Use consistent style for pointer declarations and casts

This commit is contained in:
Sam Lantinga
2025-06-18 09:26:51 -07:00
parent 390fe65323
commit d7939abf42
105 changed files with 339 additions and 346 deletions

View File

@@ -1954,7 +1954,7 @@ void SDL_BindGPUVertexSamplers(
if (RENDERPASS_DEVICE->debug_mode) {
CHECK_RENDERPASS
if (!((CommandBufferCommonHeader*)RENDERPASS_COMMAND_BUFFER)->ignore_render_pass_texture_validation)
if (!((CommandBufferCommonHeader *)RENDERPASS_COMMAND_BUFFER)->ignore_render_pass_texture_validation)
{
CHECK_SAMPLER_TEXTURES
}
@@ -2050,7 +2050,7 @@ void SDL_BindGPUFragmentSamplers(
if (RENDERPASS_DEVICE->debug_mode) {
CHECK_RENDERPASS
if (!((CommandBufferCommonHeader*)RENDERPASS_COMMAND_BUFFER)->ignore_render_pass_texture_validation) {
if (!((CommandBufferCommonHeader *)RENDERPASS_COMMAND_BUFFER)->ignore_render_pass_texture_validation) {
CHECK_SAMPLER_TEXTURES
}

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@@ -1210,7 +1210,7 @@ static ID3D12CommandQueue *s_CommandQueue;
#if defined(SDL_PLATFORM_XBOXONE)
// These are not defined in d3d12_x.h.
typedef HRESULT (D3DAPI* PFN_D3D12_XBOX_CREATE_DEVICE)(_In_opt_ IGraphicsUnknown*, _In_ const D3D12XBOX_CREATE_DEVICE_PARAMETERS*, _In_ REFIID, _Outptr_opt_ void**);
typedef HRESULT (D3DAPI* PFN_D3D12_XBOX_CREATE_DEVICE)(_In_opt_ IGraphicsUnknown *, _In_ const D3D12XBOX_CREATE_DEVICE_PARAMETERS*, _In_ REFIID, _Outptr_opt_ void **);
#define D3D12_STANDARD_MULTISAMPLE_PATTERN DXGI_STANDARD_MULTISAMPLE_QUALITY_PATTERN
#endif
@@ -2212,15 +2212,15 @@ static D3D12StagingDescriptorPool *D3D12_INTERNAL_CreateStagingDescriptorPool(
return NULL;
}
D3D12StagingDescriptorPool *pool = (D3D12StagingDescriptorPool*) SDL_calloc(1, sizeof(D3D12StagingDescriptorPool));
D3D12StagingDescriptorPool *pool = (D3D12StagingDescriptorPool *)SDL_calloc(1, sizeof(D3D12StagingDescriptorPool));
pool->heapCount = 1;
pool->heaps = (D3D12DescriptorHeap**) SDL_malloc(sizeof(D3D12DescriptorHeap*));
pool->heaps = (D3D12DescriptorHeap **)SDL_malloc(sizeof(D3D12DescriptorHeap *));
pool->heaps[0] = heap;
pool->freeDescriptorCapacity = STAGING_HEAP_DESCRIPTOR_COUNT;
pool->freeDescriptorCount = STAGING_HEAP_DESCRIPTOR_COUNT;
pool->freeDescriptors = (D3D12StagingDescriptor*) SDL_malloc(STAGING_HEAP_DESCRIPTOR_COUNT * sizeof(D3D12StagingDescriptor));
pool->freeDescriptors = (D3D12StagingDescriptor *)SDL_malloc(STAGING_HEAP_DESCRIPTOR_COUNT * sizeof(D3D12StagingDescriptor));
for (Uint32 i = 0; i < STAGING_HEAP_DESCRIPTOR_COUNT; i += 1) {
pool->freeDescriptors[i].pool = pool;
@@ -2250,12 +2250,12 @@ static bool D3D12_INTERNAL_ExpandStagingDescriptorPool(
}
pool->heapCount += 1;
pool->heaps = (D3D12DescriptorHeap**) SDL_realloc(pool->heaps, pool->heapCount * sizeof(D3D12DescriptorHeap*));
pool->heaps = (D3D12DescriptorHeap **)SDL_realloc(pool->heaps, pool->heapCount * sizeof(D3D12DescriptorHeap *));
pool->heaps[pool->heapCount - 1] = heap;
pool->freeDescriptorCapacity += STAGING_HEAP_DESCRIPTOR_COUNT;
pool->freeDescriptorCount += STAGING_HEAP_DESCRIPTOR_COUNT;
pool->freeDescriptors = (D3D12StagingDescriptor*) SDL_realloc(pool->freeDescriptors, pool->freeDescriptorCapacity * sizeof(D3D12StagingDescriptor));
pool->freeDescriptors = (D3D12StagingDescriptor *)SDL_realloc(pool->freeDescriptors, pool->freeDescriptorCapacity * sizeof(D3D12StagingDescriptor));
for (Uint32 i = 0; i < STAGING_HEAP_DESCRIPTOR_COUNT; i += 1) {
pool->freeDescriptors[i].pool = pool;
@@ -7521,7 +7521,7 @@ static bool D3D12_INTERNAL_AcquireSwapchainTexture(
1,
&barrierDesc);
*swapchainTexture = (SDL_GPUTexture*)&windowData->textureContainers[swapchainIndex];
*swapchainTexture = (SDL_GPUTexture *)&windowData->textureContainers[swapchainIndex];
return true;
}
@@ -7933,7 +7933,7 @@ static bool D3D12_Submit(
ID3D12Resource_Release(windowData->textureContainers[presentData->swapchainImageIndex].activeTexture->resource);
#endif
windowData->inFlightFences[windowData->frameCounter] = (SDL_GPUFence*)d3d12CommandBuffer->inFlightFence;
windowData->inFlightFences[windowData->frameCounter] = (SDL_GPUFence *)d3d12CommandBuffer->inFlightFence;
(void)SDL_AtomicIncRef(&d3d12CommandBuffer->inFlightFence->referenceCount);
windowData->frameCounter = (windowData->frameCounter + 1) % renderer->allowedFramesInFlight;
}

