Switched the camera format to use framerate ratio instead of interval ratio

This is more intuitive for game developers and users.

Fixes https://github.com/libsdl-org/SDL/issues/9896
This commit is contained in:
Sam Lantinga
2024-06-16 18:12:38 -07:00
parent ea8df46575
commit d7391394d3
10 changed files with 60 additions and 64 deletions

View File

@@ -134,8 +134,8 @@ int SDL_AppInit(void **appstate, int argc, char *argv[])
}
SDL_CameraSpec *pspec = &spec;
spec.interval_numerator = 1000;
spec.interval_denominator = 1;
spec.framerate_numerator = 1000;
spec.framerate_denominator = 1;
camera = SDL_OpenCameraDevice(camera_id, pspec);
if (!camera) {