;
int right = left + mouse_rect.w - 1;
int top = window->y + mouse_rect.y;
int bottom = top + mouse_rect.h - 1;
float left = (float)window->x + mouse_rect.x;
float right = left + mouse_rect.w - 1;
float top = (float)window->y + mouse_rect.y;
float bottom = top + mouse_rect.h - 1;
if (x < left || x > right || y < top || y > bottom) {
adjusted->x = SDL_clamp(x, left, right);
adjusted->y = SDL_clamp(y, top, bottom);
@@ -396,10 +398,10 @@ static SDL_bool AdjustCoordinatesForGrab(SDL_Window *window, int x, int y, CGPoi
}
if ((window->flags & SDL_WINDOW_MOUSE_GRABBED) != 0) {
int left = window->x;
int right = left + window->w - 1;
int top = window->y;
int bottom = top + window->h - 1;
float left = (float)window->x;
float right = left + window->w - 1;
float top = (float)window->y;
float bottom = top + window->h - 1;
if (x < left || x > right || y < top || y > bottom) {
adjusted->x = SDL_clamp(x, left, right);
adjusted->y = SDL_clamp(y, top, bottom);
@@ -450,7 +452,7 @@ static void Cocoa_UpdateClipCursor(SDL_Window *window)
} else {
/* Move the cursor to the nearest point in the window */
if (ShouldAdjustCoordinatesForGrab(window)) {
int x, y;
float x, y;
CGPoint cgpoint;
SDL_GetGlobalMouseState(&x, &y);
@@ -479,7 +481,7 @@ static void Cocoa_UpdateClipCursor(SDL_Window *window)
pendingWindowOperation = PENDING_OPERATION_NONE;
isMoving = NO;
isDragAreaRunning = NO;
pendingWindowWarpX = pendingWindowWarpY = INT_MAX;
pendingWindowWarpX = pendingWindowWarpY = FLT_MAX;
center = [NSNotificationCenter defaultCenter];
@@ -672,7 +674,7 @@ static void Cocoa_UpdateClipCursor(SDL_Window *window)
}
}
- (void)setPendingMoveX:(int)x Y:(int)y
- (void)setPendingMoveX:(float)x Y:(float)y
{
pendingWindowWarpX = x;
pendingWindowWarpY = y;
@@ -690,14 +692,14 @@ static void Cocoa_UpdateClipCursor(SDL_Window *window)
{
if (![self isMovingOrFocusClickPending]) {
SDL_Mouse *mouse = SDL_GetMouse();
if (pendingWindowWarpX != INT_MAX && pendingWindowWarpY != INT_MAX) {
if (pendingWindowWarpX != FLT_MAX && pendingWindowWarpY != FLT_MAX) {
mouse->WarpMouseGlobal(pendingWindowWarpX, pendingWindowWarpY);
pendingWindowWarpX = pendingWindowWarpY = INT_MAX;
pendingWindowWarpX = pendingWindowWarpY = FLT_MAX;
}
if (mouse->relative_mode && !mouse->relative_mode_warp && mouse->focus == _data.window) {
/* Move the cursor to the nearest point in the window */
{
int x, y;
float x, y;
CGPoint cgpoint;
SDL_GetMouseState(&x, &y);
@@ -731,7 +733,7 @@ static void Cocoa_UpdateClipCursor(SDL_Window *window)
- (void)windowWillMove:(NSNotification *)aNotification
{
if ([_data.nswindow isKindOfClass:[SDLWindow class]]) {
pendingWindowWarpX = pendingWindowWarpY = INT_MAX;
pendingWindowWarpX = pendingWindowWarpY = FLT_MAX;
isMoving = YES;
}
}
@@ -848,13 +850,13 @@ static void Cocoa_UpdateClipCursor(SDL_Window *window)
/* If we just gained focus we need the updated mouse position */
if (!mouse->relative_mode) {
NSPoint point;
int x, y;
float x, y;
point = [_data.nswindow mouseLocationOutsideOfEventStream];
x = (int)point.x;
y = (int)(window->h - point.y);
x = point.x;
y = (window->h - point.y);
if (x >= 0 && x < window->w && y >= 0 && y < window->h) {
if (x >= 0.0f && x < (float)window->w && y >= 0.0f && y < (float)window->h) {
SDL_SendMouseMotion(0, window, mouse->mouseID, 0, x, y);
}
}
@@ -1317,7 +1319,7 @@ static int Cocoa_SendMouseButtonClicks(SDL_Mouse *mouse, NSEvent *theEvent, SDL_
SDL_Mouse *mouse = SDL_GetMouse();
SDL_MouseID mouseID;
NSPoint point;
int x, y;
float x, y;
SDL_Window *window;
if (!mouse) {
@@ -1337,8 +1339,8 @@ static int Cocoa_SendMouseButtonClicks(SDL_Mouse *mouse, NSEvent *theEvent, SDL_
}
point = [theEvent locationInWindow];
x = (int)point.x;
y = (int)(window->h - point.y);
x = point.x;
y = (window->h - point.y);
if (NSAppKitVersionNumber >= NSAppKitVersionNumber10_13_2) {
/* Mouse grab is taken care of by the confinement rect */

