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https://github.com/libsdl-org/SDL.git
synced 2026-04-03 14:19:20 +00:00
Use consistent style for pointer declarations and casts
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@@ -1607,7 +1607,7 @@ static VkSemaphore VULKAN_CreateSemaphore(VULKAN_RenderData *rendererData)
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return semaphore;
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}
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static bool VULKAN_DeviceExtensionsFound(VULKAN_RenderData *rendererData, int extensionsToCheck, const char* const* extNames)
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static bool VULKAN_DeviceExtensionsFound(VULKAN_RenderData *rendererData, int extensionsToCheck, const char * const *extNames)
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{
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uint32_t extensionCount;
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bool foundExtensions = true;
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@@ -2364,7 +2364,7 @@ static VkResult VULKAN_CreateSwapChain(SDL_Renderer *renderer, int w, int h)
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}
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// Create descriptor pools - start by allocating one per swapchain image, let it grow if more are needed
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rendererData->descriptorPools = (VkDescriptorPool **)SDL_calloc(rendererData->swapchainImageCount, sizeof(VkDescriptorPool*));
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rendererData->descriptorPools = (VkDescriptorPool **)SDL_calloc(rendererData->swapchainImageCount, sizeof(VkDescriptorPool *));
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rendererData->numDescriptorPools = (uint32_t *)SDL_calloc(rendererData->swapchainImageCount, sizeof(uint32_t));
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for (uint32_t i = 0; i < rendererData->swapchainImageCount; i++) {
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// Start by just allocating one pool, it will grow if needed
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@@ -2394,7 +2394,7 @@ static VkResult VULKAN_CreateSwapChain(SDL_Renderer *renderer, int w, int h)
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}
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// Upload buffers
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rendererData->uploadBuffers = (VULKAN_Buffer **)SDL_calloc(rendererData->swapchainImageCount, sizeof(VULKAN_Buffer*));
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rendererData->uploadBuffers = (VULKAN_Buffer **)SDL_calloc(rendererData->swapchainImageCount, sizeof(VULKAN_Buffer *));
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for (uint32_t i = 0; i < rendererData->swapchainImageCount; i++) {
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rendererData->uploadBuffers[i] = (VULKAN_Buffer *)SDL_calloc(SDL_VULKAN_NUM_UPLOAD_BUFFERS, sizeof(VULKAN_Buffer));
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}
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@@ -2402,7 +2402,7 @@ static VkResult VULKAN_CreateSwapChain(SDL_Renderer *renderer, int w, int h)
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rendererData->currentUploadBuffer = (int *)SDL_calloc(rendererData->swapchainImageCount, sizeof(int));
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// Constant buffers
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rendererData->constantBuffers = (VULKAN_Buffer **)SDL_calloc(rendererData->swapchainImageCount, sizeof(VULKAN_Buffer*));
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rendererData->constantBuffers = (VULKAN_Buffer **)SDL_calloc(rendererData->swapchainImageCount, sizeof(VULKAN_Buffer *));
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rendererData->numConstantBuffers = (uint32_t *)SDL_calloc(rendererData->swapchainImageCount, sizeof(uint32_t));
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for (uint32_t i = 0; i < rendererData->swapchainImageCount; i++) {
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// Start with just allocating one, will grow if needed
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@@ -3939,7 +3939,7 @@ static bool VULKAN_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cm
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return true;
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}
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static SDL_Surface* VULKAN_RenderReadPixels(SDL_Renderer *renderer, const SDL_Rect *rect)
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static SDL_Surface *VULKAN_RenderReadPixels(SDL_Renderer *renderer, const SDL_Rect *rect)
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{
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VULKAN_RenderData *rendererData = (VULKAN_RenderData *)renderer->internal;
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VkImage backBuffer;
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