mirror of
https://github.com/libsdl-org/SDL.git
synced 2026-02-15 00:03:16 +00:00
Renamed *FromInstanceID() to *FromID()
This commit is contained in:
@@ -240,7 +240,7 @@ SDL3_0.0.0 {
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SDL_GetGamepadButtonLabelForType;
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SDL_GetGamepadConnectionState;
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SDL_GetGamepadFirmwareVersion;
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SDL_GetGamepadFromInstanceID;
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SDL_GetGamepadFromID;
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SDL_GetGamepadFromPlayerIndex;
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SDL_GetGamepadGUIDFromID;
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SDL_GetGamepadID;
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@@ -280,7 +280,7 @@ SDL3_0.0.0 {
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SDL_GetGrabbedWindow;
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SDL_GetHapticEffectStatus;
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SDL_GetHapticFeatures;
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SDL_GetHapticFromInstanceID;
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SDL_GetHapticFromID;
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SDL_GetHapticID;
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SDL_GetHapticName;
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SDL_GetHapticNameFromID;
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@@ -296,7 +296,7 @@ SDL3_0.0.0 {
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SDL_GetJoystickButton;
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SDL_GetJoystickConnectionState;
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SDL_GetJoystickFirmwareVersion;
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SDL_GetJoystickFromInstanceID;
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SDL_GetJoystickFromID;
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SDL_GetJoystickFromPlayerIndex;
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SDL_GetJoystickGUID;
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SDL_GetJoystickGUIDFromID;
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@@ -379,7 +379,7 @@ SDL3_0.0.0 {
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SDL_GetPropertyType;
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SDL_GetRGB;
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SDL_GetRGBA;
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SDL_GetRealGamepadInstanceType;
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SDL_GetRealGamepadTypeFromID;
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SDL_GetRealGamepadType;
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SDL_GetRectAndLineIntersection;
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SDL_GetRectAndLineIntersectionFloat;
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@@ -418,7 +418,7 @@ SDL3_0.0.0 {
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SDL_GetScancodeName;
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SDL_GetSemaphoreValue;
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SDL_GetSensorData;
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SDL_GetSensorFromInstanceID;
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SDL_GetSensorFromID;
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SDL_GetSensorID;
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SDL_GetSensorName;
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SDL_GetSensorNameFromID;
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@@ -265,7 +265,7 @@
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#define SDL_GetGamepadButtonLabelForType SDL_GetGamepadButtonLabelForType_REAL
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#define SDL_GetGamepadConnectionState SDL_GetGamepadConnectionState_REAL
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#define SDL_GetGamepadFirmwareVersion SDL_GetGamepadFirmwareVersion_REAL
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#define SDL_GetGamepadFromInstanceID SDL_GetGamepadFromInstanceID_REAL
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#define SDL_GetGamepadFromID SDL_GetGamepadFromID_REAL
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#define SDL_GetGamepadFromPlayerIndex SDL_GetGamepadFromPlayerIndex_REAL
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#define SDL_GetGamepadGUIDFromID SDL_GetGamepadGUIDFromID_REAL
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#define SDL_GetGamepadID SDL_GetGamepadID_REAL
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@@ -305,7 +305,7 @@
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#define SDL_GetGrabbedWindow SDL_GetGrabbedWindow_REAL
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#define SDL_GetHapticEffectStatus SDL_GetHapticEffectStatus_REAL
