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Even more miscellaneous gamepad buttons!
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@@ -1088,7 +1088,9 @@ static const char *map_StringForGamepadButton[] = {
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"touchpad",
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"misc2",
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"misc3",
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"misc4"
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"misc4",
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"misc5",
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"misc6"
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};
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SDL_COMPILE_TIME_ASSERT(map_StringForGamepadButton, SDL_arraysize(map_StringForGamepadButton) == SDL_GAMEPAD_BUTTON_MAX);
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@@ -1757,6 +1759,8 @@ static GamepadMapping_t *SDL_PrivateGenerateAutomaticGamepadMapping(const char *
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SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "misc2", &raw_map->misc2);
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SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "misc3", &raw_map->misc3);
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SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "misc4", &raw_map->misc4);
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SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "misc5", &raw_map->misc5);
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SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "misc6", &raw_map->misc6);
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/* Keep using paddle1-4 in the generated mapping so that it can be
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* reused with SDL2 */
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SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "paddle1", &raw_map->right_paddle1);
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