Renamed SDL_AtomicSetPtr() and SDL_AtomicGetPtr()

Fixes https://github.com/libsdl-org/SDL/issues/10601
This commit is contained in:
Sam Lantinga
2024-08-31 07:20:37 -07:00
parent 00708b976a
commit cf1d8e2dfd
10 changed files with 37 additions and 21 deletions

View File

@@ -201,7 +201,7 @@ int SDL_AtomicSet(SDL_AtomicInt *a, int v)
#endif
}
void *SDL_AtomicSetPtr(void **a, void *v)
void *SDL_AtomicSetPointer(void **a, void *v)
{
#ifdef HAVE_MSC_ATOMICS
return _InterlockedExchangePointer(a, v);
@@ -267,7 +267,7 @@ int SDL_AtomicGet(SDL_AtomicInt *a)
#endif
}
void *SDL_AtomicGetPtr(void **a)
void *SDL_AtomicGetPointer(void **a)
{
#ifdef HAVE_ATOMIC_LOAD_N
return __atomic_load_n(a, __ATOMIC_SEQ_CST);

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@@ -390,7 +390,7 @@ static SDL_LogicalAudioDevice *ObtainLogicalAudioDevice(SDL_AudioDeviceID devid,
// to make sure the correct physical device gets locked, in case we're in a race with the default changing.
while (true) {
SDL_LockMutex(device->lock);
SDL_AudioDevice *recheck_device = (SDL_AudioDevice *) SDL_AtomicGetPtr((void **) &logdev->physical_device);
SDL_AudioDevice *recheck_device = (SDL_AudioDevice *) SDL_AtomicGetPointer((void **) &logdev->physical_device);
if (device == recheck_device) {
break;
}

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@@ -74,11 +74,11 @@ static void ManagementThreadMainloop(void)
{
SDL_LockMutex(ManagementThreadLock);
ManagementThreadPendingTask *task;
while (((task = (ManagementThreadPendingTask *)SDL_AtomicGetPtr((void **)&ManagementThreadPendingTasks)) != NULL) || !SDL_AtomicGet(&ManagementThreadShutdown)) {
while (((task = (ManagementThreadPendingTask *)SDL_AtomicGetPointer((void **)&ManagementThreadPendingTasks)) != NULL) || !SDL_AtomicGet(&ManagementThreadShutdown)) {
if (!task) {
SDL_WaitCondition(ManagementThreadCondition, ManagementThreadLock); // block until there's something to do.
} else {
SDL_AtomicSetPtr((void **) &ManagementThreadPendingTasks, task->next); // take task off the pending list.
SDL_AtomicSetPointer((void **) &ManagementThreadPendingTasks, task->next); // take task off the pending list.
SDL_UnlockMutex(ManagementThreadLock); // let other things add to the list while we chew on this task.
task->result = task->fn(task->userdata); // run this task.
if (task->task_complete_sem) { // something waiting on result?
@@ -127,14 +127,14 @@ bool WASAPI_ProxyToManagementThread(ManagementThreadTask task, void *userdata, b
// add to end of task list.
ManagementThreadPendingTask *prev = NULL;
for (ManagementThreadPendingTask *i = (ManagementThreadPendingTask *)SDL_AtomicGetPtr((void **)&ManagementThreadPendingTasks); i; i = i->next) {
for (ManagementThreadPendingTask *i = (ManagementThreadPendingTask *)SDL_AtomicGetPointer((void **)&ManagementThreadPendingTasks); i; i = i->next) {
prev = i;
}
if (prev) {
prev->next = pending;
} else {
SDL_AtomicSetPtr((void **) &ManagementThreadPendingTasks, pending);
SDL_AtomicSetPointer((void **) &ManagementThreadPendingTasks, pending);
}
// task is added to the end of the pending list, let management thread rip!
@@ -210,7 +210,7 @@ static bool InitManagementThread(void)
return false;
}
SDL_AtomicSetPtr((void **) &ManagementThreadPendingTasks, NULL);
SDL_AtomicSetPointer((void **) &ManagementThreadPendingTasks, NULL);
SDL_AtomicSet(&ManagementThreadShutdown, 0);
ManagementThread = SDL_CreateThreadWithStackSize(ManagementThreadEntry, "SDLWASAPIMgmt", 256 * 1024, &mgmtdata); // !!! FIXME: maybe even smaller stack size?
if (!ManagementThread) {
@@ -242,7 +242,7 @@ static void DeinitManagementThread(void)
ManagementThread = NULL;
}
SDL_assert(SDL_AtomicGetPtr((void **) &ManagementThreadPendingTasks) == NULL);
SDL_assert(SDL_AtomicGetPointer((void **) &ManagementThreadPendingTasks) == NULL);
SDL_DestroyCondition(ManagementThreadCondition);
SDL_DestroyMutex(ManagementThreadLock);

