Use consistent style for pointer declarations and casts

This commit is contained in:
Sam Lantinga
2025-06-18 09:26:51 -07:00
parent 390fe65323
commit d7939abf42
105 changed files with 339 additions and 346 deletions

View File

@@ -1954,7 +1954,7 @@ void SDL_BindGPUVertexSamplers(
if (RENDERPASS_DEVICE->debug_mode) {
CHECK_RENDERPASS
if (!((CommandBufferCommonHeader*)RENDERPASS_COMMAND_BUFFER)->ignore_render_pass_texture_validation)
if (!((CommandBufferCommonHeader *)RENDERPASS_COMMAND_BUFFER)->ignore_render_pass_texture_validation)
{
CHECK_SAMPLER_TEXTURES
}
@@ -2050,7 +2050,7 @@ void SDL_BindGPUFragmentSamplers(
if (RENDERPASS_DEVICE->debug_mode) {
CHECK_RENDERPASS
if (!((CommandBufferCommonHeader*)RENDERPASS_COMMAND_BUFFER)->ignore_render_pass_texture_validation) {
if (!((CommandBufferCommonHeader *)RENDERPASS_COMMAND_BUFFER)->ignore_render_pass_texture_validation) {
CHECK_SAMPLER_TEXTURES
}