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@@ -3297,7 +3297,7 @@ static void SDLCALL VULKAN_INTERNAL_GraphicsPipelineResourceLayoutHashDestroy(vo
VulkanRenderer *renderer = (VulkanRenderer *)userdata;
VulkanGraphicsPipelineResourceLayout *resourceLayout = (VulkanGraphicsPipelineResourceLayout *)value;
VULKAN_INTERNAL_DestroyGraphicsPipelineResourceLayout(renderer, resourceLayout);
SDL_free((void*)key);
SDL_free((void *)key);
}
static Uint32 SDLCALL VULKAN_INTERNAL_ComputePipelineResourceLayoutHashFunction(void *userdata, const void *key)
@@ -3328,7 +3328,7 @@ static void SDLCALL VULKAN_INTERNAL_ComputePipelineResourceLayoutHashDestroy(voi
VulkanRenderer *renderer = (VulkanRenderer *)userdata;
VulkanComputePipelineResourceLayout *resourceLayout = (VulkanComputePipelineResourceLayout *)value;
VULKAN_INTERNAL_DestroyComputePipelineResourceLayout(renderer, resourceLayout);
SDL_free((void*)key);
SDL_free((void *)key);
}
static Uint32 SDLCALL VULKAN_INTERNAL_DescriptorSetLayoutHashFunction(void *userdata, const void *key)
@@ -3361,7 +3361,7 @@ static void SDLCALL VULKAN_INTERNAL_DescriptorSetLayoutHashDestroy(void *userdat
VulkanRenderer *renderer = (VulkanRenderer *)userdata;
DescriptorSetLayout *layout = (DescriptorSetLayout *)value;
VULKAN_INTERNAL_DestroyDescriptorSetLayout(renderer, layout);
SDL_free((void*)key);
SDL_free((void *)key);
}
static Uint32 SDLCALL VULKAN_INTERNAL_CommandPoolHashFunction(void *userdata, const void *key)
@@ -10111,7 +10111,7 @@ static SDL_GPUTextureFormat VULKAN_GetSwapchainTextureFormat(
SDL_GPURenderer *driverData,
SDL_Window *window)
{
VulkanRenderer *renderer = (VulkanRenderer*)driverData;
VulkanRenderer *renderer = (VulkanRenderer *)driverData;
WindowData *windowData = VULKAN_INTERNAL_FetchWindowData(window);
if (windowData == NULL) {
@@ -10622,7 +10622,7 @@ static bool VULKAN_Submit(
if (presentResult == VK_SUCCESS || presentResult == VK_SUBOPTIMAL_KHR || presentResult == VK_ERROR_OUT_OF_DATE_KHR) {
// If presenting, the swapchain is using the in-flight fence
presentData->windowData->inFlightFences[presentData->windowData->frameCounter] = (SDL_GPUFence*)vulkanCommandBuffer->inFlightFence;
presentData->windowData->inFlightFences[presentData->windowData->frameCounter] = (SDL_GPUFence *)vulkanCommandBuffer->inFlightFence;
(void)SDL_AtomicIncRef(&vulkanCommandBuffer->inFlightFence->referenceCount);
if (presentResult == VK_SUBOPTIMAL_KHR || presentResult == VK_ERROR_OUT_OF_DATE_KHR) {