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https://github.com/libsdl-org/SDL.git
synced 2025-09-14 15:28:13 +00:00
Renamed *FromInstanceID() to *FromID()
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@@ -240,7 +240,7 @@ SDL3_0.0.0 {
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SDL_GetGamepadButtonLabelForType;
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SDL_GetGamepadConnectionState;
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SDL_GetGamepadFirmwareVersion;
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SDL_GetGamepadFromInstanceID;
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SDL_GetGamepadFromID;
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SDL_GetGamepadFromPlayerIndex;
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SDL_GetGamepadGUIDFromID;
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SDL_GetGamepadID;
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@@ -280,7 +280,7 @@ SDL3_0.0.0 {
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SDL_GetGrabbedWindow;
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SDL_GetHapticEffectStatus;
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SDL_GetHapticFeatures;
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SDL_GetHapticFromInstanceID;
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SDL_GetHapticFromID;
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SDL_GetHapticID;
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SDL_GetHapticName;
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SDL_GetHapticNameFromID;
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@@ -296,7 +296,7 @@ SDL3_0.0.0 {
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SDL_GetJoystickButton;
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SDL_GetJoystickConnectionState;
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SDL_GetJoystickFirmwareVersion;
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SDL_GetJoystickFromInstanceID;
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SDL_GetJoystickFromID;
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SDL_GetJoystickFromPlayerIndex;
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SDL_GetJoystickGUID;
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SDL_GetJoystickGUIDFromID;
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@@ -379,7 +379,7 @@ SDL3_0.0.0 {
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SDL_GetPropertyType;
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SDL_GetRGB;
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SDL_GetRGBA;
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SDL_GetRealGamepadInstanceType;
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SDL_GetRealGamepadTypeFromID;
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SDL_GetRealGamepadType;
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SDL_GetRectAndLineIntersection;
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SDL_GetRectAndLineIntersectionFloat;
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@@ -418,7 +418,7 @@ SDL3_0.0.0 {
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SDL_GetScancodeName;
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SDL_GetSemaphoreValue;
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SDL_GetSensorData;
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SDL_GetSensorFromInstanceID;
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SDL_GetSensorFromID;
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SDL_GetSensorID;
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SDL_GetSensorName;
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SDL_GetSensorNameFromID;
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