View File

@@ -613,8 +613,7 @@ static EM_BOOL Emscripten_HandleMouseMove(int eventType, const EmscriptenMouseEv
{
SDL_WindowData *window_data = userData;
const int isPointerLocked = window_data->has_pointer_lock;
int mx, my;
static double residualx = 0, residualy = 0;
float mx, my;
/* rescale (in case canvas is being scaled)*/
double client_w, client_h, xscale, yscale;
@@ -623,16 +622,11 @@ static EM_BOOL Emscripten_HandleMouseMove(int eventType, const EmscriptenMouseEv
yscale = window_data->window->h / client_h;
if (isPointerLocked) {
residualx += mouseEvent->movementX * xscale;
residualy += mouseEvent->movementY * yscale;
/* Let slow sub-pixel motion accumulate. Don't lose it. */
mx = residualx;
residualx -= mx;
my = residualy;
residualy -= my;
mx = (float)(mouseEvent->movementX * xscale);
my = (float)(mouseEvent->movementY * yscale);
} else {
mx = mouseEvent->targetX * xscale;
my = mouseEvent->targetY * yscale;
mx = (float)(mouseEvent->targetX * xscale);
my = (float)(mouseEvent->targetY * yscale);
}
SDL_SendMouseMotion(0, window_data->window, 0, isPointerLocked, mx, my);
@@ -687,16 +681,16 @@ static EM_BOOL Emscripten_HandleMouseFocus(int eventType, const EmscriptenMouseE
{
SDL_WindowData *window_data = userData;
int mx = mouseEvent->targetX, my = mouseEvent->targetY;
const int isPointerLocked = window_data->has_pointer_lock;
if (!isPointerLocked) {
/* rescale (in case canvas is being scaled)*/
float mx, my;
double client_w, client_h;
emscripten_get_element_css_size(window_data->canvas_id, &client_w, &client_h);
mx = mx * (window_data->window->w / client_w);
my = my * (window_data->window->h / client_h);
mx = (float)(mouseEvent->targetX * (window_data->window->w / client_w));
my = (float)(mouseEvent->targetY * (window_data->window->h / client_h));
SDL_SendMouseMotion(0, window_data->window, 0, isPointerLocked, mx, my);
}

View File

@@ -204,11 +204,6 @@ static int Emscripten_ShowCursor(SDL_Cursor *cursor)
return 0;
}
static void Emscripten_WarpMouse(SDL_Window *window, int x, int y)
{
SDL_Unsupported();
}
static int Emscripten_SetRelativeMouseMode(SDL_bool enabled)
{
SDL_Window *window;
@@ -241,7 +236,6 @@ void Emscripten_InitMouse()
mouse->CreateCursor = Emscripten_CreateCursor;
mouse->ShowCursor = Emscripten_ShowCursor;
mouse->FreeCursor = Emscripten_FreeCursor;
mouse->WarpMouse = Emscripten_WarpMouse;
mouse->CreateSystemCursor = Emscripten_CreateSystemCursor;
mouse->SetRelativeMouseMode = Emscripten_SetRelativeMouseMode;

View File

@@ -254,12 +254,12 @@ class SDL_BApp : public BApplication
SDL_GetWindowPosition(win, &winPosX, &winPosY);
int dx = x - (winWidth / 2);
int dy = y - (winHeight / 2);
SDL_SendMouseMotion(0, win, 0, SDL_GetMouse()->relative_mode, dx, dy);
SDL_SendMouseMotion(0, win, 0, SDL_GetMouse()->relative_mode, (float)dx, (float)dy);
set_mouse_position((winPosX + winWidth / 2), (winPosY + winHeight / 2));
if (!be_app->IsCursorHidden())
be_app->HideCursor();
} else {
SDL_SendMouseMotion(0, win, 0, 0, x, y);
SDL_SendMouseMotion(0, win, 0, 0, (float)x, (float)y);
if (SDL_CursorVisible() && be_app->IsCursorHidden())
be_app->ShowCursor();
}

View File

@@ -37,8 +37,6 @@ static SDL_Cursor *KMSDRM_CreateCursor(SDL_Surface *surface, int hot_x, int hot_
static int KMSDRM_ShowCursor(SDL_Cursor *cursor);
static void KMSDRM_MoveCursor(SDL_Cursor *cursor);
static void KMSDRM_FreeCursor(SDL_Cursor *cursor);
static void KMSDRM_WarpMouse(SDL_Window *window, int x, int y);
static int KMSDRM_WarpMouseGlobal(int x, int y);
/**************************************************************************************/
/* BEFORE CODING ANYTHING MOUSE/CURSOR RELATED, REMEMBER THIS. */
@@ -354,15 +352,7 @@ static int KMSDRM_ShowCursor(SDL_Cursor *cursor)
return ret;
}
/* Warp the mouse to (x,y) */
static void KMSDRM_WarpMouse(SDL_Window *window, int x, int y)
{
/* Only one global/fullscreen window is supported */
KMSDRM_WarpMouseGlobal(x, y);
}
/* Warp the mouse to (x,y) */
static int KMSDRM_WarpMouseGlobal(int x, int y)
static int KMSDRM_WarpMouseGlobal(float x, float y)
{
SDL_Mouse *mouse = SDL_GetMouse();
@@ -378,7 +368,7 @@ static int KMSDRM_WarpMouseGlobal(int x, int y)
if (dispdata->cursor_bo) {
int ret = 0;
ret = KMSDRM_drmModeMoveCursor(dispdata->cursor_bo_drm_fd, dispdata->crtc->crtc_id, x, y);
ret = KMSDRM_drmModeMoveCursor(dispdata->cursor_bo_drm_fd, dispdata->crtc->crtc_id, (int)x, (int)y);
if (ret) {
SDL_SetError("drmModeMoveCursor() failed.");
@@ -395,6 +385,12 @@ static int KMSDRM_WarpMouseGlobal(int x, int y)
}
}
static void KMSDRM_WarpMouse(SDL_Window *window, float x, float y)
{
/* Only one global/fullscreen window is supported */
KMSDRM_WarpMouseGlobal(x, y);
}
void KMSDRM_InitMouse(_THIS, SDL_VideoDisplay *display)
{
SDL_Mouse *mouse = SDL_GetMouse();

