mirror of
https://github.com/libsdl-org/SDL.git
synced 2026-08-22 06:40:52 +00:00
Use consistent style for pointer declarations and casts
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@@ -24,10 +24,10 @@ extern "C" {
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#include "SDL_internal.h"
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extern SDL_AppResult SDL_AppInit(void** appstate, int argc, char* argv[]);
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extern SDL_AppResult SDL_AppEvent(void* appstate, SDL_Event* event);
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extern SDL_AppResult SDL_AppIterate(void* appstate);
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extern void SDL_AppQuit(void* appstate, SDL_AppResult result);
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extern SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[]);
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extern SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event);
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extern SDL_AppResult SDL_AppIterate(void *appstate);
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extern void SDL_AppQuit(void *appstate, SDL_AppResult result);
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#ifdef __cplusplus
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}
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@@ -48,14 +48,14 @@ GLDEF_C TInt E32Main()
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{
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// Get args and environment.
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int argc = 1;
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char* argv[] = { "game", NULL };
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char** envp = NULL;
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char *argv[] = { "game", NULL };
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char **envp = NULL;
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// Create lvalue variables for __crt0 arguments.
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char** argv_lvalue = argv;
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char** envp_lvalue = envp;
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char **argv_lvalue = argv;
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char **envp_lvalue = envp;
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CTrapCleanup* cleanup = CTrapCleanup::New();
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CTrapCleanup *cleanup = CTrapCleanup::New();
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if (!cleanup)
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{
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return KErrNoMemory;
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@@ -63,7 +63,7 @@ GLDEF_C TInt E32Main()
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TRAPD(err,
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{
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CActiveScheduler* scheduler = new (ELeave) CActiveScheduler();
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CActiveScheduler *scheduler = new (ELeave) CActiveScheduler();
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CleanupStack::PushL(scheduler);
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CActiveScheduler::Install(scheduler);
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@@ -77,7 +77,7 @@ GLDEF_C TInt E32Main()
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__crt0(argc, argv_lvalue, envp_lvalue);
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// Increase heap size.
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RHeap* newHeap = User::ChunkHeap(NULL, 7500000, 7500000, KMinHeapGrowBy);
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RHeap *newHeap = User::ChunkHeap(NULL, 7500000, 7500000, KMinHeapGrowBy);
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if (!newHeap)
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{
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SDL_Log("Error: Failed to create new heap");
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@@ -85,7 +85,7 @@ GLDEF_C TInt E32Main()
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}
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CleanupStack::PushL(newHeap);
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RHeap* oldHeap = User::SwitchHeap(newHeap);
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RHeap *oldHeap = User::SwitchHeap(newHeap);
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TInt targetLatency = 225;
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InitAudio(&targetLatency);
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@@ -101,7 +101,7 @@ GLDEF_C TInt E32Main()
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CleanupStack::PushL(gRenderer);
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// Create and start the SDL main runner.
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CSDLmain* mainApp = CSDLmain::NewL();
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CSDLmain *mainApp = CSDLmain::NewL();
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CleanupStack::PushL(mainApp);
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mainApp->Start();
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@@ -125,9 +125,9 @@ GLDEF_C TInt E32Main()
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return err;
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}
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CSDLmain* CSDLmain::NewL()
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CSDLmain *CSDLmain::NewL()
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{
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CSDLmain* self = new (ELeave) CSDLmain();
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CSDLmain *self = new (ELeave) CSDLmain();
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CleanupStack::PushL(self);
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self->ConstructL();
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CleanupStack::Pop(self);
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@@ -149,7 +149,7 @@ CSDLmain::~CSDLmain()
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void CSDLmain::Start()
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{
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SetActive();
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TRequestStatus* status = &iStatus;
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TRequestStatus *status = &iStatus;
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User::RequestComplete(status, KErrNone);
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}
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