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	Fixed typos in SDL_gpu.h
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		| @@ -2652,7 +2652,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_DrawGPUPrimitives( | |||||||
|  * buffer. |  * buffer. | ||||||
|  * |  * | ||||||
|  * The buffer must consist of tightly-packed draw parameter sets that each |  * The buffer must consist of tightly-packed draw parameter sets that each | ||||||
|  * match the the layout of SDL_GPUIndirectDrawCommand. You must not call this |  * match the layout of SDL_GPUIndirectDrawCommand. You must not call this | ||||||
|  * function before binding a graphics pipeline. |  * function before binding a graphics pipeline. | ||||||
|  * |  * | ||||||
|  * \param render_pass a render pass handle. |  * \param render_pass a render pass handle. | ||||||
| @@ -2674,7 +2674,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_DrawGPUPrimitivesIndirect( | |||||||
|  * draw parameters set from a buffer. |  * draw parameters set from a buffer. | ||||||
|  * |  * | ||||||
|  * The buffer must consist of tightly-packed draw parameter sets that each |  * The buffer must consist of tightly-packed draw parameter sets that each | ||||||
|  * match the the layout of SDL_GPUIndexedIndirectDrawCommand. You must not |  * match the layout of SDL_GPUIndexedIndirectDrawCommand. You must not | ||||||
|  * call this function before binding a graphics pipeline. |  * call this function before binding a graphics pipeline. | ||||||
|  * |  * | ||||||
|  * \param render_pass a render pass handle. |  * \param render_pass a render pass handle. | ||||||
|   | |||||||
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	 Caleb Cornett
					Caleb Cornett