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use SDL's functions version inplace of libc version
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@@ -21,7 +21,7 @@ void
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drawLine(SDL_Renderer *renderer, float startx, float starty, float dx, float dy)
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{
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float distance = sqrt(dx * dx + dy * dy); /* length of line segment (pythagoras) */
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float distance = SDL_sqrt(dx * dx + dy * dy); /* length of line segment (pythagoras) */
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int iterations = distance / PIXELS_PER_ITERATION + 1; /* number of brush sprites to draw for the line */
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float dx_prime = dx / iterations; /* x-shift per iteration */
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float dy_prime = dy / iterations; /* y-shift per iteration */
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