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#define SDL_GetHapticFeatures SDL_GetHapticFeatures_REAL
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#define SDL_GetHapticFromInstanceID SDL_GetHapticFromInstanceID_REAL
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#define SDL_GetHapticFromID SDL_GetHapticFromID_REAL
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#define SDL_GetHapticID SDL_GetHapticID_REAL
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#define SDL_GetHapticName SDL_GetHapticName_REAL
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#define SDL_GetHapticNameFromID SDL_GetHapticNameFromID_REAL
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@@ -321,7 +321,7 @@
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#define SDL_GetJoystickButton SDL_GetJoystickButton_REAL
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#define SDL_GetJoystickConnectionState SDL_GetJoystickConnectionState_REAL
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#define SDL_GetJoystickFirmwareVersion SDL_GetJoystickFirmwareVersion_REAL
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#define SDL_GetJoystickFromInstanceID SDL_GetJoystickFromInstanceID_REAL
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#define SDL_GetJoystickFromID SDL_GetJoystickFromID_REAL
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#define SDL_GetJoystickFromPlayerIndex SDL_GetJoystickFromPlayerIndex_REAL
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#define SDL_GetJoystickGUID SDL_GetJoystickGUID_REAL
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#define SDL_GetJoystickGUIDFromID SDL_GetJoystickGUIDFromID_REAL
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@@ -404,7 +404,7 @@
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#define SDL_GetPropertyType SDL_GetPropertyType_REAL
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#define SDL_GetRGB SDL_GetRGB_REAL
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#define SDL_GetRGBA SDL_GetRGBA_REAL
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#define SDL_GetRealGamepadInstanceType SDL_GetRealGamepadInstanceType_REAL
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#define SDL_GetRealGamepadTypeFromID SDL_GetRealGamepadTypeFromID_REAL
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#define SDL_GetRealGamepadType SDL_GetRealGamepadType_REAL
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#define SDL_GetRectAndLineIntersection SDL_GetRectAndLineIntersection_REAL
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#define SDL_GetRectAndLineIntersectionFloat SDL_GetRectAndLineIntersectionFloat_REAL
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@@ -443,7 +443,7 @@
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#define SDL_GetScancodeName SDL_GetScancodeName_REAL
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#define SDL_GetSemaphoreValue SDL_GetSemaphoreValue_REAL
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#define SDL_GetSensorData SDL_GetSensorData_REAL
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#define SDL_GetSensorFromInstanceID SDL_GetSensorFromInstanceID_REAL
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#define SDL_GetSensorFromID SDL_GetSensorFromID_REAL
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#define SDL_GetSensorID SDL_GetSensorID_REAL
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#define SDL_GetSensorName SDL_GetSensorName_REAL
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#define SDL_GetSensorNameFromID SDL_GetSensorNameFromID_REAL
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@@ -285,7 +285,7 @@ SDL_DYNAPI_PROC(SDL_GamepadButtonLabel,SDL_GetGamepadButtonLabel,(SDL_Gamepad *a
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SDL_DYNAPI_PROC(SDL_GamepadButtonLabel,SDL_GetGamepadButtonLabelForType,(SDL_GamepadType a, SDL_GamepadButton b),(a,b),return)
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SDL_DYNAPI_PROC(SDL_JoystickConnectionState,SDL_GetGamepadConnectionState,(SDL_Gamepad *a),(a),return)
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SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadFirmwareVersion,(SDL_Gamepad *a),(a),return)
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SDL_DYNAPI_PROC(SDL_Gamepad*,SDL_GetGamepadFromInstanceID,(SDL_JoystickID a),(a),return)
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SDL_DYNAPI_PROC(SDL_Gamepad*,SDL_GetGamepadFromID,(SDL_JoystickID a),(a),return)
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SDL_DYNAPI_PROC(SDL_Gamepad*,SDL_GetGamepadFromPlayerIndex,(int a),(a),return)
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SDL_DYNAPI_PROC(SDL_JoystickGUID,SDL_GetGamepadGUIDFromID,(SDL_JoystickID a),(a),return)
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SDL_DYNAPI_PROC(SDL_JoystickID,SDL_GetGamepadID,(SDL_Gamepad *a),(a),return)
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@@ -325,7 +325,7 @@ SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetGlobalProperties,(void),(),return)