View File

@@ -44,8 +44,6 @@ static SDL_Cursor *RPI_CreateCursor(SDL_Surface *surface, int hot_x, int hot_y);
static int RPI_ShowCursor(SDL_Cursor *cursor);
static void RPI_MoveCursor(SDL_Cursor *cursor);
static void RPI_FreeCursor(SDL_Cursor *cursor);
static void RPI_WarpMouse(SDL_Window *window, int x, int y);
static int RPI_WarpMouseGlobal(int x, int y);
static SDL_Cursor *global_cursor;
@@ -223,14 +221,61 @@ static void RPI_FreeCursor(SDL_Cursor *cursor)
}
}
/* Warp the mouse to (x,y) */
static void RPI_WarpMouse(SDL_Window *window, int x, int y)
static int RPI_WarpMouseGlobalGraphically(float x, float y)
{
RPI_WarpMouseGlobal(x, y);
RPI_CursorData *curdata;
DISPMANX_UPDATE_HANDLE_T update;
int ret;
VC_RECT_T dst_rect;
VC_RECT_T src_rect;
SDL_Mouse *mouse = SDL_GetMouse();
if (mouse == NULL || mouse->cur_cursor == NULL || mouse->cur_cursor->driverdata == NULL) {
return 0;
}
curdata = (RPI_CursorData *)mouse->cur_cursor->driverdata;
if (curdata->element == DISPMANX_NO_HANDLE) {
return 0;
}
update = vc_dispmanx_update_start(0);
if (!update) {
return 0;
}
src_rect.x = 0;
src_rect.y = 0;
src_rect.width = curdata->w << 16;
src_rect.height = curdata->h << 16;
dst_rect.x = (int)x - curdata->hot_x;
dst_rect.y = (int)y - curdata->hot_y;
dst_rect.width = curdata->w;
dst_rect.height = curdata->h;
ret = vc_dispmanx_element_change_attributes(
update,
curdata->element,
0,
0,
0,
&dst_rect,
&src_rect,
DISPMANX_NO_HANDLE,
DISPMANX_NO_ROTATE);
if (ret != DISPMANX_SUCCESS) {
return SDL_SetError("vc_dispmanx_element_change_attributes() failed");
}
/* Submit asynchronously, otherwise the peformance suffers a lot */
ret = vc_dispmanx_update_submit(update, 0, NULL);
if (ret != DISPMANX_SUCCESS) {
return SDL_SetError("vc_dispmanx_update_submit() failed");
}
return 0;
}
/* Warp the mouse to (x,y) */
static int RPI_WarpMouseGlobal(int x, int y)
static int RPI_WarpMouseGlobal(float x, float y)
{
RPI_CursorData *curdata;
DISPMANX_UPDATE_HANDLE_T update;
@@ -246,100 +291,12 @@ static int RPI_WarpMouseGlobal(int x, int y)
/* Update internal mouse position. */
SDL_SendMouseMotion(0, mouse->focus, mouse->mouseID, 0, x, y);
curdata = (RPI_CursorData *)mouse->cur_cursor->driverdata;
if (curdata->element == DISPMANX_NO_HANDLE) {
return 0;
}
update = vc_dispmanx_update_start(0);
if (!update) {
return 0;
}
src_rect.x = 0;
src_rect.y = 0;
src_rect.width = curdata->w << 16;
src_rect.height = curdata->h << 16;
dst_rect.x = x - curdata->hot_x;
dst_rect.y = y - curdata->hot_y;
dst_rect.width = curdata->w;
dst_rect.height = curdata->h;
ret = vc_dispmanx_element_change_attributes(
update,
curdata->element,
0,
0,
0,
&dst_rect,
&src_rect,
DISPMANX_NO_HANDLE,
DISPMANX_NO_ROTATE);
if (ret != DISPMANX_SUCCESS) {
return SDL_SetError("vc_dispmanx_element_change_attributes() failed");
}
/* Submit asynchronously, otherwise the peformance suffers a lot */
ret = vc_dispmanx_update_submit(update, 0, NULL);
if (ret != DISPMANX_SUCCESS) {
return SDL_SetError("vc_dispmanx_update_submit() failed");
}
return 0;
return RPI_WarpMouseGlobalGraphically(x, y);
}
/* Warp the mouse to (x,y) */
static int RPI_WarpMouseGlobalGraphicOnly(int x, int y)
static void RPI_WarpMouse(SDL_Window *window, float x, float y)
{
RPI_CursorData *curdata;
DISPMANX_UPDATE_HANDLE_T update;
int ret;
VC_RECT_T dst_rect;
VC_RECT_T src_rect;
SDL_Mouse *mouse = SDL_GetMouse();
if (mouse == NULL || mouse->cur_cursor == NULL || mouse->cur_cursor->driverdata == NULL) {
return 0;
}
curdata = (RPI_CursorData *)mouse->cur_cursor->driverdata;
if (curdata->element == DISPMANX_NO_HANDLE) {
return 0;
}
update = vc_dispmanx_update_start(0);
if (!update) {
return 0;
}
src_rect.x = 0;
src_rect.y = 0;
src_rect.width = curdata->w << 16;
src_rect.height = curdata->h << 16;
dst_rect.x = x - curdata->hot_x;
dst_rect.y = y - curdata->hot_y;
dst_rect.width = curdata->w;
dst_rect.height = curdata->h;
ret = vc_dispmanx_element_change_attributes(
update,
curdata->element,
0,
0,
0,
&dst_rect,
&src_rect,
DISPMANX_NO_HANDLE,
DISPMANX_NO_ROTATE);
if (ret != DISPMANX_SUCCESS) {
return SDL_SetError("vc_dispmanx_element_change_attributes() failed");
}
/* Submit asynchronously, otherwise the peformance suffers a lot */
ret = vc_dispmanx_update_submit(update, 0, NULL);
if (ret != DISPMANX_SUCCESS) {
return SDL_SetError("vc_dispmanx_update_submit() failed");
}
return 0;
RPI_WarpMouseGlobal(x, y);
}
void RPI_InitMouse(_THIS)
@@ -369,7 +326,7 @@ static void RPI_MoveCursor(SDL_Cursor *cursor)
SDL_Mouse *mouse = SDL_GetMouse();
/* We must NOT call SDL_SendMouseMotion() on the next call or we will enter recursivity,
* so we create a version of WarpMouseGlobal without it. */
RPI_WarpMouseGlobalGraphicOnly(mouse->x, mouse->y);
RPI_WarpMouseGlobalGraphically(mouse->x, mouse->y);
}
#endif /* SDL_VIDEO_DRIVER_RPI */

