mirror of
https://github.com/libsdl-org/SDL.git
synced 2025-10-04 17:06:25 +00:00
Added SDL_GameControllerSendEffect() and SDL_JoystickSendEffect() to allow applications to send custom effects to the PS4 and PS5 controllers
See testgamecontroller.c for an example of a custom PS5 trigger effect
This commit is contained in:
@@ -175,6 +175,8 @@ typedef struct {
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} SDL_DriverPS5_Context;
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static int HIDAPI_DriverPS5_SendJoystickEffect(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, const void *effect, int size);
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static SDL_bool
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HIDAPI_DriverPS5_IsSupportedDevice(const char *name, SDL_GameControllerType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
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{
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@@ -375,32 +377,13 @@ static int
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HIDAPI_DriverPS5_UpdateEffects(SDL_HIDAPI_Device *device, int effect_mask)
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{
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SDL_DriverPS5_Context *ctx = (SDL_DriverPS5_Context *)device->context;
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DS5EffectsState_t *effects;
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Uint8 data[78];
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int report_size, offset;
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Uint8 *pending_data;
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int *pending_size;
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int maximum_size;
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DS5EffectsState_t effects;
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if (!ctx->enhanced_mode) {
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return SDL_Unsupported();
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}
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SDL_zero(data);
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if (ctx->is_bluetooth) {
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data[0] = k_EPS5ReportIdBluetoothEffects;
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data[1] = 0x02; /* Magic value */
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report_size = 78;
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offset = 2;
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} else {
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data[0] = k_EPS5ReportIdUsbEffects;
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report_size = 48;
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offset = 1;
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}
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effects = (DS5EffectsState_t *)&data[offset];
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SDL_zero(effects);
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/* Make sure the Bluetooth connection sequence has completed before sending LED color change */
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if (ctx->is_bluetooth &&
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@@ -412,79 +395,53 @@ HIDAPI_DriverPS5_UpdateEffects(SDL_HIDAPI_Device *device, int effect_mask)
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}
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if (ctx->rumble_left || ctx->rumble_right) {
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effects->ucEnableBits1 |= 0x01; /* Enable rumble emulation */
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effects->ucEnableBits1 |= 0x02; /* Disable audio haptics */
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effects.ucEnableBits1 |= 0x01; /* Enable rumble emulation */
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effects.ucEnableBits1 |= 0x02; /* Disable audio haptics */
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/* Shift to reduce effective rumble strength to match Xbox controllers */
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effects->ucRumbleLeft = ctx->rumble_left >> 1;
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effects->ucRumbleRight = ctx->rumble_right >> 1;
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effects.ucRumbleLeft = ctx->rumble_left >> 1;
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effects.ucRumbleRight = ctx->rumble_right >> 1;
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} else {
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/* Leaving emulated rumble bits off will restore audio haptics */
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}
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if ((effect_mask & k_EDS5EffectRumbleStart) != 0) {
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effects->ucEnableBits1 |= 0x02; /* Disable audio haptics */
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effects.ucEnableBits1 |= 0x02; /* Disable audio haptics */
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}
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if ((effect_mask & k_EDS5EffectRumble) != 0) {
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/* Already handled above */
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}
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if ((effect_mask & k_EDS5EffectLEDReset) != 0) {
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effects->ucEnableBits2 |= 0x08; /* Reset LED state */
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effects.ucEnableBits2 |= 0x08; /* Reset LED state */
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}
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if ((effect_mask & k_EDS5EffectLED) != 0) {
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effects->ucEnableBits2 |= 0x04; /* Enable LED color */
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effects.ucEnableBits2 |= 0x04; /* Enable LED color */
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/* Populate the LED state with the appropriate color from our lookup table */
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if (ctx->color_set) {
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effects->ucLedRed = ctx->led_red;
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effects->ucLedGreen = ctx->led_green;
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effects->ucLedBlue = ctx->led_blue;
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effects.ucLedRed = ctx->led_red;
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effects.ucLedGreen = ctx->led_green;
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effects.ucLedBlue = ctx->led_blue;
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} else {
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SetLedsForPlayerIndex(effects, ctx->player_index);
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SetLedsForPlayerIndex(&effects, ctx->player_index);
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}
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}
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if ((effect_mask & k_EDS5EffectPadLights) != 0) {
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effects->ucEnableBits2 |= 0x10; /* Enable touchpad lights */
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effects.ucEnableBits2 |= 0x10; /* Enable touchpad lights */
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if (ctx->player_lights) {
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SetLightsForPlayerIndex(effects, ctx->player_index);
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SetLightsForPlayerIndex(&effects, ctx->player_index);
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} else {
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effects->ucPadLights = 0x00;
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effects.ucPadLights = 0x00;
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}
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}
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if ((effect_mask & k_EDS5EffectMicLight) != 0) {
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effects->ucEnableBits2 |= 0x01; /* Enable microphone light */
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effects.ucEnableBits2 |= 0x01; /* Enable microphone light */
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effects->ucMicLightMode = 0; /* Bitmask, 0x00 = off, 0x01 = solid, 0x02 = pulse */
