diff --git a/examples/input/03-gamepad-polling/README.txt b/examples/input/03-gamepad-polling/README.txt index 3d5fad4707..d7e68b948b 100644 --- a/examples/input/03-gamepad-polling/README.txt +++ b/examples/input/03-gamepad-polling/README.txt @@ -1,3 +1,11 @@ This example code looks for the current gamepad state once per frame, and draws a visual representation of it. See 01-joystick-polling for the -equivalent example code for the lower-level joystick API. \ No newline at end of file +equivalent example code for the lower-level joystick API. + +Please note that on the web, gamepads don't show up until you interact with +them, so press a button to "connect" the controller. + +Also note that on the web, gamepad triggers are treated as buttons (either +pressed or not) instead of axes (pressed 0 to 100 percent). This is a web +issue, not an SDL limitation. +