View File

@@ -126,7 +126,7 @@ void RISCOS_PollMouse(_THIS)
buttons = regs.r[2];
if (mouse->x != x || mouse->y != y) {
SDL_SendMouseMotion(0, mouse->focus, mouse->mouseID, 0, x, y);
SDL_SendMouseMotion(0, mouse->focus, mouse->mouseID, 0, (float)x, (float)y);
}
if (driverdata->last_mouse_buttons != buttons) {

View File

@@ -320,7 +320,7 @@ static void OnGCMouseConnected(GCMouse *mouse) API_AVAILABLE(macos(11.0), ios(14
mouse.mouseInput.mouseMovedHandler = ^(GCMouseInput *mouseInput, float deltaX, float deltaY) {
if (SDL_GCMouseRelativeMode()) {
SDL_SendMouseMotion(0, SDL_GetMouseFocus(), mouseID, 1, (int)deltaX, -(int)deltaY);
SDL_SendMouseMotion(0, SDL_GetMouseFocus(), mouseID, 1, deltaX, -deltaY);
}
};

View File

@@ -158,7 +158,7 @@ extern int SDL_AppleTVRemoteOpenedAsJoystick;
point.x -= origin.x;
point.y -= origin.y;
SDL_SendMouseMotion(0, sdlwindow, 0, 0, (int)point.x, (int)point.y);
SDL_SendMouseMotion(0, sdlwindow, 0, 0, point.x, point.y);
}
return [UIPointerRegion regionWithRect:self.bounds identifier:nil];
}

View File

@@ -74,7 +74,7 @@ void VITA_PollMouse(void)
prev_buttons = m_reports[i].buttons;
if (m_reports[i].rel_x || m_reports[i].rel_y) {
SDL_SendMouseMotion(0, Vita_Window, 0, 1, m_reports[i].rel_x, m_reports[i].rel_y);
SDL_SendMouseMotion(0, Vita_Window, 0, 1, (float)m_reports[i].rel_x, (float)m_reports[i].rel_y);
}
}
}

View File

@@ -500,10 +500,8 @@ static void pointer_handle_motion(void *data, struct wl_pointer *pointer,
input->sx_w = sx_w;
input->sy_w = sy_w;
if (input->pointer_focus) {
const float sx_f = (float)wl_fixed_to_double(sx_w);
const float sy_f = (float)wl_fixed_to_double(sy_w);
const int sx = (int)SDL_floorf(sx_f * window->pointer_scale_x);
const int sy = (int)SDL_floorf(sy_f * window->pointer_scale_y);
float sx = (float)(wl_fixed_to_double(sx_w) * window->pointer_scale_x);
float sy = (float)(wl_fixed_to_double(sy_w) * window->pointer_scale_y);
SDL_SendMouseMotion(Wayland_GetPointerTimestamp(input, time), window->sdlwindow, 0, 0, sx, sy);
}
}
@@ -2215,10 +2213,8 @@ static void tablet_tool_handle_motion(void *data, struct zwp_tablet_tool_v2 *too
input->sx_w = sx_w;
input->sy_w = sy_w;
if (input->tool_focus) {
const float sx_f = (float)wl_fixed_to_double(sx_w);
const float sy_f = (float)wl_fixed_to_double(sy_w);
const int sx = (int)SDL_floorf(sx_f * window->pointer_scale_x);
const int sy = (int)SDL_floorf(sy_f * window->pointer_scale_y);
float sx = (float)(wl_fixed_to_double(sx_w) * window->pointer_scale_x);
float sy = (float)(wl_fixed_to_double(sy_w) * window->pointer_scale_y);
SDL_SendMouseMotion(0, window->sdlwindow, 0, 0, sx, sy);
}
}
@@ -2572,21 +2568,12 @@ static void relative_pointer_handle_relative_motion(void *data,
SDL_WindowData *window = input->pointer_focus;
double dx_unaccel;
double dy_unaccel;
double dx;
double dy;
dx_unaccel = wl_fixed_to_double(dx_unaccel_w);
dy_unaccel = wl_fixed_to_double(dy_unaccel_w);
/* Add left over fraction from last event. */
dx_unaccel += input->dx_frac;
dy_unaccel += input->dy_frac;
input->dx_frac = modf(dx_unaccel, &dx);
input->dy_frac = modf(dy_unaccel, &dy);
if (input->pointer_focus && d->relative_mouse_mode) {
SDL_SendMouseMotion(0, window->sdlwindow, 0, 1, (int)dx, (int)dy);
SDL_SendMouseMotion(0, window->sdlwindow, 0, 1, (float)dx_unaccel, (float)dy_unaccel);
}
}

View File

@@ -110,9 +110,6 @@ struct SDL_WaylandInput
uint32_t buttons_pressed;
double dx_frac;
double dy_frac;
struct
{
struct xkb_keymap *keymap;

View File

@@ -525,7 +525,7 @@ static int Wayland_ShowCursor(SDL_Cursor *cursor)
return 0;
}
static void Wayland_WarpMouse(SDL_Window *window, int x, int y)
static void Wayland_WarpMouse(SDL_Window *window, float x, float y)
{
SDL_VideoDevice *vd = SDL_GetVideoDevice();
SDL_VideoData *d = vd->driverdata;
@@ -543,11 +543,6 @@ static void Wayland_WarpMouse(SDL_Window *window, int x, int y)
}
}
static int Wayland_WarpMouseGlobal(int x, int y)
{
return SDL_Unsupported();
}
static int Wayland_SetRelativeMouseMode(SDL_bool enabled)
{
SDL_VideoDevice *vd = SDL_GetVideoDevice();
@@ -646,7 +641,6 @@ void Wayland_InitMouse(void)
mouse->ShowCursor = Wayland_ShowCursor;
mouse->FreeCursor = Wayland_FreeCursor;
mouse->WarpMouse = Wayland_WarpMouse;
mouse->WarpMouseGlobal = Wayland_WarpMouseGlobal;
mouse->SetRelativeMouseMode = Wayland_SetRelativeMouseMode;
input->relative_mode_override = SDL_FALSE;

