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Use consistent style for pointer declarations and casts
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@@ -1954,7 +1954,7 @@ void SDL_BindGPUVertexSamplers(
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if (RENDERPASS_DEVICE->debug_mode) {
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CHECK_RENDERPASS
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if (!((CommandBufferCommonHeader*)RENDERPASS_COMMAND_BUFFER)->ignore_render_pass_texture_validation)
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if (!((CommandBufferCommonHeader *)RENDERPASS_COMMAND_BUFFER)->ignore_render_pass_texture_validation)
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{
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CHECK_SAMPLER_TEXTURES
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}
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@@ -2050,7 +2050,7 @@ void SDL_BindGPUFragmentSamplers(
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if (RENDERPASS_DEVICE->debug_mode) {
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CHECK_RENDERPASS
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if (!((CommandBufferCommonHeader*)RENDERPASS_COMMAND_BUFFER)->ignore_render_pass_texture_validation) {
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if (!((CommandBufferCommonHeader *)RENDERPASS_COMMAND_BUFFER)->ignore_render_pass_texture_validation) {
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CHECK_SAMPLER_TEXTURES
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}
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