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Leave SDL_TriggerBreakpoint undefined on unknown platforms
This commit is contained in:

committed by
Anonymous Maarten

parent
9a7cfbc2d0
commit
d42b4ed961
@@ -118,8 +118,7 @@ extern "C" {
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*
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*
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* If the program is not running under a debugger, SDL_TriggerBreakpoint will
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* If the program is not running under a debugger, SDL_TriggerBreakpoint will
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* likely terminate the app, possibly without warning. If the current platform
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* likely terminate the app, possibly without warning. If the current platform
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* isn't supported (SDL doesn't know how to trigger a breakpoint), this macro
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* isn't supported, this macro is left undefined.
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* does nothing.
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*
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*
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* \threadsafety It is safe to call this macro from any thread.
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* \threadsafety It is safe to call this macro from any thread.
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*
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*
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@@ -154,8 +153,7 @@ extern "C" {
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#include <signal.h>
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#include <signal.h>
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#define SDL_TriggerBreakpoint() raise(SIGTRAP)
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#define SDL_TriggerBreakpoint() raise(SIGTRAP)
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#else
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#else
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/* How do we trigger breakpoints on this platform? */
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/* SDL_TriggerBreakpoint is intentionally left undefined on unknown platforms. */
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#define SDL_TriggerBreakpoint()
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#endif
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#endif
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#ifdef SDL_WIKI_DOCUMENTATION_SECTION
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#ifdef SDL_WIKI_DOCUMENTATION_SECTION
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