View File

@@ -517,12 +517,10 @@ static void WIN_UpdateFocus(SDL_Window *window, SDL_bool expect_focus)
/* In relative mode we are guaranteed to have mouse focus if we have keyboard focus */
if (!SDL_GetMouse()->relative_mode) {
SDL_Point point;
SDL_FPoint point;
GetCursorPos(&cursorPos);
ScreenToClient(hwnd, &cursorPos);
point.x = cursorPos.x;
point.y = cursorPos.y;
WIN_ClientPointToSDL(data->window, &point.x, &point.y);
WIN_ClientPointToSDLFloat(data->window, cursorPos.x, cursorPos.y, &point.x, &point.y);
SDL_SendMouseMotion(WIN_GetEventTimestamp(), window, 0, 0, point.x, point.y);
}
@@ -830,10 +828,9 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
/* Only generate mouse events for real mouse */
if (GetMouseMessageSource() != SDL_MOUSE_EVENT_SOURCE_TOUCH &&
lParam != data->last_pointer_update) {
int x = GET_X_LPARAM(lParam);
int y = GET_Y_LPARAM(lParam);
float x, y;
WIN_ClientPointToSDL(data->window, &x, &y);
WIN_ClientPointToSDLFloat(data->window, GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam), &x, &y);
SDL_SendMouseMotion(WIN_GetEventTimestamp(), data->window, 0, 0, x, y);
}
@@ -897,7 +894,7 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
rawmouse = &inp.data.mouse;
if ((rawmouse->usFlags & 0x01) == MOUSE_MOVE_RELATIVE) {
SDL_SendMouseMotion(WIN_GetEventTimestamp(), data->window, mouseID, 1, (int)rawmouse->lLastX, (int)rawmouse->lLastY);
SDL_SendMouseMotion(WIN_GetEventTimestamp(), data->window, mouseID, 1, (float)rawmouse->lLastX, (float)rawmouse->lLastY);
} else if (rawmouse->lLastX || rawmouse->lLastY) {
/* This is absolute motion, either using a tablet or mouse over RDP
@@ -953,7 +950,7 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
const int MAX_RELATIVE_MOTION = (h / 6);
if (SDL_abs(relX) < MAX_RELATIVE_MOTION &&
SDL_abs(relY) < MAX_RELATIVE_MOTION) {
SDL_SendMouseMotion(WIN_GetEventTimestamp(), data->window, mouseID, 1, relX, relY);
SDL_SendMouseMotion(WIN_GetEventTimestamp(), data->window, mouseID, 1, (float)relX, (float)relY);
}
}
}
@@ -963,7 +960,7 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
SDL_abs(relY) > MAXIMUM_TABLET_RELATIVE_MOTION) {
/* Ignore this motion, probably a pen lift and drop */
} else {
SDL_SendMouseMotion(WIN_GetEventTimestamp(), data->window, mouseID, 1, relX, relY);
SDL_SendMouseMotion(WIN_GetEventTimestamp(), data->window, mouseID, 1, (float)relX, (float)relY);
}
}
@@ -991,12 +988,10 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
if (SDL_GetMouseFocus() == data->window && !SDL_GetMouse()->relative_mode && !IsIconic(hwnd)) {
SDL_Mouse *mouse;
POINT cursorPos;
SDL_Point point;
SDL_FPoint point;
GetCursorPos(&cursorPos);
ScreenToClient(hwnd, &cursorPos);
point.x = cursorPos.x;
point.y = cursorPos.y;
WIN_ClientPointToSDL(data->window, &point.x, &point.y);
WIN_ClientPointToSDLFloat(data->window, cursorPos.x, cursorPos.y, &point.x, &point.y);
mouse = SDL_GetMouse();
if (!mouse->was_touch_mouse_events) { /* we're not a touch handler causing a mouse leave? */
SDL_SendMouseMotion(WIN_GetEventTimestamp(), data->window, 0, 0, point.x, point.y);
@@ -1783,10 +1778,8 @@ static void WIN_UpdateMouseCapture()
if (GetCursorPos(&cursorPos) && ScreenToClient(data->hwnd, &cursorPos)) {
SDL_bool swapButtons = GetSystemMetrics(SM_SWAPBUTTON) != 0;
SDL_MouseID mouseID = SDL_GetMouse()->mouseID;
SDL_Point point;
point.x = cursorPos.x;
point.y = cursorPos.y;
WIN_ClientPointToSDL(data->window, &point.x, &point.y);
SDL_FPoint point;
WIN_ClientPointToSDLFloat(data->window, cursorPos.x, cursorPos.y, &point.x, &point.y);
SDL_SendMouseMotion(WIN_GetEventTimestamp(), data->window, mouseID, 0, point.x, point.y);
SDL_SendMouseButton(WIN_GetEventTimestamp(), data->window, mouseID, GetAsyncKeyState(VK_LBUTTON) & 0x8000 ? SDL_PRESSED : SDL_RELEASED, !swapButtons ? SDL_BUTTON_LEFT : SDL_BUTTON_RIGHT);

