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Remove SDL_GPUDepthStencilValue struct
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@@ -8011,9 +8011,9 @@ static void VULKAN_BeginRenderPass(
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if (depthStencilTargetInfo != NULL) {
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clearValues[totalColorAttachmentCount].depthStencil.depth =
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depthStencilTargetInfo->clear_value.depth;
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depthStencilTargetInfo->clear_depth;
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clearValues[totalColorAttachmentCount].depthStencil.stencil =
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depthStencilTargetInfo->clear_value.stencil;
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depthStencilTargetInfo->clear_stencil;
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}
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VkRenderPassBeginInfo renderPassBeginInfo;
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