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Added SDL_RenderGetMetalLayer() and SDL_RenderGetMetalCommandEncoder()
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@@ -2123,6 +2123,28 @@ int SDL_GL_UnbindTexture(SDL_Texture *texture)
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return SDL_Unsupported();
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}
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void *
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SDL_RenderGetMetalLayer(SDL_Renderer * renderer)
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{
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CHECK_RENDERER_MAGIC(renderer, NULL);
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if (renderer->GetMetalLayer) {
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return renderer->GetMetalLayer(renderer);
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}
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return NULL;
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}
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void *
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SDL_RenderGetMetalCommandEncoder(SDL_Renderer * renderer)
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{
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CHECK_RENDERER_MAGIC(renderer, NULL);
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if (renderer->GetMetalCommandEncoder) {
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return renderer->GetMetalCommandEncoder(renderer);
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}
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return NULL;
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}
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static SDL_BlendMode
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SDL_GetShortBlendMode(SDL_BlendMode blendMode)
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{
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