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emscripten: send fake mouse events for touches, like other targets do.
(This really should be handled at the higher level and not in the individual targets, but this fixes the immediate bug.)
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@@ -391,11 +391,24 @@ Emscripten_HandleTouch(int eventType, const EmscriptenTouchEvent *touchEvent, vo
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x = touchEvent->touches[i].canvasX / (float)window_data->windowed_width;
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y = touchEvent->touches[i].canvasY / (float)window_data->windowed_height;
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if (eventType == EMSCRIPTEN_EVENT_TOUCHMOVE) {
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SDL_SendTouchMotion(deviceId, id, x, y, 1.0f);
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} else if (eventType == EMSCRIPTEN_EVENT_TOUCHSTART) {
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if (eventType == EMSCRIPTEN_EVENT_TOUCHSTART) {
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if (!window_data->finger_touching) {
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window_data->finger_touching = SDL_TRUE;
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window_data->first_finger = id;
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SDL_SendMouseMotion(window_data->window, SDL_TOUCH_MOUSEID, 0, x, y);
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SDL_SendMouseButton(window_data->window, SDL_TOUCH_MOUSEID, SDL_PRESSED, SDL_BUTTON_LEFT);
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}
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SDL_SendTouch(deviceId, id, SDL_TRUE, x, y, 1.0f);
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} else if (eventType == EMSCRIPTEN_EVENT_TOUCHMOVE) {
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if ((window_data->finger_touching) && (window_data->first_finger == id)) {
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SDL_SendMouseMotion(window_data->window, SDL_TOUCH_MOUSEID, 0, x, y);
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}
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SDL_SendTouchMotion(deviceId, id, x, y, 1.0f);
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} else {
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if ((window_data->finger_touching) && (window_data->first_finger == id)) {
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SDL_SendMouseButton(window_data->window, SDL_TOUCH_MOUSEID, SDL_RELEASED, SDL_BUTTON_LEFT);
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window_data->finger_touching = SDL_FALSE;
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}
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SDL_SendTouch(deviceId, id, SDL_FALSE, x, y, 1.0f);
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}
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}
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