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https://github.com/libsdl-org/SDL.git
synced 2026-04-24 00:06:10 +00:00
Use consistent style for pointer declarations and casts
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@@ -28,14 +28,14 @@ typedef struct TitleStorageBootStrap
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{
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const char *name;
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const char *desc;
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SDL_Storage *(*create)(const char*, SDL_PropertiesID);
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SDL_Storage *(*create)(const char *, SDL_PropertiesID);
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} TitleStorageBootStrap;
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typedef struct UserStorageBootStrap
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{
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const char *name;
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const char *desc;
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SDL_Storage *(*create)(const char*, const char*, SDL_PropertiesID);
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SDL_Storage *(*create)(const char *, const char *, SDL_PropertiesID);
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} UserStorageBootStrap;
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// Not all of these are available in a given build. Use #ifdefs, etc.
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@@ -41,7 +41,7 @@ typedef struct STEAM_RemoteStorage
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static bool STEAM_CloseStorage(void *userdata)
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{
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bool result = true;
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STEAM_RemoteStorage *steam = (STEAM_RemoteStorage*) userdata;
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STEAM_RemoteStorage *steam = (STEAM_RemoteStorage *)userdata;
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void *steamremotestorage = steam->SteamAPI_SteamRemoteStorage_v016();
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if (steamremotestorage == NULL) {
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result = SDL_SetError("SteamRemoteStorage unavailable");
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@@ -60,7 +60,7 @@ static bool STEAM_StorageReady(void *userdata)
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static bool STEAM_GetStoragePathInfo(void *userdata, const char *path, SDL_PathInfo *info)
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{
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STEAM_RemoteStorage *steam = (STEAM_RemoteStorage*) userdata;
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STEAM_RemoteStorage *steam = (STEAM_RemoteStorage *)userdata;
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void *steamremotestorage = steam->SteamAPI_SteamRemoteStorage_v016();
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if (steamremotestorage == NULL) {
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return SDL_SetError("SteamRemoteStorage unavailable");
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@@ -77,7 +77,7 @@ static bool STEAM_GetStoragePathInfo(void *userdata, const char *path, SDL_PathI
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static bool STEAM_ReadStorageFile(void *userdata, const char *path, void *destination, Uint64 length)
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{
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bool result = false;
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STEAM_RemoteStorage *steam = (STEAM_RemoteStorage*) userdata;
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STEAM_RemoteStorage *steam = (STEAM_RemoteStorage *)userdata;
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void *steamremotestorage = steam->SteamAPI_SteamRemoteStorage_v016();
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if (steamremotestorage == NULL) {
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return SDL_SetError("SteamRemoteStorage unavailable");
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@@ -96,7 +96,7 @@ static bool STEAM_ReadStorageFile(void *userdata, const char *path, void *destin
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static bool STEAM_WriteStorageFile(void *userdata, const char *path, const void *source, Uint64 length)
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{
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bool result = false;
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STEAM_RemoteStorage *steam = (STEAM_RemoteStorage*) userdata;
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STEAM_RemoteStorage *steam = (STEAM_RemoteStorage *)userdata;
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void *steamremotestorage = steam->SteamAPI_SteamRemoteStorage_v016();
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if (steamremotestorage == NULL) {
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return SDL_SetError("SteamRemoteStorage unavailable");
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@@ -115,7 +115,7 @@ static bool STEAM_WriteStorageFile(void *userdata, const char *path, const void
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static Uint64 STEAM_GetStorageSpaceRemaining(void *userdata)
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{
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Uint64 total, remaining;
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STEAM_RemoteStorage *steam = (STEAM_RemoteStorage*) userdata;
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STEAM_RemoteStorage *steam = (STEAM_RemoteStorage *)userdata;
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void *steamremotestorage = steam->SteamAPI_SteamRemoteStorage_v016();
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if (steamremotestorage == NULL) {
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SDL_SetError("SteamRemoteStorage unavailable");
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@@ -149,7 +149,7 @@ static SDL_Storage *STEAM_User_Create(const char *org, const char *app, SDL_Prop
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STEAM_RemoteStorage *steam;
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void *steamremotestorage;
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steam = (STEAM_RemoteStorage*) SDL_malloc(sizeof(STEAM_RemoteStorage));
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steam = (STEAM_RemoteStorage *)SDL_malloc(sizeof(STEAM_RemoteStorage));
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if (steam == NULL) {
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return NULL;
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}
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