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https://github.com/libsdl-org/SDL.git
synced 2025-10-04 08:56:25 +00:00
Added SDL_GameControllerSendEffect() and SDL_JoystickSendEffect() to allow applications to send custom effects to the PS4 and PS5 controllers
See testgamecontroller.c for an example of a custom PS5 trigger effect
This commit is contained in:
@@ -565,7 +565,7 @@ HIDAPI_RemapVal(float val, float val_min, float val_max, float output_min, float
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}
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static void HIDAPI_JoystickDetect(void);
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static void HIDAPI_JoystickClose(SDL_Joystick * joystick);
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static void HIDAPI_JoystickClose(SDL_Joystick *joystick);
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static SDL_bool
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HIDAPI_IsDeviceSupported(Uint16 vendor_id, Uint16 product_id, Uint16 version, const char *name)
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@@ -1269,7 +1269,7 @@ HIDAPI_JoystickGetDeviceInstanceID(int device_index)
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}
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static int
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HIDAPI_JoystickOpen(SDL_Joystick * joystick, int device_index)
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HIDAPI_JoystickOpen(SDL_Joystick *joystick, int device_index)
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{
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SDL_JoystickID joystickID;
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SDL_HIDAPI_Device *device = HIDAPI_GetDeviceByIndex(device_index, &joystickID);
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@@ -1295,7 +1295,7 @@ HIDAPI_JoystickOpen(SDL_Joystick * joystick, int device_index)
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}
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static int
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HIDAPI_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
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HIDAPI_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
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{
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int result;
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@@ -1312,7 +1312,7 @@ HIDAPI_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint
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}
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static int
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HIDAPI_JoystickRumbleTriggers(SDL_Joystick * joystick, Uint16 left_rumble, Uint16 right_rumble)
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HIDAPI_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble)
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{
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int result;
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@@ -1329,7 +1329,7 @@ HIDAPI_JoystickRumbleTriggers(SDL_Joystick * joystick, Uint16 left_rumble, Uint1
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}
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static SDL_bool
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HIDAPI_JoystickHasLED(SDL_Joystick * joystick)
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HIDAPI_JoystickHasLED(SDL_Joystick *joystick)
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{
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SDL_bool result = SDL_FALSE;
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@@ -1343,7 +1343,7 @@ HIDAPI_JoystickHasLED(SDL_Joystick * joystick)
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}
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static int
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HIDAPI_JoystickSetLED(SDL_Joystick * joystick, Uint8 red, Uint8 green, Uint8 blue)
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HIDAPI_JoystickSetLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
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{
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int result;
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@@ -1360,7 +1360,24 @@ HIDAPI_JoystickSetLED(SDL_Joystick * joystick, Uint8 red, Uint8 green, Uint8 blu
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}
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static int
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HIDAPI_JoystickSetSensorsEnabled(SDL_Joystick * joystick, SDL_bool enabled)
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HIDAPI_JoystickSendEffect(SDL_Joystick *joystick, const void *data, int size)
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{
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int result;
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if (joystick->hwdata) {
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SDL_HIDAPI_Device *device = joystick->hwdata->device;
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result = device->driver->SendJoystickEffect(device, joystick, data, size);
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} else {
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SDL_SetError("SendEffect failed, device disconnected");
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result = -1;
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}
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return result;
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}
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static int
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HIDAPI_JoystickSetSensorsEnabled(SDL_Joystick *joystick, SDL_bool enabled)
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{
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int result;
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@@ -1377,13 +1394,13 @@ HIDAPI_JoystickSetSensorsEnabled(SDL_Joystick * joystick, SDL_bool enabled)
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}
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static void
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HIDAPI_JoystickUpdate(SDL_Joystick * joystick)
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HIDAPI_JoystickUpdate(SDL_Joystick *joystick)
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{
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/* This is handled in SDL_HIDAPI_UpdateDevices() */
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}
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static void
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HIDAPI_JoystickClose(SDL_Joystick * joystick)
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HIDAPI_JoystickClose(SDL_Joystick *joystick)
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{
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if (joystick->hwdata) {
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SDL_HIDAPI_Device *device = joystick->hwdata->device;
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@@ -1470,6 +1487,7 @@ SDL_JoystickDriver SDL_HIDAPI_JoystickDriver =
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HIDAPI_JoystickRumbleTriggers,
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HIDAPI_JoystickHasLED,
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HIDAPI_JoystickSetLED,
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HIDAPI_JoystickSendEffect,
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HIDAPI_JoystickSetSensorsEnabled,
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HIDAPI_JoystickUpdate,
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HIDAPI_JoystickClose,
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