mirror of
https://github.com/libsdl-org/SDL.git
synced 2026-02-16 00:24:04 +00:00
Use consistent style for pointer declarations and casts
This commit is contained in:
@@ -1512,7 +1512,7 @@ static void D3D12_FreeSRVIndex(SDL_Renderer *renderer, SIZE_T index)
|
||||
|
||||
static bool GetTextureProperty(SDL_PropertiesID props, const char *name, ID3D12Resource **texture)
|
||||
{
|
||||
IUnknown *unknown = (IUnknown*)SDL_GetPointerProperty(props, name, NULL);
|
||||
IUnknown *unknown = (IUnknown *)SDL_GetPointerProperty(props, name, NULL);
|
||||
if (unknown) {
|
||||
#if defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES)
|
||||
HRESULT result = unknown->QueryInterface(D3D_GUID(SDL_IID_ID3D12Resource), (void **)texture);
|
||||
|
||||
@@ -48,10 +48,10 @@ void ApplyColorMod(void *dest, void *source, int pitch, int width, int height, S
|
||||
}
|
||||
}
|
||||
|
||||
void ApplyFlip(void* dest, void* source, int pitch, int width, int height, SDL_FlipMode flip)
|
||||
void ApplyFlip(void *dest, void *source, int pitch, int width, int height, SDL_FlipMode flip)
|
||||
{
|
||||
TUint16* src_pixels = static_cast<TUint16*>(source);
|
||||
TUint16* dst_pixels = static_cast<TUint16*>(dest);
|
||||
TUint16 *src_pixels = static_cast<TUint16 *>(source);
|
||||
TUint16 *dst_pixels = static_cast<TUint16 *>(dest);
|
||||
|
||||
for (int y = 0; y < height; ++y)
|
||||
{
|
||||
@@ -75,10 +75,10 @@ void ApplyFlip(void* dest, void* source, int pitch, int width, int height, SDL_F
|
||||
}
|
||||
}
|
||||
|
||||
void ApplyRotation(void* dest, void* source, int pitch, int width, int height, TFixed center_x, TFixed center_y, TFixed angle)
|
||||
void ApplyRotation(void *dest, void *source, int pitch, int width, int height, TFixed center_x, TFixed center_y, TFixed angle)
|
||||
{
|
||||
TUint16* src_pixels = static_cast<TUint16*>(source);
|
||||
TUint16* dst_pixels = static_cast<TUint16*>(dest);
|
||||
TUint16 *src_pixels = static_cast<TUint16 *>(source);
|
||||
TUint16 *dst_pixels = static_cast<TUint16 *>(dest);
|
||||
|
||||
TFixed cos_angle = 0;
|
||||
TFixed sin_angle = 0;
|
||||
@@ -117,10 +117,10 @@ void ApplyRotation(void* dest, void* source, int pitch, int width, int height, T
|
||||
}
|
||||
}
|
||||
|
||||
void ApplyScale(void* dest, void* source, int pitch, int width, int height, TFixed center_x, TFixed center_y, TFixed scale_x, TFixed scale_y)
|
||||
void ApplyScale(void *dest, void *source, int pitch, int width, int height, TFixed center_x, TFixed center_y, TFixed scale_x, TFixed scale_y)
|
||||
{
|
||||
TUint16* src_pixels = static_cast<TUint16*>(source);
|
||||
TUint16* dst_pixels = static_cast<TUint16*>(dest);
|
||||
TUint16 *src_pixels = static_cast<TUint16 *>(source);
|
||||
TUint16 *dst_pixels = static_cast<TUint16 *>(dest);
|
||||
|
||||
for (int y = 0; y < height; ++y)
|
||||
{
|
||||
|
||||
@@ -24,9 +24,9 @@
|
||||
|
||||
#include <3dtypes.h>
|
||||
|
||||
void ApplyColorMod(void* dest, void* source, int pitch, int width, int height, SDL_FColor color);
|
||||
void ApplyFlip(void* dest, void* source, int pitch, int width, int height, SDL_FlipMode flip);
|
||||
void ApplyRotation(void* dest, void* source, int pitch, int width, int height, TFixed center_x, TFixed center_y, TFixed angle);
|
||||
void ApplyScale(void* dest, void* source, int pitch, int width, int height, TFixed center_x, TFixed center_y, TFixed scale_x, TFixed scale_y);
|
||||
void ApplyColorMod(void *dest, void *source, int pitch, int width, int height, SDL_FColor color);
|
||||
