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If the viewport changes the cliprect should be updated
The clip rectangle is defined to be viewport relative, so if the viewport changes we need to update it. Fixes https://github.com/libsdl-org/SDL/issues/9094
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@@ -1244,6 +1244,7 @@ static int GLES2_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd,
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if (SDL_memcmp(viewport, &cmd->data.viewport.rect, sizeof(cmd->data.viewport.rect)) != 0) {
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SDL_copyp(viewport, &cmd->data.viewport.rect);
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data->drawstate.viewport_dirty = SDL_TRUE;
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data->drawstate.cliprect_dirty = SDL_TRUE;
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}
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break;
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}
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