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	Added missing parentheses
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		| @@ -30,7 +30,7 @@ | ||||
|  * | ||||
|  * These strings are maintained per-thread, and apps are welcome to set their | ||||
|  * own errors, which is popular when building libraries on top of SDL for | ||||
|  * other apps to consume. These strings are set by calling SDL_SetError. | ||||
|  * other apps to consume. These strings are set by calling SDL_SetError(). | ||||
|  * | ||||
|  * A common usage pattern is to have a function that returns true for success | ||||
|  * and false for failure, and do this when something fails: | ||||
|   | ||||
| @@ -38,7 +38,7 @@ | ||||
|  * make sure that the display's resolution is back to what the user expects if | ||||
|  * you had previously changed it for your game. | ||||
|  * | ||||
|  * SDL3 apps are strongly encouraged to call SDL_SetAppMetadata at startup to | ||||
|  * SDL3 apps are strongly encouraged to call SDL_SetAppMetadata() at startup to | ||||
|  * fill in details about the program. This is completely optional, but it | ||||
|  * helps in small ways (we can provide an About dialog box for the macOS menu, | ||||
|  * we can name the app in the system's audio mixer, etc). Those that want to | ||||
|   | ||||
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	 Sam Lantinga
					Sam Lantinga