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Added SDL_SetWindowModalFor().
This is currently only implemented for X11. This patch is based on work in Unreal Engine 4's fork of SDL, compliments of Epic Games.
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@@ -602,3 +602,4 @@
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#define SDL_SetWindowOpacity SDL_SetWindowOpacity_REAL
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#define SDL_GetWindowOpacity SDL_GetWindowOpacity_REAL
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#define SDL_SetWindowInputFocus SDL_SetWindowInputFocus_REAL
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#define SDL_SetWindowModalFor SDL_SetWindowModalFor_REAL
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@@ -636,3 +636,4 @@ SDL_DYNAPI_PROC(int,SDL_GetWindowBordersSize,(SDL_Window *a, int *b, int *c, int
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SDL_DYNAPI_PROC(int,SDL_SetWindowOpacity,(SDL_Window *a, float b),(a,b),return)
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SDL_DYNAPI_PROC(int,SDL_GetWindowOpacity,(SDL_Window *a, float *b),(a,b),return)
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SDL_DYNAPI_PROC(int,SDL_SetWindowInputFocus,(SDL_Window *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_SetWindowModalFor,(SDL_Window *a, SDL_Window *b),(a,b),return)
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