View File

@@ -585,39 +585,47 @@ int WIN_GetDisplayUsableBounds(_THIS, SDL_VideoDisplay *display, SDL_Rect *rect)
* Returns the DPI of the monitor that was closest to x, y and used for the conversion.
*/
void WIN_ScreenPointFromSDL(int *x, int *y, int *dpiOut)
{
POINT pt = { 0, 0 };
WIN_ScreenPointFromSDLFloat((float)*x, (float)*y, &pt.x, &pt.y, dpiOut);
*x = pt.x;
*y = pt.y;
}
void WIN_ScreenPointFromSDLFloat(float x, float y, LONG *xOut, LONG *yOut, int *dpiOut)
{
const SDL_VideoDevice *videodevice = SDL_GetVideoDevice();
const SDL_VideoData *videodata;
int displayIndex;
SDL_Rect bounds;
float ddpi, hdpi, vdpi;
int x_sdl, y_sdl;
SDL_Point point;
point.x = *x;
point.y = *y;
point.x = (int)x;
point.y = (int)y;
if (dpiOut) {
*dpiOut = 96;
}
if (videodevice == NULL || !videodevice->driverdata) {
return;
goto passthrough;
}
videodata = (SDL_VideoData *)videodevice->driverdata;
if (!videodata->dpi_scaling_enabled) {
return;
goto passthrough;
}
/* Can't use MonitorFromPoint for this because we currently have SDL coordinates, not pixels */
displayIndex = SDL_GetDisplayIndexForPoint(&point);
if (displayIndex < 0) {
return;
goto passthrough;
}
if (SDL_GetDisplayBounds(displayIndex, &bounds) < 0 || SDL_GetDisplayDPI(displayIndex, &ddpi, &hdpi, &vdpi) < 0) {
return;
goto passthrough;
}
if (dpiOut) {
@@ -625,15 +633,18 @@ void WIN_ScreenPointFromSDL(int *x, int *y, int *dpiOut)
}
/* Undo the DPI-scaling within the monitor bounds to convert back to pixels */
x_sdl = *x;
y_sdl = *y;
*x = bounds.x + MulDiv(x_sdl - bounds.x, (int)ddpi, 96);
*y = bounds.y + MulDiv(y_sdl - bounds.y, (int)ddpi, 96);
*xOut = bounds.x + SDL_lroundf(((x - bounds.x) * ddpi) / 96.0f);
*yOut = bounds.y + SDL_lroundf(((y - bounds.y) * ddpi) / 96.0f);
#ifdef HIGHDPI_DEBUG_VERBOSE
SDL_Log("WIN_ScreenPointFromSDL: (%d, %d) points -> (%d x %d) pixels, using %d DPI monitor",
x_sdl, y_sdl, *x, *y, (int)ddpi);
SDL_Log("WIN_ScreenPointFromSDL: (%g, %g) points -> (%d x %d) pixels, using %g DPI monitor",
x, y, *xOut, *yOut, ddpi);
#endif
return;
passthrough:
*xOut = SDL_lroundf(x);
*yOut = SDL_lroundf(y);
}
/**
@@ -643,6 +654,14 @@ void WIN_ScreenPointFromSDL(int *x, int *y, int *dpiOut)
* No-op if DPI scaling is not enabled.
*/
void WIN_ScreenPointToSDL(int *x, int *y)
{
SDL_FPoint pt;
WIN_ScreenPointToSDLFloat(*x, *y, &pt.x, &pt.y);
*x = SDL_lroundf(pt.x);
*y = SDL_lroundf(pt.y);
}
void WIN_ScreenPointToSDLFloat(LONG x, LONG y, float *xOut, float *yOut)
{
const SDL_VideoDevice *videodevice = SDL_GetVideoDevice();
const SDL_VideoData *videodata;
@@ -651,7 +670,6 @@ void WIN_ScreenPointToSDL(int *x, int *y)
int i, displayIndex;
SDL_Rect bounds;
float ddpi, hdpi, vdpi;
int x_pixels, y_pixels;
if (videodevice == NULL || !videodevice->driverdata) {
return;
@@ -659,11 +677,13 @@ void WIN_ScreenPointToSDL(int *x, int *y)
videodata = (SDL_VideoData *)videodevice->driverdata;
if (!videodata->dpi_scaling_enabled) {
*xOut = (float)x;
*yOut = (float)y;
return;
}
point.x = *x;
point.y = *y;
point.x = x;
point.y = y;
monitor = MonitorFromPoint(point, MONITOR_DEFAULTTONEAREST);
/* Search for the corresponding SDL monitor */
@@ -684,14 +704,12 @@ void WIN_ScreenPointToSDL(int *x, int *y)
}
/* Convert the point's offset within the monitor from pixels to DPI-scaled points */
x_pixels = *x;
y_pixels = *y;
*x = bounds.x + MulDiv(x_pixels - bounds.x, 96, (int)ddpi);
*y = bounds.y + MulDiv(y_pixels - bounds.y, 96, (int)ddpi);
*xOut = (float)bounds.x + ((float)(x - bounds.x) * 96.0f) / ddpi;
*yOut = (float)bounds.y + ((float)(y - bounds.y) * 96.0f) / ddpi;
#ifdef HIGHDPI_DEBUG_VERBOSE
SDL_Log("WIN_ScreenPointToSDL: (%d, %d) pixels -> (%d x %d) points, using %d DPI monitor",
x_pixels, y_pixels, *x, *y, (int)ddpi);
SDL_Log("WIN_ScreenPointToSDL: (%d, %d) pixels -> (%g x %g) points, using %g DPI monitor",
x, y, *xOut, *yOut, ddpi);
#endif
}

View File

@@ -40,7 +40,9 @@ extern int WIN_InitModes(_THIS);
extern int WIN_GetDisplayBounds(_THIS, SDL_VideoDisplay *display, SDL_Rect *rect);
extern int WIN_GetDisplayUsableBounds(_THIS, SDL_VideoDisplay *display, SDL_Rect *rect);
extern void WIN_ScreenPointFromSDL(int *x, int *y, int *dpiOut);
extern void WIN_ScreenPointFromSDLFloat(float x, float y, LONG *xOut, LONG *yOut, int *dpiOut);
extern void WIN_ScreenPointToSDL(int *x, int *y);
extern void WIN_ScreenPointToSDLFloat(LONG x, LONG y, float *xOut, float *yOut);
extern int WIN_GetDisplayDPI(_THIS, SDL_VideoDisplay *display, float *ddpi, float *hdpi, float *vdpi);
extern void WIN_GetDisplayModes(_THIS, SDL_VideoDisplay *display);
extern int WIN_SetDisplayMode(_THIS, SDL_VideoDisplay *display, SDL_DisplayMode *mode);

