From d0a7290689bceecdca2ea35b77c602c4e525bacf Mon Sep 17 00:00:00 2001 From: SDL Wiki Bot Date: Sat, 7 Mar 2026 16:20:37 +0000 Subject: [PATCH] Sync SDL3 wiki -> header [ci skip] --- include/SDL3/SDL_main.h | 13 +++++++------ include/SDL3/SDL_render.h | 4 ++-- 2 files changed, 9 insertions(+), 8 deletions(-) diff --git a/include/SDL3/SDL_main.h b/include/SDL3/SDL_main.h index 25e5879e2e..805c8899ab 100644 --- a/include/SDL3/SDL_main.h +++ b/include/SDL3/SDL_main.h @@ -664,13 +664,14 @@ extern SDL_DECLSPEC void SDLCALL SDL_UnregisterApp(void); /** * Callback from the application to let the suspend continue. * - * This should be called in response to an `SDL_EVENT_DID_ENTER_BACKGROUND` event, - * which can be detected via event watch. However, do NOT call this function - * directly from within an event watch callback. Instead, wait until the app has - * suppressed all rendering operations, then call this from the application - * render thread. + * This should be called in response to an `SDL_EVENT_DID_ENTER_BACKGROUND` + * event, which can be detected via event watch. However, do NOT call this + * function directly from within an event watch callback. Instead, wait until + * the app has suppressed all rendering operations, then call this from the + * application render thread. * - * When using SDL_Render, this should be called after calling SDL_GDKSuspendRenderer. + * When using SDL_Render, this should be called after calling + * SDL_GDKSuspendRenderer. * * When using SDL_GPU, this should be called after calling SDL_GDKSuspendGPU. * diff --git a/include/SDL3/SDL_render.h b/include/SDL3/SDL_render.h index 2d5edab608..ee32cf912b 100644 --- a/include/SDL3/SDL_render.h +++ b/include/SDL3/SDL_render.h @@ -3093,7 +3093,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_DestroyGPURenderState(SDL_GPURenderState *s * * This function MUST be called on the application's render thread. * - * \param renderer the renderer which should suspend operation + * \param renderer the renderer which should suspend operation. * * \since This function is available since SDL 3.6.0. * @@ -3110,7 +3110,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_GDKSuspendRenderer(SDL_Renderer *renderer); * * This function MUST be called on the application's render thread. * - * \param renderer the renderer which should resume operation + * \param renderer the renderer which should resume operation. * * \since This function is available since SDL 3.6.0. *