Added HIDAPI joystick drivers for more consistent support for Xbox, PS4 and Nintendo Switch Pro controller support across platforms.

Added SDL_GameControllerRumble() and SDL_JoystickRumble() for simple force feedback outside of the SDL haptics API
This commit is contained in:
Sam Lantinga
2018-08-09 16:00:17 -07:00
parent ba90412cda
commit d2042e1ed4
53 changed files with 6827 additions and 1367 deletions

View File

@@ -23,19 +23,48 @@
/* Useful functions and variables from SDL_joystick.c */
#include "SDL_joystick.h"
struct _SDL_JoystickDriver;
/* Initialization and shutdown functions */
extern int SDL_JoystickInit(void);
extern void SDL_JoystickQuit(void);
/* Function to get the next available joystick instance ID */
extern SDL_JoystickID SDL_GetNextJoystickInstanceID(void);
/* Initialization and shutdown functions */
extern int SDL_GameControllerInitMappings(void);
extern void SDL_GameControllerQuitMappings(void);
extern int SDL_GameControllerInit(void);
extern void SDL_GameControllerQuit(void);
/* Function to get the joystick driver and device index for an API device index */
extern SDL_bool SDL_GetDriverAndJoystickIndex(int device_index, struct _SDL_JoystickDriver **driver, int *driver_index);
/* Function to return the device index for a joystick ID, or -1 if not found */
extern int SDL_JoystickGetDeviceIndexFromInstanceID(SDL_JoystickID instance_id);
/* Function to extract information from an SDL joystick GUID */
extern void SDL_GetJoystickGUIDInfo(SDL_JoystickGUID guid, Uint16 *vendor, Uint16 *product, Uint16 *version);
/* Function to return whether a joystick is a PS4 controller */
extern SDL_bool SDL_IsJoystickPS4(Uint16 vendor_id, Uint16 product_id);
/* Function to return whether a joystick is a Nintendo Switch Pro controller */
extern SDL_bool SDL_IsJoystickNintendoSwitchPro(Uint16 vendor_id, Uint16 product_id);
/* Function to return whether a joystick is a Steam Controller */
extern SDL_bool SDL_IsJoystickSteamController(Uint16 vendor_id, Uint16 product_id);
/* Function to return whether a joystick is an Xbox 360 controller */
extern SDL_bool SDL_IsJoystickXbox360(Uint16 vendor_id, Uint16 product_id);
/* Function to return whether a joystick is an Xbox One controller */
extern SDL_bool SDL_IsJoystickXboxOne(Uint16 vendor_id, Uint16 product_id);
/* Function to return whether a joystick should be ignored */
extern SDL_bool SDL_ShouldIgnoreJoystick(const char *name, SDL_JoystickGUID guid);
/* Function to return whether a joystick name and GUID is a game controller */
extern SDL_bool SDL_IsGameControllerNameAndGUID(const char *name, SDL_JoystickGUID guid);
@@ -46,7 +75,7 @@ extern SDL_bool SDL_ShouldIgnoreGameController(const char *name, SDL_JoystickGUI
extern void SDL_GameControllerHandleDelayedGuideButton(SDL_Joystick *joystick);
/* Internal event queueing functions */
extern void SDL_PrivateJoystickAdded(int device_index);
extern void SDL_PrivateJoystickAdded(SDL_JoystickID device_instance);
extern void SDL_PrivateJoystickRemoved(SDL_JoystickID device_instance);
extern int SDL_PrivateJoystickAxis(SDL_Joystick * joystick,
Uint8 axis, Sint16 value);