diff --git a/include/SDL3/SDL_audio.h b/include/SDL3/SDL_audio.h index 46a73b1c90..6b27908c07 100644 --- a/include/SDL3/SDL_audio.h +++ b/include/SDL3/SDL_audio.h @@ -434,8 +434,8 @@ typedef struct SDL_AudioSpec * - It can handle incoming data in any variable size. * - It can handle input/output format changes on the fly. * - It can remap audio channels between inputs and outputs. - * - You push data as you have it, and pull it when you need it; the - * stream will buffer data as needed. + * - You push data as you have it, and pull it when you need it; the stream + * will buffer data as needed. * - It can also function as a basic audio data queue even if you just have * sound that needs to pass from one place to another. * - You can hook callbacks up to them when more data is added or requested, @@ -1055,12 +1055,12 @@ extern SDL_DECLSPEC SDL_AudioDeviceID SDLCALL SDL_GetAudioStreamDevice(SDL_Audio /** * Create a new audio stream. * - * Note that `src_spec` or `dst_spec` may be NULL, but any attempts to - * put or get data from an audio stream will fail until it has valid - * specs assigned to both ends of the stream. Specs can be assigned later - * through SDL_SetAudioStreamFormat(), or binding the stream to an audio - * device (which will set the format of only the input or output, - * depending on what kind of device the stream was bound to). + * Note that `src_spec` or `dst_spec` may be NULL, but any attempts to put or + * get data from an audio stream will fail until it has valid specs assigned + * to both ends of the stream. Specs can be assigned later through + * SDL_SetAudioStreamFormat(), or binding the stream to an audio device (which + * will set the format of only the input or output, depending on what kind of + * device the stream was bound to). * * \param src_spec the format details of the input audio. May be NULL. * \param dst_spec the format details of the output audio. May be NULL.