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https://github.com/libsdl-org/SDL.git
synced 2025-09-27 05:28:29 +00:00
Renamed *FromInstanceID() to *FromID()
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@@ -626,7 +626,7 @@ extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetGamepadProductVersionFromID(SDL_Joysti
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*
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* \sa SDL_GetGamepadType
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* \sa SDL_GetGamepads
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* \sa SDL_GetRealGamepadInstanceType
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* \sa SDL_GetRealGamepadTypeFromID
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*/
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extern SDL_DECLSPEC SDL_GamepadType SDLCALL SDL_GetGamepadTypeFromID(SDL_JoystickID instance_id);
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@@ -644,7 +644,7 @@ extern SDL_DECLSPEC SDL_GamepadType SDLCALL SDL_GetGamepadTypeFromID(SDL_Joystic
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* \sa SDL_GetGamepads
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* \sa SDL_GetRealGamepadType
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*/
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extern SDL_DECLSPEC SDL_GamepadType SDLCALL SDL_GetRealGamepadInstanceType(SDL_JoystickID instance_id);
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extern SDL_DECLSPEC SDL_GamepadType SDLCALL SDL_GetRealGamepadTypeFromID(SDL_JoystickID instance_id);
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/**
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* Get the mapping of a gamepad.
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@@ -686,7 +686,7 @@ extern SDL_DECLSPEC SDL_Gamepad *SDLCALL SDL_OpenGamepad(SDL_JoystickID instance
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*
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* \since This function is available since SDL 3.0.0.
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*/
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extern SDL_DECLSPEC SDL_Gamepad *SDLCALL SDL_GetGamepadFromInstanceID(SDL_JoystickID instance_id);
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extern SDL_DECLSPEC SDL_Gamepad *SDLCALL SDL_GetGamepadFromID(SDL_JoystickID instance_id);
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/**
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* Get the SDL_Gamepad associated with a player index.
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@@ -800,7 +800,7 @@ extern SDL_DECLSPEC SDL_GamepadType SDLCALL SDL_GetGamepadType(SDL_Gamepad *game
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_GetRealGamepadInstanceType
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* \sa SDL_GetRealGamepadTypeFromID
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*/
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extern SDL_DECLSPEC SDL_GamepadType SDLCALL SDL_GetRealGamepadType(SDL_Gamepad *gamepad);
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@@ -998,7 +998,7 @@ extern SDL_DECLSPEC SDL_Haptic *SDLCALL SDL_OpenHaptic(SDL_HapticID instance_id)
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*
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* \since This function is available since SDL 3.0.0.
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*/
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extern SDL_DECLSPEC SDL_Haptic *SDLCALL SDL_GetHapticFromInstanceID(SDL_HapticID instance_id);
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extern SDL_DECLSPEC SDL_Haptic *SDLCALL SDL_GetHapticFromID(SDL_HapticID instance_id);
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/**
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* Get the instance ID of an opened haptic device.
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@@ -382,7 +382,7 @@ extern SDL_DECLSPEC SDL_Joystick *SDLCALL SDL_OpenJoystick(SDL_JoystickID instan
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*
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* \since This function is available since SDL 3.0.0.
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*/
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extern SDL_DECLSPEC SDL_Joystick *SDLCALL SDL_GetJoystickFromInstanceID(SDL_JoystickID instance_id);
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extern SDL_DECLSPEC SDL_Joystick *SDLCALL SDL_GetJoystickFromID(SDL_JoystickID instance_id);
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/**
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* Get the SDL_Joystick associated with a player index.
