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Even more miscellaneous gamepad buttons!
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@@ -652,6 +652,8 @@ static const char *gamepad_button_names[] = {
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"Misc2",
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"Misc3",
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"Misc4",
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"Misc5",
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"Misc6",
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};
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SDL_COMPILE_TIME_ASSERT(gamepad_button_names, SDL_arraysize(gamepad_button_names) == SDL_GAMEPAD_BUTTON_MAX);
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