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effects.ucMicLightMode = 0; /* Bitmask, 0x00 = off, 0x01 = solid, 0x02 = pulse */
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}
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if (ctx->is_bluetooth) {
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/* Bluetooth reports need a CRC at the end of the packet (at least on Linux) */
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Uint8 ubHdr = 0xA2; /* hidp header is part of the CRC calculation */
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Uint32 unCRC;
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unCRC = SDL_crc32(0, &ubHdr, 1);
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unCRC = SDL_crc32(unCRC, data, (size_t)(report_size - sizeof(unCRC)));
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SDL_memcpy(&data[report_size - sizeof(unCRC)], &unCRC, sizeof(unCRC));
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}
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if (SDL_HIDAPI_LockRumble() < 0) {
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return -1;
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}
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/* See if we can update an existing pending request */
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if (SDL_HIDAPI_GetPendingRumbleLocked(device, &pending_data, &pending_size, &maximum_size)) {
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DS5EffectsState_t *pending_effects = (DS5EffectsState_t *)&pending_data[offset];
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if (report_size == *pending_size &&
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effects->ucEnableBits1 == pending_effects->ucEnableBits1 &&
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effects->ucEnableBits2 == pending_effects->ucEnableBits2) {
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/* We're simply updating the data for this request */
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SDL_memcpy(pending_data, data, report_size);
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SDL_HIDAPI_UnlockRumble();
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return 0;
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}
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}
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return SDL_HIDAPI_SendRumbleAndUnlock(device, data, report_size);
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return HIDAPI_DriverPS5_SendJoystickEffect(device, ctx->joystick, &effects, sizeof(effects));
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}
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static void
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@@ -725,6 +682,67 @@ HIDAPI_DriverPS5_SetJoystickLED(SDL_HIDAPI_Device *device, SDL_Joystick *joystic
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return HIDAPI_DriverPS5_UpdateEffects(device, k_EDS5EffectLED);
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}
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static int
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HIDAPI_DriverPS5_SendJoystickEffect(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, const void *effect, int size)
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{
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SDL_DriverPS5_Context *ctx = (SDL_DriverPS5_Context *)device->context;
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Uint8 data[78];
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int report_size, offset;
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Uint8 *pending_data;
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int *pending_size;
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int maximum_size;
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if (!ctx->enhanced_mode) {
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HIDAPI_DriverPS5_SetEnhancedMode(device, joystick);
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}
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SDL_zero(data);
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if (ctx->is_bluetooth) {
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data[0] = k_EPS5ReportIdBluetoothEffects;
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data[1] = 0x02; /* Magic value */
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report_size = 78;
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offset = 2;
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} else {
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data[0] = k_EPS5ReportIdUsbEffects;
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report_size = 48;
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offset = 1;
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}
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SDL_memcpy(&data[offset], effect, SDL_min((sizeof(data) - offset), size));
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if (ctx->is_bluetooth) {
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/* Bluetooth reports need a CRC at the end of the packet (at least on Linux) */
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Uint8 ubHdr = 0xA2; /* hidp header is part of the CRC calculation */
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Uint32 unCRC;
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unCRC = SDL_crc32(0, &ubHdr, 1);
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unCRC = SDL_crc32(unCRC, data, (size_t)(report_size - sizeof(unCRC)));
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SDL_memcpy(&data[report_size - sizeof(unCRC)], &unCRC, sizeof(unCRC));
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}
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if (SDL_HIDAPI_LockRumble() < 0) {
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return -1;
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}
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/* See if we can update an existing pending request */
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if (SDL_HIDAPI_GetPendingRumbleLocked(device, &pending_data, &pending_size, &maximum_size)) {
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DS5EffectsState_t *effects = (DS5EffectsState_t *)&data[offset];
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DS5EffectsState_t *pending_effects = (DS5EffectsState_t *)&pending_data[offset];
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if (report_size == *pending_size &&
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effects->ucEnableBits1 == pending_effects->ucEnableBits1 &&
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effects->ucEnableBits2 == pending_effects->ucEnableBits2) {
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/* We're simply updating the data for this request */
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SDL_memcpy(pending_data, data, report_size);
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SDL_HIDAPI_UnlockRumble();
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return 0;
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}
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}
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return SDL_HIDAPI_SendRumbleAndUnlock(device, data, report_size);
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}
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static int
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HIDAPI_DriverPS5_SetJoystickSensorsEnabled(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, SDL_bool enabled)
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{
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@@ -1082,6 +1100,7 @@ SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverPS5 =
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HIDAPI_DriverPS5_RumbleJoystickTriggers,
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HIDAPI_DriverPS5_HasJoystickLED,
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HIDAPI_DriverPS5_SetJoystickLED,
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HIDAPI_DriverPS5_SendJoystickEffect,
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HIDAPI_DriverPS5_SetJoystickSensorsEnabled,
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HIDAPI_DriverPS5_CloseJoystick,
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HIDAPI_DriverPS5_FreeDevice,
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