From d2090d1c80d1f13fefffec2432d7566bace341be Mon Sep 17 00:00:00 2001 From: SDL Wiki Bot Date: Thu, 9 Jan 2025 06:38:16 +0000 Subject: [PATCH] Sync SDL3 wiki -> header [ci skip] --- include/SDL3/SDL_audio.h | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/include/SDL3/SDL_audio.h b/include/SDL3/SDL_audio.h index 4c8fbec9bb..fdfc376ae8 100644 --- a/include/SDL3/SDL_audio.h +++ b/include/SDL3/SDL_audio.h @@ -1578,7 +1578,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_PauseAudioStreamDevice(SDL_AudioStream *str extern SDL_DECLSPEC bool SDLCALL SDL_ResumeAudioStreamDevice(SDL_AudioStream *stream); /** - * Use this function to query if an audio device associated with a stream is paused. + * Use this function to query if an audio device associated with a stream is + * paused. * * Unlike in SDL2, audio devices start in an _unpaused_ state, since an app * has to bind a stream before any audio will flow. @@ -1588,7 +1589,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_ResumeAudioStreamDevice(SDL_AudioStream *st * * \threadsafety It is safe to call this function from any thread. * - * \since This function is available since SDL 3.1.3. + * \since This function is available since SDL 3.2.0. * * \sa SDL_PauseAudioStreamDevice * \sa SDL_ResumeAudioStreamDevice