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	Added SDL_SetWindowModalFor().
This is currently only implemented for X11. This patch is based on work in Unreal Engine 4's fork of SDL, compliments of Epic Games.
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		| @@ -873,6 +873,16 @@ extern DECLSPEC int SDLCALL SDL_SetWindowOpacity(SDL_Window * window, float opac | ||||
|  */ | ||||
| extern DECLSPEC int SDLCALL SDL_GetWindowOpacity(SDL_Window * window, float * out_opacity); | ||||
|  | ||||
| /** | ||||
|  *  \brief Sets the window as a modal for another window (@TODO: reconsider this function and/or its name) | ||||
|  * | ||||
|  *  \param modal_window The window that should be modal | ||||
|  *  \param parent_window The parent window | ||||
|  *  | ||||
|  *  \return 0 on success, or -1 otherwise. | ||||
|  */ | ||||
| extern DECLSPEC int SDLCALL SDL_SetWindowModalFor(SDL_Window * modal_window, SDL_Window * parent_window); | ||||
|  | ||||
| /** | ||||
|  *  \brief Explicitly sets input focus to the window. | ||||
|  * | ||||
|   | ||||
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	 Ryan C. Gordon
					Ryan C. Gordon