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SDL_DYNAPI_PROC(SDL_Window*,SDL_GetGrabbedWindow,(void),(),return)
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SDL_DYNAPI_PROC(int,SDL_GetHapticEffectStatus,(SDL_Haptic *a, int b),(a,b),return)
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SDL_DYNAPI_PROC(Uint32,SDL_GetHapticFeatures,(SDL_Haptic *a),(a),return)
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SDL_DYNAPI_PROC(SDL_Haptic*,SDL_GetHapticFromInstanceID,(SDL_HapticID a),(a),return)
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SDL_DYNAPI_PROC(SDL_Haptic*,SDL_GetHapticFromID,(SDL_HapticID a),(a),return)
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SDL_DYNAPI_PROC(SDL_HapticID,SDL_GetHapticID,(SDL_Haptic *a),(a),return)
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SDL_DYNAPI_PROC(const char*,SDL_GetHapticName,(SDL_Haptic *a),(a),return)
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SDL_DYNAPI_PROC(const char*,SDL_GetHapticNameFromID,(SDL_HapticID a),(a),return)
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@@ -341,7 +341,7 @@ SDL_DYNAPI_PROC(int,SDL_GetJoystickBall,(SDL_Joystick *a, int b, int *c, int *d)
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SDL_DYNAPI_PROC(Uint8,SDL_GetJoystickButton,(SDL_Joystick *a, int b),(a,b),return)
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SDL_DYNAPI_PROC(SDL_JoystickConnectionState,SDL_GetJoystickConnectionState,(SDL_Joystick *a),(a),return)
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SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickFirmwareVersion,(SDL_Joystick *a),(a),return)
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SDL_DYNAPI_PROC(SDL_Joystick*,SDL_GetJoystickFromInstanceID,(SDL_JoystickID a),(a),return)
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SDL_DYNAPI_PROC(SDL_Joystick*,SDL_GetJoystickFromID,(SDL_JoystickID a),(a),return)
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SDL_DYNAPI_PROC(SDL_Joystick*,SDL_GetJoystickFromPlayerIndex,(int a),(a),return)
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SDL_DYNAPI_PROC(SDL_JoystickGUID,SDL_GetJoystickGUID,(SDL_Joystick *a),(a),return)
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SDL_DYNAPI_PROC(SDL_JoystickGUID,SDL_GetJoystickGUIDFromID,(SDL_JoystickID a),(a),return)
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@@ -424,7 +424,7 @@ SDL_DYNAPI_PROC(char*,SDL_GetPrimarySelectionText,(void),(),return)
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SDL_DYNAPI_PROC(SDL_PropertyType,SDL_GetPropertyType,(SDL_PropertiesID a, const char *b),(a,b),return)
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SDL_DYNAPI_PROC(void,SDL_GetRGB,(Uint32 a, const SDL_PixelFormatDetails *b, const SDL_Palette *c, Uint8 *d, Uint8 *e, Uint8 *f),(a,b,c,d,e,f),)
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SDL_DYNAPI_PROC(void,SDL_GetRGBA,(Uint32 a, const SDL_PixelFormatDetails *b, const SDL_Palette *c, Uint8 *d, Uint8 *e, Uint8 *f, Uint8 *g),(a,b,c,d,e,f,g),)
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SDL_DYNAPI_PROC(SDL_GamepadType,SDL_GetRealGamepadInstanceType,(SDL_JoystickID a),(a),return)
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SDL_DYNAPI_PROC(SDL_GamepadType,SDL_GetRealGamepadTypeFromID,(SDL_JoystickID a),(a),return)
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SDL_DYNAPI_PROC(SDL_GamepadType,SDL_GetRealGamepadType,(SDL_Gamepad *a),(a),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_GetRectAndLineIntersection,(const SDL_Rect *a, int *b, int *c, int *d, int *e),(a,b,c,d,e),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_GetRectAndLineIntersectionFloat,(const SDL_FRect *a, float *b, float *c, float *d, float *e),(a,b,c,d,e),return)
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@@ -463,7 +463,7 @@ SDL_DYNAPI_PROC(SDL_Scancode,SDL_GetScancodeFromName,(const char *a),(a),return)
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SDL_DYNAPI_PROC(const char*,SDL_GetScancodeName,(SDL_Scancode a),(a),return)
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SDL_DYNAPI_PROC(Uint32,SDL_GetSemaphoreValue,(SDL_Semaphore *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_GetSensorData,(SDL_Sensor *a, float *b, int c),(a,b,c),return)
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SDL_DYNAPI_PROC(SDL_Sensor*,SDL_GetSensorFromInstanceID,(SDL_SensorID a),(a),return)
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SDL_DYNAPI_PROC(SDL_Sensor*,SDL_GetSensorFromID,(SDL_SensorID a),(a),return)
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SDL_DYNAPI_PROC(SDL_SensorID,SDL_GetSensorID,(SDL_Sensor *a),(a),return)
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SDL_DYNAPI_PROC(const char*,SDL_GetSensorName,(SDL_Sensor *a),(a),return)
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SDL_DYNAPI_PROC(const char*,SDL_GetSensorNameFromID,(SDL_SensorID a),(a),return)
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