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joystick: SDL_VirtualJoystickDesc no longer takes a struct version.
If we need to extend this in the future, we'll make a second struct and a second SDL_AttachVirtualJoystickEx-style function that uses it. Just zero the struct and don't set a version. Fixes #9489.
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@@ -1117,7 +1117,6 @@ static void OpenVirtualGamepad(void)
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}
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SDL_zero(desc);
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desc.version = SDL_VIRTUAL_JOYSTICK_DESC_VERSION;
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desc.type = SDL_JOYSTICK_TYPE_GAMEPAD;
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desc.naxes = SDL_GAMEPAD_AXIS_MAX;
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desc.nbuttons = SDL_GAMEPAD_BUTTON_MAX;
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