void ApplyFlip(void *dest, void *source, int pitch, int width, int height, SDL_FlipMode flip);
|
||||
void ApplyRotation(void *dest, void *source, int pitch, int width, int height, TFixed center_x, TFixed center_y, TFixed angle);
|
||||
void ApplyScale(void *dest, void *source, int pitch, int width, int height, TFixed center_x, TFixed center_y, TFixed scale_x, TFixed scale_y);
|
||||
|
||||
#endif // ngage_video_render_ops_hpp
|
||||
|
||||
@@ -1607,7 +1607,7 @@ static VkSemaphore VULKAN_CreateSemaphore(VULKAN_RenderData *rendererData)
|
||||
return semaphore;
|
||||
}
|
||||
|
||||
static bool VULKAN_DeviceExtensionsFound(VULKAN_RenderData *rendererData, int extensionsToCheck, const char* const* extNames)
|
||||
static bool VULKAN_DeviceExtensionsFound(VULKAN_RenderData *rendererData, int extensionsToCheck, const char * const *extNames)
|
||||
{
|
||||
uint32_t extensionCount;
|
||||
bool foundExtensions = true;
|
||||
@@ -2364,7 +2364,7 @@ static VkResult VULKAN_CreateSwapChain(SDL_Renderer *renderer, int w, int h)
|
||||
}
|
||||
|
||||
// Create descriptor pools - start by allocating one per swapchain image, let it grow if more are needed
|
||||
rendererData->descriptorPools = (VkDescriptorPool **)SDL_calloc(rendererData->swapchainImageCount, sizeof(VkDescriptorPool*));
|
||||
rendererData->descriptorPools = (VkDescriptorPool **)SDL_calloc(rendererData->swapchainImageCount, sizeof(VkDescriptorPool *));
|
||||
rendererData->numDescriptorPools = (uint32_t *)SDL_calloc(rendererData->swapchainImageCount, sizeof(uint32_t));
|
||||
for (uint32_t i = 0; i < rendererData->swapchainImageCount; i++) {
|
||||
// Start by just allocating one pool, it will grow if needed
|
||||
@@ -2394,7 +2394,7 @@ static VkResult VULKAN_CreateSwapChain(SDL_Renderer *renderer, int w, int h)
|
||||
}
|
||||
|
||||
// Upload buffers
|
||||
rendererData->uploadBuffers = (VULKAN_Buffer **)SDL_calloc(rendererData->swapchainImageCount, sizeof(VULKAN_Buffer*));
|
||||
rendererData->uploadBuffers = (VULKAN_Buffer **)SDL_calloc(rendererData->swapchainImageCount, sizeof(VULKAN_Buffer *));
|
||||
for (uint32_t i = 0; i < rendererData->swapchainImageCount; i++) {
|
||||
rendererData->uploadBuffers[i] = (VULKAN_Buffer *)SDL_calloc(SDL_VULKAN_NUM_UPLOAD_BUFFERS, sizeof(VULKAN_Buffer));
|
||||
}
|
||||
@@ -2402,7 +2402,7 @@ static VkResult VULKAN_CreateSwapChain(SDL_Renderer *renderer, int w, int h)
|
||||
rendererData->currentUploadBuffer = (int *)SDL_calloc(rendererData->swapchainImageCount, sizeof(int));
|
||||
|
||||
// Constant buffers
|
||||
rendererData->constantBuffers = (VULKAN_Buffer **)SDL_calloc(rendererData->swapchainImageCount, sizeof(VULKAN_Buffer*));
|
||||
rendererData->constantBuffers = (VULKAN_Buffer **)SDL_calloc(rendererData->swapchainImageCount, sizeof(VULKAN_Buffer *));
|
||||
rendererData->numConstantBuffers = (uint32_t *)SDL_calloc(rendererData->swapchainImageCount, sizeof(uint32_t));
|
||||
for (uint32_t i = 0; i < rendererData->swapchainImageCount; i++) {
|
||||
// Start with just allocating one, will grow if needed
|
||||
@@ -3939,7 +3939,7 @@ static bool VULKAN_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cm
|
||||
return true;
|
||||
}
|
||||
|
||||
static SDL_Surface* VULKAN_RenderReadPixels(SDL_Renderer *renderer, const SDL_Rect *rect)
|
||||
static SDL_Surface *VULKAN_RenderReadPixels(SDL_Renderer *renderer, const SDL_Rect *rect)
|
||||
{
|
||||
VULKAN_RenderData *rendererData = (VULKAN_RenderData *)renderer->internal;
|
||||
VkImage backBuffer;
|
||||
|
||||
Reference in New Issue
Block a user