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https://github.com/libsdl-org/SDL.git
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Renamed *FromInstanceID() to *FromID()
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@@ -574,7 +574,7 @@ The following functions have been renamed:
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* SDL_GameControllerAddMappingsFromFile() => SDL_AddGamepadMappingsFromFile()
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* SDL_GameControllerAddMappingsFromRW() => SDL_AddGamepadMappingsFromIO()
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* SDL_GameControllerClose() => SDL_CloseGamepad()
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* SDL_GameControllerFromInstanceID() => SDL_GetGamepadFromInstanceID()
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* SDL_GameControllerFromInstanceID() => SDL_GetGamepadFromID()
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* SDL_GameControllerFromPlayerIndex() => SDL_GetGamepadFromPlayerIndex()
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* SDL_GameControllerGetAppleSFSymbolsNameForAxis() => SDL_GetGamepadAppleSFSymbolsNameForAxis()
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* SDL_GameControllerGetAppleSFSymbolsNameForButton() => SDL_GetGamepadAppleSFSymbolsNameForButton()
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@@ -743,7 +743,7 @@ The following functions have been renamed:
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The following functions have been removed:
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* SDL_HapticIndex() - replaced with SDL_GetHapticID()
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* SDL_HapticName() - replaced with SDL_GetHapticNameFromID()
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* SDL_HapticOpened() - replaced with SDL_GetHapticFromInstanceID()
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* SDL_HapticOpened() - replaced with SDL_GetHapticFromID()
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* SDL_NumHaptics() - replaced with SDL_GetHaptics()
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## SDL_hints.h
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@@ -855,7 +855,7 @@ The following functions have been renamed:
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* SDL_JoystickAttachVirtualEx() => SDL_AttachVirtualJoystick()
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* SDL_JoystickClose() => SDL_CloseJoystick()
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* SDL_JoystickDetachVirtual() => SDL_DetachVirtualJoystick()
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* SDL_JoystickFromInstanceID() => SDL_GetJoystickFromInstanceID()
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* SDL_JoystickFromInstanceID() => SDL_GetJoystickFromID()
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* SDL_JoystickFromPlayerIndex() => SDL_GetJoystickFromPlayerIndex()
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* SDL_JoystickGetAttached() => SDL_JoystickConnected()
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* SDL_JoystickGetAxis() => SDL_GetJoystickAxis()
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@@ -1587,7 +1587,7 @@ Removed SDL_SensorGetDataWithTimestamp(), if you want timestamps for the sensor
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The following functions have been renamed:
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* SDL_SensorClose() => SDL_CloseSensor()
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* SDL_SensorFromInstanceID() => SDL_GetSensorFromInstanceID()
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* SDL_SensorFromInstanceID() => SDL_GetSensorFromID()
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* SDL_SensorGetData() => SDL_GetSensorData()
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* SDL_SensorGetInstanceID() => SDL_GetSensorID()
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* SDL_SensorGetName() => SDL_GetSensorName()
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