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	Added missing parentheses
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		| @@ -30,7 +30,7 @@ | |||||||
|  * |  * | ||||||
|  * These strings are maintained per-thread, and apps are welcome to set their |  * These strings are maintained per-thread, and apps are welcome to set their | ||||||
|  * own errors, which is popular when building libraries on top of SDL for |  * own errors, which is popular when building libraries on top of SDL for | ||||||
|  * other apps to consume. These strings are set by calling SDL_SetError. |  * other apps to consume. These strings are set by calling SDL_SetError(). | ||||||
|  * |  * | ||||||
|  * A common usage pattern is to have a function that returns true for success |  * A common usage pattern is to have a function that returns true for success | ||||||
|  * and false for failure, and do this when something fails: |  * and false for failure, and do this when something fails: | ||||||
|   | |||||||
| @@ -38,7 +38,7 @@ | |||||||
|  * make sure that the display's resolution is back to what the user expects if |  * make sure that the display's resolution is back to what the user expects if | ||||||
|  * you had previously changed it for your game. |  * you had previously changed it for your game. | ||||||
|  * |  * | ||||||
|  * SDL3 apps are strongly encouraged to call SDL_SetAppMetadata at startup to |  * SDL3 apps are strongly encouraged to call SDL_SetAppMetadata() at startup to | ||||||
|  * fill in details about the program. This is completely optional, but it |  * fill in details about the program. This is completely optional, but it | ||||||
|  * helps in small ways (we can provide an About dialog box for the macOS menu, |  * helps in small ways (we can provide an About dialog box for the macOS menu, | ||||||
|  * we can name the app in the system's audio mixer, etc). Those that want to |  * we can name the app in the system's audio mixer, etc). Those that want to | ||||||
|   | |||||||
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	 Sam Lantinga
					Sam Lantinga