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@@ -18,9 +18,9 @@ SDL3_0.0.0 {
SDL_AtomicCompareAndSwap;
SDL_AtomicCompareAndSwapPointer;
SDL_AtomicGet;
SDL_AtomicGetPtr;
SDL_AtomicGetPointer;
SDL_AtomicSet;
SDL_AtomicSetPtr;
SDL_AtomicSetPointer;
SDL_AttachVirtualJoystick;
SDL_AudioDevicePaused;
SDL_BeginGPUComputePass;

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@@ -43,9 +43,9 @@
#define SDL_AtomicCompareAndSwap SDL_AtomicCompareAndSwap_REAL
#define SDL_AtomicCompareAndSwapPointer SDL_AtomicCompareAndSwapPointer_REAL
#define SDL_AtomicGet SDL_AtomicGet_REAL
#define SDL_AtomicGetPtr SDL_AtomicGetPtr_REAL
#define SDL_AtomicGetPointer SDL_AtomicGetPointer_REAL
#define SDL_AtomicSet SDL_AtomicSet_REAL
#define SDL_AtomicSetPtr SDL_AtomicSetPtr_REAL
#define SDL_AtomicSetPointer SDL_AtomicSetPointer_REAL
#define SDL_AttachVirtualJoystick SDL_AttachVirtualJoystick_REAL
#define SDL_AudioDevicePaused SDL_AudioDevicePaused_REAL
#define SDL_BeginGPUComputePass SDL_BeginGPUComputePass_REAL

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@@ -63,9 +63,9 @@ SDL_DYNAPI_PROC(int,SDL_AtomicAdd,(SDL_AtomicInt *a, int b),(a,b),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_AtomicCompareAndSwap,(SDL_AtomicInt *a, int b, int c),(a,b,c),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_AtomicCompareAndSwapPointer,(void **a, void *b, void *c),(a,b,c),return)
SDL_DYNAPI_PROC(int,SDL_AtomicGet,(SDL_AtomicInt *a),(a),return)
SDL_DYNAPI_PROC(void*,SDL_AtomicGetPtr,(void **a),(a),return)
SDL_DYNAPI_PROC(void*,SDL_AtomicGetPointer,(void **a),(a),return)
SDL_DYNAPI_PROC(int,SDL_AtomicSet,(SDL_AtomicInt *a, int b),(a,b),return)
SDL_DYNAPI_PROC(void*,SDL_AtomicSetPtr,(void **a, void *b),(a,b),return)
SDL_DYNAPI_PROC(void*,SDL_AtomicSetPointer,(void **a, void *b),(a,b),return)
SDL_DYNAPI_PROC(SDL_JoystickID,SDL_AttachVirtualJoystick,(const SDL_VirtualJoystickDesc *a),(a),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_AudioDevicePaused,(SDL_AudioDeviceID a),(a),return)
SDL_DYNAPI_PROC(SDL_GPUComputePass*,SDL_BeginGPUComputePass,(SDL_GPUCommandBuffer *a, SDL_GPUStorageTextureWriteOnlyBinding *b, Uint32 c, SDL_GPUStorageBufferWriteOnlyBinding *d, Uint32 e),(a,b,c,d,e),return)