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add SDL_RenderTextureAffine
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@@ -2076,6 +2076,36 @@ extern SDL_DECLSPEC bool SDLCALL SDL_RenderTextureRotated(SDL_Renderer *renderer
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double angle, const SDL_FPoint *center,
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SDL_FlipMode flip);
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/**
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* Copy a portion of the source texture to the current rendering target, with
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* affine transform, at subpixel precision.
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*
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* \param renderer the renderer which should copy parts of a texture.
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* \param texture the source texture.
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* \param srcrect a pointer to the source rectangle, or NULL for the entire
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* texture.
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* \param origin a pointer to a point indicating where the top-left corner of
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srcrect should be mapped to, or NULL for the rendering
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target's origin.
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* \param right a pointer to a point indicating where the top-right corner of
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srcrect should be mapped to, or NULL for the rendering
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target's top-right corner.
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* \param down a pointer to a point indicating where the bottom-left corner
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of srcrect should be mapped to, or NULL for the rendering
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target's bottom-left corner.
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* \returns true on success or false on failure; call SDL_GetError() for more
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* information.
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*
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* \threadsafety You may only call this function from the main thread.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_RenderTexture
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*/
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extern SDL_DECLSPEC bool SDLCALL SDL_RenderTextureAffine(SDL_Renderer *renderer, SDL_Texture *texture,
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const SDL_FRect *srcrect, const SDL_FPoint *origin,
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const SDL_FPoint *right, const SDL_FPoint *down);
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/**
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* Tile a portion of the texture to the current rendering target at subpixel
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* precision.
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