mirror of
https://github.com/libsdl-org/SDL.git
synced 2025-09-24 20:18:29 +00:00
Added SDL_GameControllerSendEffect() and SDL_JoystickSendEffect() to allow applications to send custom effects to the PS4 and PS5 controllers
See testgamecontroller.c for an example of a custom PS5 trigger effect
This commit is contained in:
@@ -820,6 +820,16 @@ extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerHasLED(SDL_GameController *ga
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_GameControllerSetLED(SDL_GameController *gamecontroller, Uint8 red, Uint8 green, Uint8 blue);
|
||||
|
||||
/**
|
||||
* Send a controller specific effect packet
|
||||
*
|
||||
* \param gamecontroller The controller to affect
|
||||
* \param data The data to send to the controller
|
||||
* \param size The size of the data to send to the controller
|
||||
* \returns 0, or -1 if this controller or driver doesn't support effect packets
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_GameControllerSendEffect(SDL_GameController *gamecontroller, const void *data, int size);
|
||||
|
||||
/**
|
||||
* Close a game controller previously opened with SDL_GameControllerOpen().
|
||||
*
|
||||
|
Reference in New Issue
Block a user