View File

@@ -277,7 +277,7 @@ void WIN_SetCursorPos(int x, int y)
}
}
static void WIN_WarpMouse(SDL_Window *window, int x, int y)
static void WIN_WarpMouse(SDL_Window *window, float x, float y)
{
SDL_WindowData *data = (SDL_WindowData *)window->driverdata;
HWND hwnd = data->hwnd;
@@ -288,8 +288,7 @@ static void WIN_WarpMouse(SDL_Window *window, int x, int y)
return;
}
pt.x = x;
pt.y = y;
WIN_ClientPointFromSDLFloat(window, x, y, &pt.x, &pt.y);
ClientToScreen(hwnd, &pt);
WIN_SetCursorPos(pt.x, pt.y);
@@ -297,13 +296,11 @@ static void WIN_WarpMouse(SDL_Window *window, int x, int y)
SDL_SendMouseMotion(0, window, SDL_GetMouse()->mouseID, 0, x, y);
}
static int WIN_WarpMouseGlobal(int x, int y)
static int WIN_WarpMouseGlobal(float x, float y)
{
POINT pt;
WIN_ScreenPointFromSDL(&x, &y, NULL);
pt.x = x;
pt.y = y;
WIN_ScreenPointFromSDLFloat(x, y, &pt.x, &pt.y, NULL);
SetCursorPos(pt.x, pt.y);
return 0;
}
@@ -333,16 +330,14 @@ static int WIN_CaptureMouse(SDL_Window *window)
return 0;
}
static Uint32 WIN_GetGlobalMouseState(int *x, int *y)
static Uint32 WIN_GetGlobalMouseState(float *x, float *y)
{
Uint32 retval = 0;
POINT pt = { 0, 0 };
SDL_bool swapButtons = GetSystemMetrics(SM_SWAPBUTTON) != 0;
GetCursorPos(&pt);
*x = (int)pt.x;
*y = (int)pt.y;
WIN_ScreenPointToSDL(x, y);
WIN_ScreenPointToSDLFloat(pt.x, pt.y, x, y);
retval |= GetAsyncKeyState(!swapButtons ? VK_LBUTTON : VK_RBUTTON) & 0x8000 ? SDL_BUTTON_LMASK : 0;
retval |= GetAsyncKeyState(!swapButtons ? VK_RBUTTON : VK_LBUTTON) & 0x8000 ? SDL_BUTTON_RMASK : 0;

View File

@@ -1357,6 +1357,20 @@ void WIN_ClientPointToSDL(const SDL_Window *window, int *x, int *y)
*y = MulDiv(*y, 96, data->scaling_dpi);
}
void WIN_ClientPointToSDLFloat(const SDL_Window *window, LONG x, LONG y, float *xOut, float *yOut)
{
const SDL_WindowData *data = ((SDL_WindowData *)window->driverdata);
const SDL_VideoData *videodata = data->videodata;
if (videodata->dpi_scaling_enabled) {
*xOut = (float)(x * 96) / data->scaling_dpi;
*yOut = (float)(y * 96) / data->scaling_dpi;
} else {
*xOut = (float)x;
*yOut = (float)y;
}
}
/**
* Convert a point in the client area from DPI-scaled points to pixels.
*
@@ -1375,6 +1389,20 @@ void WIN_ClientPointFromSDL(const SDL_Window *window, int *x, int *y)
*y = MulDiv(*y, data->scaling_dpi, 96);
}
void WIN_ClientPointFromSDLFloat(const SDL_Window *window, float x, float y, LONG *xOut, LONG *yOut)
{
const SDL_WindowData *data = ((SDL_WindowData *)window->driverdata);
const SDL_VideoData *videodata = data->videodata;
if (videodata->dpi_scaling_enabled) {
*xOut = (LONG)SDL_roundf((x * data->scaling_dpi) / 96.0f);
*yOut = (LONG)SDL_roundf((y * data->scaling_dpi) / 96.0f);
} else {
*xOut = (LONG)SDL_roundf(x);
*yOut = (LONG)SDL_roundf(y);
}
}
#if !defined(__XBOXONE__) && !defined(__XBOXSERIES__)
void WIN_AcceptDragAndDrop(SDL_Window *window, SDL_bool accept)
{

View File

@@ -104,7 +104,9 @@ extern void WIN_OnWindowEnter(_THIS, SDL_Window *window);
extern void WIN_UpdateClipCursor(SDL_Window *window);
extern int WIN_SetWindowHitTest(SDL_Window *window, SDL_bool enabled);
extern void WIN_ClientPointToSDL(const SDL_Window *window, int *x, int *y);
extern void WIN_ClientPointToSDLFloat(const SDL_Window *window, LONG x, LONG y, float *xOut, float *yOut);
extern void WIN_ClientPointFromSDL(const SDL_Window *window, int *x, int *y);
extern void WIN_ClientPointFromSDLFloat(const SDL_Window *window, float x, float y, LONG *xOut, LONG *yOut);
extern void WIN_AcceptDragAndDrop(SDL_Window *window, SDL_bool accept);
extern int WIN_FlashWindow(_THIS, SDL_Window *window, SDL_FlashOperation operation);