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@@ -221,7 +221,7 @@
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#define SDL_GameControllerBindType SDL_GamepadBindingType
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#define SDL_GameControllerButton SDL_GamepadButton
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#define SDL_GameControllerClose SDL_CloseGamepad
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#define SDL_GameControllerFromInstanceID SDL_GetGamepadFromInstanceID
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#define SDL_GameControllerFromInstanceID SDL_GetGamepadFromID
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#define SDL_GameControllerFromPlayerIndex SDL_GetGamepadFromPlayerIndex
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#define SDL_GameControllerGetAppleSFSymbolsNameForAxis SDL_GetGamepadAppleSFSymbolsNameForAxis
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#define SDL_GameControllerGetAppleSFSymbolsNameForButton SDL_GetGamepadAppleSFSymbolsNameForButton
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@@ -307,7 +307,7 @@
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#define SDL_JoystickAttachVirtualEx SDL_AttachVirtualJoystick
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#define SDL_JoystickClose SDL_CloseJoystick
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#define SDL_JoystickDetachVirtual SDL_DetachVirtualJoystick
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#define SDL_JoystickFromInstanceID SDL_GetJoystickFromInstanceID
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#define SDL_JoystickFromInstanceID SDL_GetJoystickFromID
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#define SDL_JoystickFromPlayerIndex SDL_GetJoystickFromPlayerIndex
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#define SDL_JoystickGetAttached SDL_JoystickConnected
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#define SDL_JoystickGetAxis SDL_GetJoystickAxis
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@@ -564,7 +564,7 @@
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/* ##SDL_sensor.h */
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#define SDL_SensorClose SDL_CloseSensor
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#define SDL_SensorFromInstanceID SDL_GetSensorFromInstanceID
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#define SDL_SensorFromInstanceID SDL_GetSensorFromID
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#define SDL_SensorGetData SDL_GetSensorData
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#define SDL_SensorGetInstanceID SDL_GetSensorID
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#define SDL_SensorGetName SDL_GetSensorName
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@@ -818,7 +818,7 @@
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#define SDL_GameControllerBindType SDL_GameControllerBindType_renamed_SDL_GamepadBindingType
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#define SDL_GameControllerButton SDL_GameControllerButton_renamed_SDL_GamepadButton
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#define SDL_GameControllerClose SDL_GameControllerClose_renamed_SDL_CloseGamepad
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#define SDL_GameControllerFromInstanceID SDL_GameControllerFromInstanceID_renamed_SDL_GetGamepadFromInstanceID
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#define SDL_GameControllerFromInstanceID SDL_GameControllerFromInstanceID_renamed_SDL_GetGamepadFromID
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#define SDL_GameControllerFromPlayerIndex SDL_GameControllerFromPlayerIndex_renamed_SDL_GetGamepadFromPlayerIndex
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#define SDL_GameControllerGetAppleSFSymbolsNameForAxis SDL_GameControllerGetAppleSFSymbolsNameForAxis_renamed_SDL_GetGamepadAppleSFSymbolsNameForAxis
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#define SDL_GameControllerGetAppleSFSymbolsNameForButton SDL_GameControllerGetAppleSFSymbolsNameForButton_renamed_SDL_GetGamepadAppleSFSymbolsNameForButton
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@@ -905,7 +905,7 @@
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#define SDL_JoystickAttachVirtualEx SDL_JoystickAttachVirtualEx_renamed_SDL_AttachVirtualJoystick
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#define SDL_JoystickClose SDL_JoystickClose_renamed_SDL_CloseJoystick
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#define SDL_JoystickDetachVirtual SDL_JoystickDetachVirtual_renamed_SDL_DetachVirtualJoystick
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#define SDL_JoystickFromInstanceID SDL_JoystickFromInstanceID_renamed_SDL_GetJoystickFromInstanceID
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#define SDL_JoystickFromInstanceID SDL_JoystickFromInstanceID_renamed_SDL_GetJoystickFromID
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#define SDL_JoystickFromPlayerIndex SDL_JoystickFromPlayerIndex_renamed_SDL_GetJoystickFromPlayerIndex
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#define SDL_JoystickGetAttached SDL_JoystickGetAttached_renamed_SDL_JoystickConnected
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#define SDL_JoystickGetAxis SDL_JoystickGetAxis_renamed_SDL_GetJoystickAxis
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@@ -1162,7 +1162,7 @@
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/* ##SDL_sensor.h */
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#define SDL_SensorClose SDL_SensorClose_renamed_SDL_CloseSensor
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#define SDL_SensorFromInstanceID SDL_SensorFromInstanceID_renamed_SDL_GetSensorFromInstanceID
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#define SDL_SensorFromInstanceID SDL_SensorFromInstanceID_renamed_SDL_GetSensorFromID
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#define SDL_SensorGetData SDL_SensorGetData_renamed_SDL_GetSensorData
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#define SDL_SensorGetInstanceID SDL_SensorGetInstanceID_renamed_SDL_GetSensorID
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#define SDL_SensorGetName SDL_SensorGetName_renamed_SDL_GetSensorName
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@@ -213,7 +213,7 @@ extern SDL_DECLSPEC SDL_Sensor *SDLCALL SDL_OpenSensor(SDL_SensorID instance_id)
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*
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* \since This function is available since SDL 3.0.0.
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*/
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extern SDL_DECLSPEC SDL_Sensor *SDLCALL SDL_GetSensorFromInstanceID(SDL_SensorID instance_id);
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extern SDL_DECLSPEC SDL_Sensor *SDLCALL SDL_GetSensorFromID(SDL_SensorID instance_id);
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/**
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* Get the properties associated with a sensor.
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