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	Don't send game controller touchpad or sensor events unless the application has focus
Fixes https://github.com/libsdl-org/SDL/issues/4891
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		| @@ -2721,6 +2721,13 @@ int SDL_PrivateJoystickTouchpad(SDL_Joystick *joystick, int touchpad, int finger | ||||
|     } | ||||
| #endif | ||||
|  | ||||
|     /* We ignore events if we don't have keyboard focus, except for touch release */ | ||||
|     if (SDL_PrivateJoystickShouldIgnoreEvent()) { | ||||
|         if (event_type != SDL_CONTROLLERTOUCHPADUP) { | ||||
|             return 0; | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     /* Update internal joystick state */ | ||||
|     finger_info->state = state; | ||||
|     finger_info->x = x; | ||||
| @@ -2750,6 +2757,11 @@ int SDL_PrivateJoystickSensor(SDL_Joystick *joystick, SDL_SensorType type, const | ||||
|     int i; | ||||
|     int posted = 0; | ||||
|  | ||||
|     /* We ignore events if we don't have keyboard focus */ | ||||
|     if (SDL_PrivateJoystickShouldIgnoreEvent()) { | ||||
|         return 0; | ||||
|     } | ||||
|  | ||||
|     for (i = 0; i < joystick->nsensors; ++i) { | ||||
|         SDL_JoystickSensorInfo *sensor = &joystick->sensors[i]; | ||||
|  | ||||
|   | ||||
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	 Sam Lantinga
					Sam Lantinga