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				https://github.com/libsdl-org/SDL.git
				synced 2025-11-04 01:34:38 +00:00 
			
		
		
		
	slight adjustment to the hot plug test to allow it to be run with hap tics disabled
This commit is contained in:
		@@ -19,7 +19,7 @@
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#include "SDL.h"
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					#include "SDL.h"
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#include "SDL_haptic.h"
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					#include "SDL_haptic.h"
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#ifndef SDL_JOYSTICK_DISABLED
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					#if !defined SDL_JOYSTICK_DISABLED && !defined SDL_HAPTIC_DISABLED
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int
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					int
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main(int argc, char *argv[])
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					main(int argc, char *argv[])
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@@ -28,14 +28,27 @@ main(int argc, char *argv[])
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    SDL_Haptic *haptic = NULL;
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					    SDL_Haptic *haptic = NULL;
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    SDL_JoystickID instance = -1;
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					    SDL_JoystickID instance = -1;
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    SDL_bool keepGoing = SDL_TRUE;
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					    SDL_bool keepGoing = SDL_TRUE;
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					    int i;
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					    SDL_bool enable_haptic = SDL_TRUE;
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					    Uint32 init_subsystems = SDL_INIT_VIDEO | SDL_INIT_JOYSTICK;
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					    for (i = 1; i < argc; ++i) {
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					        if (SDL_strcasecmp(argv[i], "--nohaptic") == 0) {
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					            enable_haptic = SDL_FALSE;
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					        }
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					    }
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					    if(enable_haptic) {
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					        init_subsystems |= SDL_INIT_HAPTIC;
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					    }
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    /* Enable standard application logging */
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					    /* Enable standard application logging */
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    SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);	
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					    SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);	
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    SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
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					    SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
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    /* Initialize SDL (Note: video is required to start event loop) */
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					    /* Initialize SDL (Note: video is required to start event loop) */
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    if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC) < 0) {
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					    if (SDL_Init(init_subsystems) < 0) {
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        SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
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					        SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
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        exit(1);
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					        exit(1);
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    }
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					    }
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@@ -43,7 +56,8 @@ main(int argc, char *argv[])
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    //SDL_CreateWindow("Dummy", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 128, 128, 0);
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					    //SDL_CreateWindow("Dummy", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 128, 128, 0);
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    SDL_Log("There are %d joysticks at startup\n", SDL_NumJoysticks());
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					    SDL_Log("There are %d joysticks at startup\n", SDL_NumJoysticks());
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    SDL_Log("There are %d haptic devices at startup\n", SDL_NumHaptics());
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					    if (enable_haptic)
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					        SDL_Log("There are %d haptic devices at startup\n", SDL_NumHaptics());
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    while(keepGoing)
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					    while(keepGoing)
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    {
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					    {
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@@ -65,25 +79,28 @@ main(int argc, char *argv[])
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                        joystick = SDL_JoystickOpen(event.jdevice.which);
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					                        joystick = SDL_JoystickOpen(event.jdevice.which);
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                        instance = SDL_JoystickInstanceID(joystick);
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					                        instance = SDL_JoystickInstanceID(joystick);
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                        SDL_Log("Joy Added  : %d : %s\n", event.jdevice.which, SDL_JoystickName(joystick));
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					                        SDL_Log("Joy Added  : %d : %s\n", event.jdevice.which, SDL_JoystickName(joystick));
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                        if (SDL_JoystickIsHaptic(joystick))
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					                        if (enable_haptic)
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                        {
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					                        {
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                            haptic = SDL_HapticOpenFromJoystick(joystick);
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					                            if (SDL_JoystickIsHaptic(joystick))
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                            if (haptic)
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                            {
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					                            {
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                                SDL_Log("Joy Haptic Opened\n");
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					                                haptic = SDL_HapticOpenFromJoystick(joystick);
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                                if (SDL_HapticRumbleInit( haptic ) != 0)
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					                                if (haptic)
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                                {
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					                                {
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                                    SDL_Log("Could not init Rumble!: %s\n", SDL_GetError());
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					                                    SDL_Log("Joy Haptic Opened\n");
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                                    SDL_HapticClose(haptic);
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					                                    if (SDL_HapticRumbleInit( haptic ) != 0)
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                                    haptic = NULL;
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					                                    {
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					                                        SDL_Log("Could not init Rumble!: %s\n", SDL_GetError());
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					                                        SDL_HapticClose(haptic);
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					                                        haptic = NULL;
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					                                    }
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					                                } else {
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					                                    SDL_Log("Joy haptic open FAILED!: %s\n", SDL_GetError());
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                                }
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					                                }
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                            } else {
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                                SDL_Log("Joy haptic open FAILED!: %s\n", SDL_GetError());
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                            }
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					                            }
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                        }
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					                            else
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                        else
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					                            {
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                        {
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					                                SDL_Log("No haptic found\n");
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                            SDL_Log("No haptic found\n");
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					                            }
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                        }
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					                        }
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                    }
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					                    }
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                    break;
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					                    break;
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@@ -92,7 +109,7 @@ main(int argc, char *argv[])
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                    {
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					                    {
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                        SDL_Log("Joy Removed: %d\n", event.jdevice.which);
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					                        SDL_Log("Joy Removed: %d\n", event.jdevice.which);
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                        instance = -1;
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					                        instance = -1;
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                        if(haptic)
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					                        if(enable_haptic && haptic)
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                        {
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					                        {
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                            SDL_HapticClose(haptic);
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					                            SDL_HapticClose(haptic);
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                            haptic = NULL;
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					                            haptic = NULL;
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@@ -105,13 +122,14 @@ main(int argc, char *argv[])
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                    break;
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					                    break;
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                case SDL_JOYAXISMOTION:
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					                case SDL_JOYAXISMOTION:
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//                    SDL_Log("Axis Move: %d\n", event.jaxis.axis);
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					//                    SDL_Log("Axis Move: %d\n", event.jaxis.axis);
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                    SDL_HapticRumblePlay(haptic, 0.2, 250);
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					                    if (enable_haptic)
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					                        SDL_HapticRumblePlay(haptic, 0.25, 250);
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                    break;
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					                    break;
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                case SDL_JOYBUTTONDOWN:
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					                case SDL_JOYBUTTONDOWN:
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                    SDL_Log("Button Press: %d\n", event.jbutton.button);
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					                    SDL_Log("Button Press: %d\n", event.jbutton.button);
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                    if(haptic)
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					                    if(enable_haptic && haptic)
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                    {
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					                    {
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                        SDL_HapticRumblePlay(haptic, 0.2, 250);
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					                        SDL_HapticRumblePlay(haptic, 0.25, 250);
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                    }
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					                    }
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					if (event.jbutton.button == 0) {
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										if (event.jbutton.button == 0) {
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						SDL_Log("Exiting due to button press of button 0\n");
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											SDL_Log("Exiting due to button press of button 0\n");
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@@ -125,7 +143,7 @@ main(int argc, char *argv[])
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        }
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					        }
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    }
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					    }
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    SDL_QuitSubSystem(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK);
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					    SDL_Quit();
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    return 0;
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					    return 0;
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}
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					}
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@@ -134,7 +152,7 @@ main(int argc, char *argv[])
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int
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					int
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main(int argc, char *argv[])
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					main(int argc, char *argv[])
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{
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					{
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    SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL compiled without Joystick support.\n");
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					    SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL compiled without Joystick and haptic support.\n");
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    return 1;
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					    return 1;
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}
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					}
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