Renamed *FromInstanceID() to *FromID()

This commit is contained in:
Sam Lantinga
2024-07-14 12:06:35 -07:00
parent cad9e6ea20
commit d154b37b41
29 changed files with 62 additions and 62 deletions

View File

@@ -558,7 +558,7 @@ static void PopMappingChangeTracking(void)
for (i = 0; tracker->joysticks[i]; ++i) {
/* Looking up the new mapping might create one and associate it with the gamepad (and generate events) */
SDL_JoystickID joystick = tracker->joysticks[i];
SDL_Gamepad *gamepad = SDL_GetGamepadFromInstanceID(joystick);
SDL_Gamepad *gamepad = SDL_GetGamepadFromID(joystick);
GamepadMapping_t *new_mapping = SDL_PrivateGetGamepadMapping(joystick, SDL_FALSE);
GamepadMapping_t *old_mapping = gamepad ? gamepad->mapping : tracker->joystick_mappings[i];
@@ -1324,7 +1324,7 @@ static void SDL_UpdateGamepadType(SDL_Gamepad *gamepad)
}
}
if (gamepad->type == SDL_GAMEPAD_TYPE_UNKNOWN) {
gamepad->type = SDL_GetRealGamepadInstanceType(gamepad->joystick->instance_id);
gamepad->type = SDL_GetRealGamepadTypeFromID(gamepad->joystick->instance_id);
}
}
@@ -2497,10 +2497,10 @@ SDL_GamepadType SDL_GetGamepadTypeFromID(SDL_JoystickID instance_id)
if (type != SDL_GAMEPAD_TYPE_UNKNOWN) {
return type;
}
return SDL_GetRealGamepadInstanceType(instance_id);
return SDL_GetRealGamepadTypeFromID(instance_id);
}
SDL_GamepadType SDL_GetRealGamepadInstanceType(SDL_JoystickID instance_id)
SDL_GamepadType SDL_GetRealGamepadTypeFromID(SDL_JoystickID instance_id)
{
SDL_GamepadType type = SDL_GAMEPAD_TYPE_UNKNOWN;
const SDL_SteamVirtualGamepadInfo *info;
@@ -3506,7 +3506,7 @@ SDL_Joystick *SDL_GetGamepadJoystick(SDL_Gamepad *gamepad)
/*
* Return the SDL_Gamepad associated with an instance id.
*/
SDL_Gamepad *SDL_GetGamepadFromInstanceID(SDL_JoystickID joyid)
SDL_Gamepad *SDL_GetGamepadFromID(SDL_JoystickID joyid)
{
SDL_Gamepad *gamepad;
@@ -3534,7 +3534,7 @@ SDL_Gamepad *SDL_GetGamepadFromPlayerIndex(int player_index)
{
SDL_Joystick *joystick = SDL_GetJoystickFromPlayerIndex(player_index);
if (joystick) {
retval = SDL_GetGamepadFromInstanceID(joystick->instance_id);
retval = SDL_GetGamepadFromID(joystick->instance_id);
}
}
SDL_UnlockJoysticks();