View File

@@ -253,7 +253,7 @@ void WINRT_ProcessPointerMovedEvent(SDL_Window *window, Windows::UI::Input::Poin
SDL_SendMouseButton(0, window, 0, pressed, button);
}
SDL_SendMouseMotion(0, window, 0, 0, (int)windowPoint.X, (int)windowPoint.Y);
SDL_SendMouseMotion(0, window, 0, 0, windowPoint.X, windowPoint.Y);
} else {
SDL_SendTouchMotion(0,
WINRT_TouchID,
@@ -390,8 +390,8 @@ void WINRT_ProcessMouseMovedEvent(SDL_Window *window, Windows::Devices::Input::M
window,
0,
1,
SDL_lroundf(mouseDeltaInSDLWindowCoords.X),
SDL_lroundf(mouseDeltaInSDLWindowCoords.Y));
mouseDeltaInSDLWindowCoords.X,
mouseDeltaInSDLWindowCoords.Y);
}
#endif // SDL_VIDEO_DRIVER_WINRT

View File

@@ -932,7 +932,7 @@ static void X11_DispatchEvent(_THIS, XEvent *xevent)
#endif
if (!mouse->relative_mode) {
SDL_SendMouseMotion(0, data->window, 0, 0, xevent->xcrossing.x, xevent->xcrossing.y);
SDL_SendMouseMotion(0, data->window, 0, 0, (float)xevent->xcrossing.x, (float)xevent->xcrossing.y);
}
/* We ungrab in LeaveNotify, so we may need to grab again here */
@@ -954,7 +954,7 @@ static void X11_DispatchEvent(_THIS, XEvent *xevent)
}
#endif
if (!SDL_GetMouse()->relative_mode) {
SDL_SendMouseMotion(0, data->window, 0, 0, xevent->xcrossing.x, xevent->xcrossing.y);
SDL_SendMouseMotion(0, data->window, 0, 0, (float)xevent->xcrossing.x, (float)xevent->xcrossing.y);
}
if (xevent->xcrossing.mode != NotifyGrab &&
@@ -1311,7 +1311,7 @@ static void X11_DispatchEvent(_THIS, XEvent *xevent)
printf("window %p: X11 motion: %d,%d\n", data, xevent->xmotion.x, xevent->xmotion.y);
#endif
SDL_SendMouseMotion(0, data->window, 0, 0, xevent->xmotion.x, xevent->xmotion.y);
SDL_SendMouseMotion(0, data->window, 0, 0, (float)xevent->xmotion.x, (float)xevent->xmotion.y);
}
} break;

View File

@@ -324,7 +324,7 @@ static int X11_ShowCursor(SDL_Cursor *cursor)
return 0;
}
static void X11_WarpMouseInternal(Window xwindow, const int x, const int y)
static void X11_WarpMouseInternal(Window xwindow, float x, float y)
{
SDL_VideoData *videodata = (SDL_VideoData *)SDL_GetVideoDevice()->driverdata;
Display *display = videodata->display;
@@ -337,17 +337,17 @@ static void X11_WarpMouseInternal(Window xwindow, const int x, const int y)
X11_XIGetClientPointer(display, None, &deviceid);
}
if (deviceid != 0) {
X11_XIWarpPointer(display, deviceid, None, xwindow, 0.0, 0.0, 0, 0, (double)x, (double)y);
X11_XIWarpPointer(display, deviceid, None, xwindow, 0.0, 0.0, 0, 0, x, y);
} else
#endif
{
X11_XWarpPointer(display, None, xwindow, 0, 0, 0, 0, x, y);
X11_XWarpPointer(display, None, xwindow, 0, 0, 0, 0, (int)x, (int)y);
}
X11_XSync(display, False);
videodata->global_mouse_changed = SDL_TRUE;
}
static void X11_WarpMouse(SDL_Window *window, int x, int y)
static void X11_WarpMouse(SDL_Window *window, float x, float y)
{
SDL_WindowData *data = (SDL_WindowData *)window->driverdata;
@@ -361,7 +361,7 @@ static void X11_WarpMouse(SDL_Window *window, int x, int y)
#endif
}
static int X11_WarpMouseGlobal(int x, int y)
static int X11_WarpMouseGlobal(float x, float y)
{
X11_WarpMouseInternal(DefaultRootWindow(GetDisplay()), x, y);
return 0;
@@ -405,7 +405,7 @@ static int X11_CaptureMouse(SDL_Window *window)
return 0;
}
static Uint32 X11_GetGlobalMouseState(int *x, int *y)
static Uint32 X11_GetGlobalMouseState(float *x, float *y)
{
SDL_VideoData *videodata = (SDL_VideoData *)SDL_GetVideoDevice()->driverdata;
Display *display = GetDisplay();
@@ -452,8 +452,8 @@ static Uint32 X11_GetGlobalMouseState(int *x, int *y)
SDL_assert(!videodata->global_mouse_changed); /* The pointer wasn't on any X11 screen?! */
*x = videodata->global_mouse_position.x;
*y = videodata->global_mouse_position.y;
*x = (float)videodata->global_mouse_position.x;
*y = (float)videodata->global_mouse_position.y;
return videodata->global_mouse_buttons;
}

View File

@@ -306,7 +306,7 @@ int X11_HandleXinput2Event(SDL_VideoData *videodata, XGenericEventCookie *cookie
}
}
SDL_SendMouseMotion(0, mouse->focus, mouse->mouseID, 1, (int)processed_coords[0], (int)processed_coords[1]);
SDL_SendMouseMotion(0, mouse->focus, mouse->mouseID, 1, (float)processed_coords[0], (float)processed_coords[1]);
devinfo->prev_coords[0] = coords[0];
devinfo->prev_coords[1] = coords[1];
devinfo->prev_time = rawev->time;
@@ -347,7 +347,7 @@ int X11_HandleXinput2Event(SDL_VideoData *videodata, XGenericEventCookie *cookie
if (!mouse->relative_mode || mouse->relative_mode_warp) {
SDL_Window *window = xinput2_get_sdlwindow(videodata, xev->event);
if (window) {
SDL_SendMouseMotion(0, window, 0, 0, xev->event_x, xev->event_y);
SDL_SendMouseMotion(0, window, 0, 0, (float)xev->event_x, (float)xev->event_y);
}
}
}