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Switched the camera format to use framerate ratio instead of interval ratio
This is more intuitive for game developers and users. Fixes https://github.com/libsdl-org/SDL/issues/9896
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@@ -134,8 +134,8 @@ int SDL_AppInit(void **appstate, int argc, char *argv[])
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}
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SDL_CameraSpec *pspec = &spec;
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spec.interval_numerator = 1000;
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spec.interval_denominator = 1;
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spec.framerate_numerator = 1000;
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spec.framerate_denominator = 1;
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camera = SDL_OpenCameraDevice(camera_id, pspec);
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if (!camera) {
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